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Video games affect children's development
Video games affect children's development
Video games affect children's development
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Since the beginning of the 21st century, video games have only become more graphic. On a near-normal basis, television airwaves are flooded with mass shootings at the hands of violent, enraged gunman. Violence and shootings affect hundreds, if not thousands of innocent people every year as well as the nation’s stability as a whole. “Seemingly with each mass killing- in places like Aurora, Colorado, Newtown, Connecticut, or Roseburg, Oregonattention refocuses on the role of violent media in such tragedies. Sociologists and psychologists continue to focus on the ways in which video games lead to aggressive behavior” (Newman, 2017, p. 138). Through research, reports often indicate that many mass killers were addicted to violent video games. Shortly after the Columbine High School massacre, both Eric Harris and Dylan …show more content…
Klebold, the students who killed 18 and wounded 24, had been devotees of “DOOM”, the groundbreaking first-person shooter game first released in 1993 (Goldstein, 2015).
Countless children and youth are exposed to gun violence through video games. Additionally, gun violence can leave lasting emotional scars on children. According to Garbarino, Bradshaw, and Vorrasi, “Children exposed to gun violence may experience negative short and long-term psychological effects, including anger, withdrawal, posttraumatic stress, and desensitization to violence” (Garbarino, Bradshaw, & Vorrasi, 2002). All of the negative outcomes listed above can feed into a continuing cycle of violence.
Video games are often criticized for their negative, and often violent effects on those who play them. While there is evidence that playing violent video games increases aggressive behavior, findings have been mixed regarding the effects of
video game violence among males versus females. Many experiments conducted have generated mixed results in the influence of violent video games. In one such experiment, fourth and fifth-grade boys and girls were asked to play either Pac-Man (low-violence game) or Missile Command (high-violence game). The children’s play during the course of the experiment was carefully monitored and coded for aggressive content. According to Bartholow and Anderson, “The results showed that girls who played the high-violence game were more aggressive than girls who played the low-violence game. The effects of game play on boys’ aggression were in the same direction but not statistically significant” (Bartholow, Anderson, 2002). Even outside of the video game universe, males are portrayed as naturally more aggressive and intensely competitive, as compared to females. According to Hartley and Hartley, “Males are reported to be dominant and aggressive, while females are supposed to be passive, submissive, and affectionate” (Hartley, Hartley, 1952, p. 211). Although evidence for a causal relationship between violent video games and aggression has been accumulating, it is currently unclear whether video game effects are similar in males and females. “Potential sex differences are theoretically important because although males are more aggressive than females in general, environmental cues to aggression (e.g., media or video game violence) may be equally powerful in both sexes” (Bartholow, Anderson, 2002).
Dylan Klebold, Eric Harris, Adam Lanza, Steven Phillip Kazmierczak, and Seung-Hui Cho all have a few things in common, they are all school shooters that have killed and injured a combined total of 149 human beings and are or were believed to be avid violent video game players, who also committed suicide immediately after carrying out their attacks. To the public, school shooters seem to share a direct connection to playing violent video games and that playing them leads to violent behavior. Violent videogames have become a highlight in the media and national debate for this very reason but, there is no scientific evidence to support the existence of a causative connection between participants of violent videogames manifesting violent behaviors. The media provides biased information that misleads citizens into believing that said link is well established and accepted. I argue that parents should make responsible and well informed decisions in regards to their child’s videogame activities in spite of the lack of scientific research.
...P., Vorrasi, J. A. (2002). Effects of Gun Violence on Children and Youth. Journal Issue: Children, Youth, and Gun Violence, 12(2). Retrieved from http://futureofchildren.org/publications/journals/article/index.xml?journalid=42&articleid=166§ionid=1068
“Study: Violent Video Game Play Makes More Aggressive Kids.” 2011. SIRS Researcher. Web. 23 Mar 2011.
Today’s society thrives on violence. Young children made pretend guns and shot at siblings, teenagers enjoyed video games which praised the player for kills, and adults flocked to see the latest horror movie, few people asked what effect this has on people and society. Some psychologists have started researching this effect. A study by Dr. Ferguson;...
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Americans have been blaming violent forms of entertainment since colonial times. From dime novels to music, to movies to television shows. The most recent medium are video games. Aided by crime-saturated news reports, a lot of people are convinced that video game violence transfers to real-life youth crimes like the school massacres. They think that violent video games make people violent, but that is not the case. Violent people play violent video games. Not everyone who plays video games are violent, but those who already are violent will play them as an outlet for their frustration and rage. If anything, video games keep violent people from going out and killing people in real life because they can vent in the virtual world.
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
The purpose of this paper is to present a literature review on existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis set forth was that people who played non-violent video games displayed more Prosocial behavior versus those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on regular search engines on the internet, and on EBSCOhost using the title “can violent video games promote aggressive behavior.” The research articles presented are obtained from five case studies each focusing on different measures that were obtained, methods used, the participants involved, the designs of the study, and the results of the studies.
Violent video games affect all teens, whether they have a psychological disorder or not. In Peckham’s article he states, “If you play games where you shoot people – you’re going to really want to shoot
Do video games cause violence? Violence in our real world caused by playing a video game that has guns in it or even death. Some people say they do and others don't. Here are my three reasons why video games do not, have not, and will not cause violence.
Strasburger and Donnerstein are the author of the article, “The New Media of Violent Video Games: Yet Same Old Media Problems?” They are trying to prove that there is a negative result on children and young adults who play video games that are extremely violent, as well as watching violent television shows and violent movies. The authors also believe that children and young adults that are frequently engaged into video games that are really violent and television show as well as movies that are PG-13 or R rated are a result of the mass shooting in 1998 in Jonesboro, Arkansas and in 2012 there was also shooting in Aurora Colorado and Newtown, Connecticut. This has believed to have caused a major issue of media effects, especially violent video games on young people (Strasburger & Donnerstein, 2014).The aurthors, Strasburger and Donnerstein stated that most parents and guardians, including foster mothers in the United States of America thinks that it is a fact that because of extreme exposure to violent video games and television movies have cause children to be aggressive, hostile and having behavioral problems (Strasburger & Donnerstein, 2014). The authors also discussed issues on different major topics, for example, the devices for the confinement of hostile behaviors and attitudes in violent video games, such as hostile virtual reality and continuous violent actions.
1# Amezquita, JesusERWC English IV Period 48/19/16 Diagnostic Essay Running up on you, I start to creep so you won't notice me the flag you wear aint from my hood! Cold steel enters your right kidney. Then my mom calls me for dinner. It's around six in the evening and mom made me some chicken alfredo, but a few seconds ago I stabbed a man? Not really it was just a video game that, I was playing I have never even been in a street fight. Is it possible that playing a game could make me into a criminal or worse. Video games are just games, and I believe that they do not promote violence because, they are fantasy not reality, they are
Shooter games are to be seen as a cause and effect for violence today. It doesn’t matter how old the person is, video games can affect people or escalate problems which can cause injury or even death. Too often gamers can become altered by the events that occur within a video game that they or a friend has played before. The perception of life and the game can become twisted and be used to hurt anyone. Children are the main concern; they can spend hours in front of a television and play. Most parents see there is nothing wrong with children enjoying video games in their free time. But do they know how it affects them and how kids perceive videos games? They then try to reenact what they see and play on television. Children and young adults
In the article “Violent video game have lower effects on highly exposed teens” by Lippincott Williams and Wilkins it states an experiment of low and high experience group of teens, that played violent and non-violent video games. The results were that the group of low experience had lower sleep after playing the violent video games and the group of high experience there was no difference in sleep after playing the two games (par 6). Children have a lack of sleep after being exposed to strong violence. Traumatization occurs in children, leading to poor sleep after witnessing horrifying murders, the amount of blood, and the pain that characters go through. Also, violent video game makes an effect in children heart rate. In the book of “Impulse Control Disorder” edited by Elias Aboujaoude and Lorrin M. Koran stated, “individuals who previously played violent video games and saw real violence it resulted that the individuals had lower heart rates and decreased of galvanic skin response” (185). Children feel anxiety when seeing these types of violent actions that is in the video games. The situations that occur in the video games can happen in reality, that is where anxiety is created to children. Children are more easily to be scared of things that can take away their lives, therefore violent video games show them homicides leading them to have an effect on their health. Minors
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.