Fun Fact: Because many fans were "irked by the 'Michael Bay-ified insect-like versions" (that have been dubbed "Bayformers") of the Autobots and Decepticons, the design team put a more "modern" polish on the style, hoping to evoke the feel of the Generation 1 cartoon.
Preview
On nearly every wall hangs a giant poster of stunning Transformers-themed concept artwork. There are a lot of walls in High Moon Studio's warehouse-filling offices. The staggering amount of concept work the developer has done for their upcoming game must be some kind of world record.
In one corner, a programmer is adding a few lines of code to the game, while at the same time watching VHS tapes of the original 80s Transformers cartoon. Every cubicle is filled to the brim with toys, memorabilia, paraphernalia and posters related to the 25-year old franchise. The original Hasbro toy line that focused on the war between two factions of transforming robots has, over two and a half decades, grown to encompass cartoons, movies, comic books, video games and much more. Sadly, the games have generally sucked ass. But no more!
Cybertron Revealed
Hasbro gave High Moon carte blance, allowing the developer to be creative with a property it's employees love. One aspect of the Transformers history that has remained mostly untouched is their origin homeworld of Cybertron, so High Moon used that as their central premise: the war between two factions on Cybertron, before events led the battle to Earth.
In a twist that goes against convention, what the studio did was build a game first, then apply the license. Usually, developers that have been tasked with making a game for a license tend to work top-down, trying to fit a game into the licence's paradigms. Th...
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... Decepticons from resurrecting Unicron (big planet-eating Transformer from the Generation 1 movie). Cybertron, was pretty much it's own thing and it's own story, and ended up being mostly irrelevant.
2002-2006: Transformers: Warriors
Generation 1, Beast Wars and Beast Machines all combined into one comic and expensive toy line.
2007-present: Michael Bay
Big robots punching each other while Shia LeBouf tries to act. You've seen the movies (Transformers & Transformers: Revenge of the Fallen). They're pretty cool, and there's some comics associated with them.
2007-2009: Transformers: Animated
Cartoon Network ran this weird hyper-anime cartoon, where the Autobots play at being superheros, battling evil humans.
2010-Present: The Future
Hasbro will be releasing a toy line based on the Transformers: War for Cybertron game, and it's gonna be sweet.
Besides the text and the car matching, the colors also match the color of the companies logo. These colors are carefully chosen to make the car look sleek, elegant and pleasing to the
Remember the Titans was based on the mistrust between the races during desegregation. There was a complete lack of trust between the whites and the African Americans in the community of Alexandria, the coaching staff, and the players. The town was in turmoil due to the federally mandated desegregation. Both races exhibited fear, hatred, and anger, fighting, protesting, and battling the change.
While Bungie continues to make Halo games, the franchise itself is now overseen and published by a Microsoft-created subdivision called 343 Industries. This sub-division is also in charge of the recently released Halo: Legends anime/CG short-movie compilation, the comic books and all tertiary products, like the upcoming animated television series based on the machinima comedy shorts, Red vs. Blue.
Mattel wants to improve their execution of the existing toy business and globalize their brands; extend their brands into new areas; identify new trends, create new brands, and enter new industries; develop people and improve productivity by simplifying processes and maintaining customer service levels. Mattel wants to make a positive impact in children’s lives around the world by using unrivalled creativity and innovation to create high-quality toys that will be loved by children and trusted by parents.
Have you ever wondered how much money these guys make? Well let’s take Call of Duty Modern Warfare 2. It took about 200 million dollars to produce and they sold 500 million dollars’ worth of copies. Take 500 million and subtract 200 million, 500 subtracted by 200 and that equals 300, and you get a profit of 300 million dollars! They made a lot of money and because of that they created a lot of other games.
In 2007, history was born. In a less climatic way, Transformers, an American science fiction action film based on the toy line was debuted. The sequel, Transformers: Revenge of the Fallen was released in the summer of 2009. Two years later, the third installment of the live action series, Transformers Dark of the Moon was released. In present day, enthusiastic fans await the arrival of the fourth installment of the Transformers film series, Transformers Age of Extinction. Within each film is the advancement of technology used to create the film and the improvement of the computer generated imagery that was heavily used. Michal Bay’s Transformer Dark of the Moon has debuted and created one of the most complicated computer generated models ever been made. Because of him and his team, millions of enthusiasts have come to appreciate the work of art as well as the computer generated imagery that was used to create some of our favorite characters.
The fine motor skills and gross motor skills used to play with the Transformer car will be another topic of discussion. In addition, the toy will be reviewed to see how or if it would be shared within a social environment and if an adult would be able to participate in teaching the child. The Transformer is in the shape of a car and has a picture of a robot on the bottom of the car. The top of the car was mostly black with some gray trim and had the transformer logo in grey on the hood of the car. The car is approximately 2 to 3 inches in length and about 1 inch wide.
heros who team together for the good of the universe and the money. The story
...ring the software and hardware teams work together right from the stages of inception. This nascent collaboration between hardware and software teams allows for the early development and release of first party titles giving them an advantage of obtaining a jump start into the market and also lowering costs in contrast to other third party titles. A fourth strategy that could be adopted is to develop unconventional games that cater to a non-existent audience. Competitors should explore video game console applications to uncharted markets and industries. A final strategy could be to correlate sales of video games with hardware consoles as this has previously proved to be highly beneficial to Nintendo’s Wii.
Instead of the franchises popularity having a positive impact, overtime, it infected the gaming market along with it’s consumers and developers such as Microsoft Game Studios and EA. It has become an aggrandized cancer on the face of video games everywhere, destroying franchises a...
The creators of anime present views of the future that are often very similar. Big robots, crowded metropolises, and powerful corporations are all commonplace. The Tessier-Ashpool mega-corp of Neuromancer can be likened to GENOM, a multinational corporation from Bubblegum Crisis. The Tessier-Ashpool artificial intelligences, Wintermute and Neuromancer, quitely amassed power and eventually changed the world. This idea of technology out of control is mirrored in GENOM's escaped Boomers. Boomers are pretty much Terminator endoskeletons, but even more bulky. Occasionally, one would escape and wreak havoc on the surrounding city. Both the novel and the anime film examine the social ramifications of technology beyond human intervention. And while it is true that Gibson's take on it is much more subtle, watching a Boomer get blown up by a cyberbabe in power armor can be pretty rewarding in its own right.
The decline in quality cartoons is an issue that is being noticed by more and more people. As a kid you’re parents would just switch on the tv and leave you to be distracted. Nowadays that hasn’t changed, but cartoon creators strive to involve the whole family in enjoying cartoons. This makes cartoons gradually turn from a kid demographic to one that anyone can watch. Sadly many cartoons still dumb down to appeal to “stupid kids”.
The unforgettably large silver mechanical walkers in the film are nearly identical to the colossus used by the Protoss to eradicate their foes. Even the beams of light which vaporize their targets are similar to the thermal lances used in the Starcraft world. Capable of scaling all forms of terrain and wielding an impervious shield, these parallel pieces of technology must stem from the same race I thought. This movie was nearly an identical copy of the Starcraft universe and held my number one spot for long time.
Since its emerge as a genre of science fiction in the 1980s steampunk has transformed into a sub-culture with developing fan communities all around the world. Its distinctive features based on Victorian fashions, recreation of this fashion with modern tools and equipment, and solving modern day’s problems with steam powered, bronze coated unrealistic machinery. (Ferguson 66). Although the elements that created steampunk were mainly based on fashion, Rebecca Onion expanded this idea by claiming most steampunk works based on aestheticism, and a relationship of visuality between retro-Victorian style and contemporary technology (Onion 138). This relationship between style and technology helped creating a unique connection for popular entertainment of today and became intriguing for the generations of modern age. As one of the most popular ways of entertainment, video games were the most suitable choose for answering public demands and steampunk games started to be published by game developers. The children of the modern age showed their interests almost immediately and steampunk themed video games became one of the most loved genre for video game enthusiasts.
“The Golden Age of Comics” PBS. PBS, 2011 Web. Retrieved on February 11 2014 from http://www.pbs.org/opb/historydetectives/feature/the-golden-age-of-comics/