Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Video game effects on youth
Influence of violent video games on children
Educational benefits of playing video games
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Video game effects on youth
Video Games and Their Psychological Effects Regarding developing of technology, it is obviously that video games are one of the most common used materials. Leaving the technology industry on the other side, our research question is concerning about interaction between younger population and video games. As media and other resources introduce world population with rising number of younger population’s usage of video games and changing of behavior, the issue lies why this is considered as the problem. We chose this topic because we wanted to analyze and understand the way of changing of children’s behavior while they are using video games. As environment seems to be one of the basic factors that influence on human behavior, video games are presented as their virtual environment that can lead to bad or good changes. Our research paper is regarded as a significant one, because one of the important things for human existents is interaction with their environment, which video games have become. Strengths and limitation that can be caused with using of video games have huge connection with psychological state of person. This investigation is considered as worthy, because world is integrated with questions about younger population and their behavior that is affected by virtual environment and possibilities of changing of behavior. Nowadays, people are mostly confused about impact of violent and educational video games on younger population. The study related to this claim is research that is made in one college where students were exposed to using of the violent video games for the time. After a time, measurements that are made showed that students that were playing violent video games behaved aggressively. It also showed that student’s b... ... middle of paper ... ... the games after a time. Except bad sides of video games, as the text above shows there are good sides. The educational video games should be used in school or even for homework’s, because it gives children better memory, attention, etc. with that. Educational video games should have bigger popularity among children. This type of video games should be promoted better. Even though this type of video games can produce higher level of cognitive processes for children, it is not good to spend too much time gaming and learning with educational video games. The best solution for using video games that have influence on children behavior is using video games in appropriate time, in specific period of time. It is also good to use fun video games as well as educational, because it can help for developing brain functions. But, it is important to spend appropriate time gaming.
As a graduate of Radboud University, Isabela Granic brings to light the reasons why the youth actually benefits from playing violent video games. For example, in her article, “The Benefits of Playing Video Games,” Granic illustrates the fact that children gain social skills, highly more efficient motor skills, and the understanding of the humans as a whole. Noted by the author, “Whereas adolescents and adults often use self-disclosure and direct discussion with close friends to resolve emotional issues, children use play to work them out through pretend-based narratives enacted either alone or with others” (Granic 67). What the author means is that children use a different form of actions to get across their feelings. While both Sauer’s cause and effect approach of adolescent gaming and Granic’s physiological approach and their conclusions about the effects on children have led me to observe to a new approach to understand the complexity of the minds of the young players. However, what is the causes of violent video gaming and do they truly result in a negative or positive effect upon the
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Video games have both good and effects, but bad effects were greater. Limiting the time of playing video games and choosing the right type are the solutions of the elimination of bad effects on children. Thus, moderation between playing video games and playing sports or doing extracellular activities will benefit the child. Another important point would be avoiding violent video games because they influence children’s behavior in an aggressive way.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Saleem, M., Anderson, C. A. & Gentile, G. A. (2012). Effects of prosocial, neutral, and violent video games on children’s helpful and hurtful behaviors. Aggressive Behavior, 38, 281 – 287. doi: 10.1002/ab.21428
With the development of technology, violent video games invaded every house, and now it played by every teenage in every family, whether on mobile phones, computers or gaming devices. Some people do not believe that those violent video games effect on the children, while others believe that the government should prevent the selling of these games. However, violent video games made a negative influence on everyone, on children brain like thinking skills, which made their behavior aggressive, on their physiological energy and feeling leading to segregation and violence between siblings in the same family, also on the parenting role of the parents, who are do not know anymore what they should do with their children.
Video games are electronic sports which involves user interface and user interactivity. They generate a visual response which helps to provide excitement and entertainment. Video games are played on computers, televisions, or any kind of device with a display screen. People play video games for fun and also because some games are more productive and useful. With growth in technology video games have become very popular in children. Those games can be informative and a brain-builder for children but at the same time it may be so violent that they not only become the reason for the children to be destructive but also vigorously increase anti-social behavior.
In today’s society, children are exposed to technology early on in their lives. Many young children engage in video games as early as 5 years old. This exposure to technology has been blaming for leaving impressions in individuals, causing them to develop behaviors that aren’t norms in certain communities. In an age where every common person has either a laptop, a smart phone, or a tablet, the ability to gain access to video games has been made much easier. Video games have become a much more common occurrence in today’s youths. Does this increase in usage of video games necessarily have an effect on behaviors of individuals? Possibly, but not enough to warrant labeling video games as the sole cause of violence in people. In this paper, I will be looking at questions regarding video games and their violence-depicting nature. Do video games specifically influence behavioral development, like violence, in people? Why is the demographic of violent outbursts caused by video games predominantly focused on male, teenage Caucasians? Why are video games being portrayed in a more negative light when compared to other media mediums? These are all questions that I will be looking to answer in the paper.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Video games have become one of the world’s largest hobbies. Many choose to love them and others have quiet of an obsession. Since the 70’s, video games have become popular in entertainment and a fixture of 21st century childhood. The theme and idea expressed in popular video games is commonly violence. Many studies have issued that the violence used as entertainment in video games causes younger children to be more aggressive and violent. Violent video games act as a form of violence, but do not cause the violence to occur. Moreover, violent video games cause young children to be associated with a higher visuospatial cognition (visual perception), effects the brain development, along with media violence influencing a child to act violent and have aggressive behavior.
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...
...know that excessive playing of video games can cause decreased social skills, deterioration in health and increased aggressive behavior. That doesn’t mean video games are bad that just means when we our self’s play video games or our children we should take the extra step in preventing these possible problems. Children and younger adults love playing video games for an extended period of time so maybe it would be better taking short breaks during a long session of game play to prevent hurting your eyes. Also chop you up some healthy snacks so if you get hungry while playing your game you have something healthy to eat instead of just junk food. Always remember when playing a violent video game to leave everything you see in the game. These just maybe a few things to remember when playing video games and to prevent future problems that playing video games can cause.