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Benefits of playing video games essay
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Benefits of playing video games essay
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In the article entitled “The Benefits of Video Games,” the author Scott Steinberg presents the positive side of gaming. He claims that video games have a positive impact on the minds and bodies of adolescents. In the articles entitled, “Video Game Addiction a Real Problem, Study Finds,” and “Harmful Effects of Video Games,” the authors Donna St. George and Chandramita Bora highlight the negative side of video games. They present ideas about how gaming can be detrimental to individuals. Based on the information presented in the articles, the positive side presents the more compelling argument. BODY ONE In both negative pieces of writing written by Donna St. George and Chandramita Bora, the unfavorable effects of video games are highlighted. …show more content…
‘For some kids, they play in such a way that it becomes out of balance. And they’re damaging other areas of their lives; it isn’t just one area, it’s many areas.” Douglas Gentile believes that certain adolescents play electronic games so often that it throws off their whole life. He believes that video games are distracting, frivolous, and brutal, but provides little to no evidence on this topic. Source three, “Harmful Effects of Video Games” is greatly alike the second article in the case that no professional sources are presented. In the second paragraph of Article three, a quote that clearly shows the …show more content…
Scott Steinberg clearly proves his case by providing multiple expert opinions, researched studies, and credible statistics. He uses a total of 20 citations. He quotes many experts, including Patricia Vance from ESRB. For Steinberg's article, she said, “Games can definitely be good for the family. There’s plenty of selection. Oftentimes I think parents feel that they’re not because video games in the media are portrayed as violent, and hardcore games tend to get the lion’s share of publicity. But parents also need to be comforted knowing that E for Everyone is by far the largest category [of software]. Nearly 60 percent of the almost 1,700 ratings we assigned last year were E for Everyone, which means there’s a huge selection of games available that are appropriate for all ages.” Another highly regarded person who supplied a quote for this article is Ian Bogost, an associate professor, and founder of software maker, Persuasive Games, from the Georgia Institute of Technology. The article states, “Older children such as teens and tweens can benefit from gameplay as well. Even traditional games teach kids basic everyday skills…” Then Bogost’s quote follows, “Look at World of Warcraft: You’ve got 11-year-olds who are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal.” Ian Bogost’s quote
...While there are violent games out there, children could, with the help of their parents, play cleaner games such as The Legend of Zelda or any game in the Mario series, and in the end, be benefited from it. Whether their stress is relieved, their brains stronger, or their connections with their families made unbreakable, video games can truly be a good thing for kids.
The second reason video games are an issue is that videogames have been linked to a variety of mental and physical ailments. The most common physical health problems tend to be arthritis from barely moving the fingers while using a keyboard or game controller, and a variety of eye problems due to constantly staring at the game screen. The most frequently occurring mental problems range from delusions to schizophrenia and becoming desensitized to violence. Keegan says that "repeated exposure to violent images can make people less sensitive to the effects of violence" (1). All of these ailments, both mental and physical, can and will occur in many people, but this statement only holds true if the player spends much of his or her free time playing video games. The essay “Violence and the Media: A Psychological Analysis,” shows how the number of hours spent watching a television program may be more influential than the nature of the program itself (Javier 4). While this statement refers ...
Thesis Statement: Many people believe that video games have more negative outcomes than positive. I disagree and here is why.
In chapter 1 and 2 the author, James Paul Gee explains video games are forms of learning since people must learn them to play. The game creators aid the learning process in that they determine the ease of playing the game. In case a game cannot be easily learned, obviously many people will not play it and the company and its creator will become bankrupt. Ideal learning in a game is a capitalist practice of selection of the fittest. Although the developers could solve the games by shortening and making them easier, they tend to make them complex and relate them to intriguing dilemmas faced in schools and workplaces. This is a vital way of getting people to practice and know something that is lengthy and
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
First video games are not harmful to the public quite the contrary actually. Many video games encourage social behavior and team work whether that is the two player cooperative shooter game that two brothers play together working as a team inspiring positive feelings overriding the negative ones as stated in the study coauthored by David Ewoldsen. Or a family on game night all playing a game together and having a great time and bonding together because of the experience. And many games today don’t stop there at just play together and have fun. Many games promote teamwork skills through puzzles which can be solved together, or enemies that the players must work together to defeat. These positive social effects are not limited to one’s family but extend into online play, where one can converse and enjoy his time with others, creating entire
As the time passes, technology is expanding and developing many creative ideas. Unlike in the past, nowadays we have computers, TVs, internet, and many inventions that have bad and good effects on us. Children used to interact with society by hanging out and playing sports with each other, but now we can see a big percentage of children who play video games for many hours daily. Addiction controls the lives of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as the Internet and video games. Most people think that video games are harmful and a waste of time.
Many people believe that video games change people and mislead them to do bad things, such as drugs and alcohol, but it is the opposite. Gaming prevents people from such acts and actually helps to keep them away from the substances. Lots of people, mainly parents, believe that video games harm people so they try to keep their children away from them. In reality, video games make your life better. Video games can provide many benefits to your lifestyle as “numerous academic studies indicate that playing video games has many psychological and even physical benefits” (Guarini). Gaming helps stimulate the brain and advances your problem solving abilities. There are disadvantages to gaming, which is true, but the amount of benefits outweigh them by far.
Video games are often portrayed in a negative manner because they are seen as having an "addictive" quality. Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Despite the wonderful benefits games offer as diversions, spending too much time, to the neglect of normal life duties, and social development with direct contact with others can and often does happen. Clinically, the manifestations occur along biological, sociological, spiritual and especially psychological. Some psychological effects that affect the behaviors are failure to play outdoor games, difficulties in work or school, telling lies to everyone, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle. Many video game addicts have strug...
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Position Paper By: Skott G Why are games harmless and a distraction for children? According to the article “Violence and Game Addiction” there are tons and tons of great video games and role playing games for their kids to enjoy, all through some other games can cause harm to kids and be a big distraction. Some schools allow games in class and a chart shows that from 2 to 4 days a week students grades have gone up 23%. This is proven by the article “A games learning” Research also shows that kids prefer this way then the way most people are doing it today.
This being said, it can be proven that advancements come with positive and negative effects. The video games of twenty-five years ago have evolved into something different and in some cases something dark. Research has shown in many cases that video games have negative effects such as: increased aggressive behavior, desensitization, and poor physical heath on adolescents. Many researches also think part of the problem arises because adolescents do not receive enough parental supervision with these games. After discussing these negative effects it will be obvious that more vigilance and regulations are warranted.
Over the years gaming has become a widely popular aspect of our culture. Kids and teenagers have replaced riding there bike or playing with dolls for video games that connect people together all over the globe .We have all been there at one point and time, there are games for just about anybody. Video games are for all age’s yes us adults love to play them to. Playing video games are fun but not a lot of people realize the impact video games can have on the body physically and mentally. Excessive playing of video games can cause decreased social skills, deterioration in health and increased aggressive behavior.
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions