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Effect of video games on those who play them
Negative media effects on individuals
The effects of video games on society
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The issue of video games and the potential aggravation of the character of youth is an ongoing argument. Video game violence has affected children and young adults both negatively and positively in recent years. Video games and their violence are often seen as responsible for desensitizing the consumers (Bartholow, Bushman, Sestir 2006), giving them a false sense of reality and incentives for aggressive and erratic behavior (Dietz, 1998). Contrarily, video and online gaming also seem to positively influence the youth using channels of release for negative energy and aggression, increasing social interaction locally and internationally and assisting in motor and perceptual skills.
Children today are exposed to more graphic violence in video games compared to any past generations. This is because the media finds that making a profit, surpasses the lives of the adolescents that play these games. However, over time two set of views formed from the violence in video games. James D. Sauer, is a graduate of the School of Phycology. In his article, “Violent Video Games: The Effects of Narrative Context and Reward Structure On In-Game and Postgame Aggression,” Sauer, describes that adolescents gain forms of aggression and violence after playing certain games. Not every video game causes post game aggression, but documented in his article, “Players who enacted in-game violence through a heroic character exhibited less postgame
With all these violence that had been going on within 2011 and 2012, the media question the safety of children playing violence game. Can the shooting that occurred at Sandy Hook and Columbine be a link to violence video game? An article from Parenting.com, Sasha Emmons, 2013, discuss about the December’s horrific massacre in Newtown questions about guns in media and their connection to real-life violence. They brought up the topic about the killer of Sandy Hook, Adam Lanza play the violence game Call of Duty. They question how much should parents focus on their child concerning on their child aggressive copycat behavior (Emmons, 2013). Parents all over the world are concern about their children watching and playing violence game. Some parent report about their child behavior. Should they worries when their child would image that house hold supply to be a gun, going around the house making shooting noise?
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Video games already have a bad reputation when it comes to the teenage generation. The video games that are being released in the past ten years have caused some speculation if they are suitable for kids to play. Some states have even tried getting involved with the issue by banning the distribution of offensive video games to minors. First-person shooting games have increased in popularity, and some experts say it is also increases violent behavior in the adolescents that are playing it. The increase of games that are more realistic, engaging, and increasingly violent will lead to more violent behavior in teenagers in the upcoming years.
Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. My working thesis is “ Although there are other factors that can lead to violent behaviors such as inner stress, playing violent video games are one of the main factors that can lead to violent behavior in teens relationships”. For the categorizing exercise, I brainstormed for the charting using some of the examples we hold in class. I found three main classifications to divide my evidence based on. Those categorizes are background of author, for and against, and type of evidence. The most important categorizes for my final paper is the background of the author, and for / against.
The author of Harmless Fun? argues that video games causes violence in young kids. They state that in the world of violent video games, players can take their aggressions out on enemies with typically graphic results. They say that most grown-ups and young adults can tell the difference between “real violence and the virtual kind”(614) but young children are still learning good behavior. Weekly Reader claims that children are the real-life victims of video game manufacturers. They say, “I’m not saying that violent video games are the root of all aggression in the world. But I don’t see any evidence that the blood-soaked citizens of the screen world are doing anything to make the real world a better place.”(614)
Since the rise of violent video games, a common topic of discussion has been that violent video games incite violence in young teens. Despite what these people may think, violent video games have many upsides as well as the whole idea of inciting violence may just not be true. Research has stated that among many things that violent games do help, they can help reduce the amount of youth violence, increase intellectual skills, provide an output for aggressive behavior, and help kids or even adults relax. With many groups of people trying to get violence in video games taken away, I believe that violent video games are what helps regulate emotions in young teens as well as helping improve thought processing and memory retention.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
Over the past 30 years, playing video games has become one of the most popular hobbies worldwide. Not only has the video game industry become a multi-billion dollar industry, but it has attracted people from all age types. While video games today are played by both kids and adults, there are many issues being raised regarding the effects of video games. More particular, is the effect that violent video games may be having on children. Some critics argue that video games are direct indicators of child aggression while video game supporters argue that there is no direct link between child aggression and violent video games. While many people have their own personal stances, this issue is unique because it is unfolding everyday. Scientists and researchers all over the world are continuously doing research regarding the effects of video games on children. Even though this remains a field of uncertainty for researchers, parents should definitely be involved in being aware of what it is that they’re children are playing when they play video games.
Introduction In recent decades, attention has been placed on the influence of violent video games on the aggressive behaviour of individuals. While some scholars believe that videogames increase aggression amongst children in particular, others claim evidence on the catharsis hypothesis where videogames are argued to be a safe outlet to express aggression (Berger 2002). Although many theories have emerged regarding the influence of violent videogames, the debate continues to be divided between those who claim its destructive nature and others who claim that videogames cannot be solely blamed for the aggressive behaviour expressed by young people. This essay therefore aims to examine the different arguments raised in the literature regarding the moral and social issues that are associated with violent video games.
“YOU SUCK!” “I killed him!” “Head shot!” These are just a few examples of dialogue spoken by children while they are playing violent video games. These video games might seem like harmless fun, but what if the violence in these games is affecting the behavior of young players interacting with others?
The debate about if violent video games having a negative influence on minors seems constantly discussed whether it is true or not. On January 15, 2013, the Video Games Rating Enforcement Act was introduced to require that all video games have a rating label on it. The law prevents those who are not of age to play it and making it illegal for mature rated games to be sold to them. This act was introduced after the Sandy Hook shooting, a shooting that occurred at Sandy Hook Elementary, on December 14, 2012, in Newtown, Connecticut. The shooter, Adam Lanza was twenty years old; before going to the school he killed his mother then twenty-six people, then later himself. When the FBI did their investigation they found many violent games in the room
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.