The Rise Of The Professional Competitive Video Gaming

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Imagine that more than twenty years ago people didn’t even know about professional competitive gaming. They would never think that in the future eSport (electronic sport), would be growing up extremely fast. “Last year, tournaments awarded more than $15 million around the world, up from just over a $1 million a decade ago” (Holden 87) according to the statistics from the esportsearnings.com. Just think about it, the first place team can be guaranteed to get at least $1 million dollars, and this is the amazing amount of money for just playing the game. Now imagine that there several tournaments like that per year. Every competitive game has its own different tournaments. What if I told you that professional gaming organizations have a several teams and every player in the team is getting paid with a salary? People are getting paid only for just playing a game several hours per day. It’s not a secret that there already exist several professional gamers who already have become millionaires. The electronic sport is not an entertainment anymore; it has already became a professional environment that can give a career path for the people. It means that playing games is not a bad idea anymore. It shows that eSport has a future. The gamers not just nerds anymore because they are making more money than some employees can suggest to you. People of different ages are getting attracted by games and now they can make a profit from it. The competitive gaming has a lot of opportunities for players. It can suggest a career to the people now and not just a wasting of time for them. The eSport is raising an incredibly fast and the rise of the professional competitive gaming illustrates an approachable career path for gamers. There are a lot of di... ... middle of paper ... ...eSport has already started and it will become more popular, more attractive and more approachable to everyone in the near future. Works Cited Cheshire, Tom. “Career Gamers: Inside the World of Modern Professional Gaming.” Wired Magazine 6.11 (2011): 36-42. Academic Search Complete. Web. 13 April 2014. Costa, Dan. “Game On.” PC Magazine (May 2013): 6-9. Academic Search Complete. Web. 13 April 2014. DiChristopher, Tom. “Pro Gamers Story: Get Big, Burn Out, Retire Young.” CNBC, n.p. (2014). ProQuest Research Library. Web 13 April 2014. Miller, Holden. “Should Competitive Gaming Be On National TV? Experts Are Divided.” Kotaku Journal 161.6 (2013): 87-90. ProQuest Research Library. Web. 13 April 2014 Takahashi, Dean. “Get Serious! Computer Gamers Turn Pro.” Wall Street Journal – Eastern Edition 231.45 (2005). ProQuest Research Library. Web. 13 April 2014.

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