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Recommended: Video games improving education
Topic: Use of Video Games as learning tool in schools
General Purpose: To argue
Specific Purpose: To argue that video games should be used as learning tool in schools
Thesis Statement: Video games should be use as tool of skills development in schools because, (1) they will increase the interest of students in their course; (2) they will help to advance more learning aspects in students as compared to other means (3) they greatly appeal to students of all ages.
INTRODUCTION
I. In my school, former and typical educational tools were used. As there was no such concept of use of technology in the education system so it followed the traditional pattern of learning.
A. In my school days, I was a high level learner who had much curiosity towards the advanced forms of learning.
B. If there is an underutilized form of learning that appealed to all levels of learning skills then it will somehow or other will not result in benefitting all up to the desired extent.
II. According to a psychologist C. Shawn Green from University of Wisconsin, “Video games change your brain”. Accordingly, playing video games change the physical structure of brain. It works in the same way as the learning patterns, playing the piano or navigation while using a map do. (Raise Smart Kid, 2001)
A. Teachers are consistently looking for things that increase interest of students and force them to fully indulge in the learning pattern.
B. Some point out that only “credible” or the “traditional sources are meant to be used in the class room, so they do not even consider video games as a source to improve the student learning process.
C. Others, including myself, greatly support video games as an effective tool to help create student interest in the learning...
... middle of paper ...
...neously.
2. The middle term “learning skills” is used in its universal sense and is not limited to a group of audience.
3. No premises are negative.
HYPOTHETICAL ENTHYMEME
If educational video games become part of syllabus then they can be more beneficial for students. As kids of all ages are interested in them so they will greatly enhance their practical skills by sharpening their minds. As video games consist of visual images, so they will provide students to sharpen their skills by the trial-learning method. They can facilitate in more learning aspects as compare to other means of education.
Tests:
1. The represented conditions are rational as educational video games = more interest towards learning.
2. The represented minor premise affirms the formal as video games sharpens the mind abilities of students to give active and efficient response.
AsapSCIENCE. “Can Video Games Make You Smarter?” Youtube. 10 January 2014. Web. 1 May 2014.
He believes that this type of tactic improves children’s critical thinking. Furthermore, he gives an example that when you are watching a movie you cannot do anything and for some people it is boring; however, when you play video games you should control everything by yourself which is more interesting. At the end of his text, Will Wright explains that some games can give teenagers a chance to have an experience in some types of interesting professions. For instance, the game American Army gives people a chance to control a soldier and understand how to be a soldier in real life. Thus, the writer tries to defend video games and he believes that video games have a lot of positive effects.
With the introduction of in home entertainment, there is little more we have to do then turn on a television or plug in a game console to have instant satisfaction. We spend less time being active and more time in front of a screen. While this can be true for some people, others are using these same pieces of technology to further education in classrooms where funding may be lacking. Using a DVD as a classroom aid brings learning to life. Titles like Blue Planet and Life bring wild animals into the classroom at little cost. Video games have become a great tool for PE classes that do not have funding to purchase new sports equipment. Titles like Just Dance and Wii Sports can be used to get the exercise kids need and have even been used as a tool to lose weight. Technology can be used as a creative way to stimulate minds and bodies.
Schramm, as cited by Salomon, stated that while all media can teach very effectively, "learning seem to be affected more by what is delivered than by the delivery system." (Schramm, 1977) (Salomon 1). This has become the basis of disagreement among experts.
"Educational Video Games Can Boost Motivation to Learn, NYU, CUNY Study Shows." Educational Video Games Can Boost Motivation to Learn, NYU, CUNY Study Shows. New York University, 6 Nov. 2013. Web. 1 Dec. 2015.
As stated in the text the author reveals,“Scientists have recently linked gaming with increased brain power, making better moral decisions and even physical fitness” (para 6) Therefore, with the research going on, the results say that video games may not be as bad as we may see it is. It increases brain power and helps people to choose the right decisions in life, games also increases memory power and the ability to stay focused. Additionally, “She found that the brain's prefrontal cortex actually grows thicker in people who play games.”(para 19) This explains that, prefrontal cortex is located in the front of your brain, it helps your brain develop emotional and behavioral functioning. So as we play video games it benefits our prefrontal cortex to grow thicker, which then develops emotional and behavioral functioning. In conclusion, we should understand that video games only gives us the benefits and that and we should not misjudge video
There have been several studies conducted on learning and serious games, for example, a recent study by the Office of Naval Research found that video game players performed ten to twenty percent better in perceptual and cognitive ability than non-game players, and that video games helped adults process information faster(Steinberg,2012). Another study by the Federation of American Scientists found that students re...
Video games are no longer the uprising form of media that ill informed parents and scientists used to fear; video games are now an established form of entertainment that is just as universally accepted as film or literature. The difference between videogames and mediums like film and literature is that they do not have the higher value that books have in exercising the mind and communicating information, nor do they have the value that films have to intellectually challenge an audience and to make people think. This is the general argument that can be heard voiced by leading intellectuals in various field as well as parents who are rising young children; both claim that videogames
...the ideas that are taught in schools. Games also need to intermix instruction with demonstration. This is a big difference from the basic way of learning in school, which is memorize and regurgitate. Demonstrating shows the student what it looks like and they retain the content longer.
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Presently, video games aren’t merely toys that negatively influence the youth. They have become an alternative means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps improve the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.
Wilson, Lee. "Video Games Are Useful Educational Tools." Media Violence. Ed. David M. Haugen and Susan Musser. Detroit: Greenhaven Press, 2009. Opposing Viewpoints. Rpt. from "Getting It Wrong: Slaying Myths about Video Games." Technology and Learning (15 Sept. 2007). Opposing Viewpoints in Context. Web. 25 Apr. 2014.
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
One way in which video games can be beneficial is by supporting individuals’ intellectual development in the areas of problem solving and logic. Games like Cut the Rope, Angry Birds and The Incredible Machine require players to solve a puzzle under time limited conditions. When people are playing these games, they practice their critical thinking skills and creativity, which are both important components of intelligence.