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How video games cause violent behavior
Effects of video games violence
Effects of video games violence
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Video games are fun and are a great entertainment; sometimes even a great escape from the stresses of this world. They help us find ways to get out of sticky situations and help our minds think to be able to solve problems more efficiently. There are different video games ranging from Mario Brothers to Call of Duty. One thing that they have in common is violence. Violent video games have been around for a long time and there is always an opposition to them. Nowadays scientist have been looking at these violent video games and worry that they may have an effect on the minds of all that play. Could these games be harmless or are they able to lead people to murdering each other? Video games may not be the main cause, but they are a contributing factor. Some of things that can lead people to commit violent crimes are their home life, social settings and their mental state.
Seung-Hui Cho, Marc Lepine and Kip Kinkel all came from hostile home environments. Marc Lepine, a man who killed 14 women and injured 13, was born in Montreal, Canada. His parent separated in result of his father being very abusive to him, his mother and sister. Scientific evidence has found that children with broken homes become more violent and rebellious. Recent commercials have pushed on the idea of families having family dinner in order to increase family relationships. Family relationships lead to communication, happiness, and successful living. “Community activity and family interactions are important factors in preventing crime…a great deal of the blame for youths gone astray was placed on the broken family.” (Trulove, 1995). Another aspect of home life that leads to violent acts is poverty. Children and Adolescence that experience poverty in the home are...
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...e consequences that their action lead to. Jenkins also highlights that video games teaches people problem solving skills and enhances their brain capacity to look at things in from all sides. Video games also help people be social. They do not alienated themselves from the world. Video games are not a contributing factor to violent behavior.
Video games are fun and are a great entertainment; sometimes even a great escape from the stresses of this world. They help us find ways to improve our brain functions. One thing that they have in common is violence. Though violent, video game can help the brain work efficiently and improve lives. The keep people save from harmful situation. Things such as home environment, mental stability, and Alienation are the main causes of such horrible violence. Video games may not be the main cause, but they are a contributing factor.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
Some people may see a video game as being a negative influence on violent behavior. While others see it as an opportunity to do something they would never do in real life, or a positive way to take out their daily frustrations. Some shooter games have helped people to become better hunters because they can practice their aim without accidentally shooting an unintended target or wasting expensive
Children that play violent video games at such a young age will have a bad effect on them. “Not everybody who plays these games will become murderers, just as not everybody who smoke gets cancer” (Quittner, J). Every day people play with these games will have an effect on the way they look at things, they will begin to have aggressive thoughts, and they will begin to have a change in behavior. On average boys spend thirteen hours per week and girls spend five hours on video games. This amount of time a week will have a major effect of these children minds. “Violent video games effect people. They increase aggressive thoughts, angry feelings, and physical arousal symptoms.”(Rollins 1)
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Paludi, Michele Antoinette. The Psychology of Teen Violence and Victimization. Santa Barbara, Calif: Praeger, 2011. eBook Academic Collection (EBSCOhost). Web. 22 Mar. 2014.
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Over the past years, video games have been a way to escape reality for some people. Video games vary from fantasy, romance, and role playing games to violent games. However, vicious video games have been blamed for school shootings, growths in bullying, and violence concerning women. Various people argue that these games numb players to violence, recompense players for imitating violence, and educate children that violence is a suitable way to resolve conflicts.
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
Video games have become one of the world’s largest hobbies. Many choose to love them and others have quiet of an obsession. Since the 70’s, video games have become popular in entertainment and a fixture of 21st century childhood. The theme and idea expressed in popular video games is commonly violence. Many studies have issued that the violence used as entertainment in video games causes younger children to be more aggressive and violent. Violent video games act as a form of violence, but do not cause the violence to occur. Moreover, violent video games cause young children to be associated with a higher visuospatial cognition (visual perception), effects the brain development, along with media violence influencing a child to act violent and have aggressive behavior.
Video games that include violence have become recognized by numerous people and have been linked to the violence that occurs in the real world. Some people believe this statement to be true, but others find a lack of evidence to support these accusations. Not only has video games affected our outlook on violence, but also affected the way children behave. Researchers believe that the increase in aggressive behavior in children has to do with the violent games they play. While some researchers have this ideology that is backed up with their research, others believe it does the opposite. Scientists have become aware that if gamers play action games, their cognitive skills improve. With having more than half of the American population playing video games, multiple movies have become based off video games as a way to attract this audience and increase the popularity of movie industries. Thus, society will continue to be influenced by video games because it has become part of our lifestyle and with the advancement in technology, the influence will only become
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
When a child observes daily occurrences of violence across: news broadcast, radio, and public incidences, why society is so violent should not be the question, but how society can decrease youth violence should be explored. Today’s youth has an overwhelming burden to bear. Violence has increased in society and youth often are exposed to situations that end in violent acts. The family dynamic has changed significantly in the last 40 years: with increased divorce, single parent households, and blended families the variability for children to be unsupervised allows for increased exposure to violence as well as expressing violence. Societal acceptance of violent acts has also opens the door for children to face more violent situations. The constant growth of drug and weapon use among today’s youth has become a proponent of increased violence against this generation. Violence in society today is caused by decreased parental supervision, societal acceptance, and drug and weapon access.This essay will Understanding why the trend of violence occurs and how it changes the future of youth