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The Media is not to Blame for the Violence in Society
People are quick to blame violence in our society on television, movies or video games because they are simple believable targets. We have to look beyond this disinformation and attack the real causes for the violence in our society. Violence in television programs, movies, or video games will not make a person kill someone else. People watch violent images all the time, and only a very small percent of them actually commit violent crimes. Research on the subject does not necessarily support the argument, but they do not counteract it either. The research is too often inconclusive and to base our opinions on this matter without concrete evidence is foolish. Violence on television, movies and video games is not the problem. The problem is that we wrongfully blame these media sources for violent crimes, rather than put the blame where it rightfully belongs. And if we can do away with all the disinformation on this topic, if we can stop fooling ourselves into thinking that, by cleansing the media we can also cleanse the society, we can then start to solve the real issues in our society.
But the hordes of concerned citizens that cry out for government regulation will not admit that the source for society's ills may be their own. What they want is a scapegoat. A simple, plausible scapegoat. Something that will appease their conscience. And the media has provided just that. But, if you dig deeper you might just find the answer buried deep within this maze of half-truths.
Crime and violence might be the result of a mental condition. But more often than not, it is the result of a child growing up in a violent family, a troubled childhood, or simply bad parenting. After all, wh...
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... together. It was to be a voice of the people, for the people. This is still true in a way; it has become a voice for the richest men with the loudest voices. Ironically today, it is some of these same voices that are causing the loudest uproar over the use of the media.
Television, movies and video games hold great power. But I believe that people single out television, movies and video games as an explanation for violent crimes simply because it is the simplest easiest explanation. But the media are not at fault for the violence present in modern society. The blame rests primarily with society itself. If we want to be a better community, perhaps even world, we must address the real problems, rather than the trappings of media. Not only would we have less violence and crime, as a result, but children may learn that the world is a nice place in which to live.
When it comes to the topics of violence, murder, and mayhem among children, most will readily agree that children who committed these acts did so because their environmental situation inspired it. However, like me, some are convinced that biological factors are the main reasons children commit violent acts.
addition the average American child will witness over 200,000 acts of violence on television including 16,000 murders before the age of 18 (DuRant, 445). Polls show that three-quarters of the public find television entertainment too violent. When asked to select measures that would reduce violent crime “a lot”, Americans chose restrictions on television violence more often than gun control. Media shows too much violence that is corrupting the minds children, future leaders of our society. In a study of population data for various countries sh...
There are a lot of people who either wonder or believe that violent media is bad for people and mostly children. Not all violent media is bad. Sometimes when people have a stressful day they will play video games to let off steam. A few people like watching horror movies because of the thrill of being scared. But if you’re a kid with no friends or you are alone most of the time, you might enjoy comic books. They are filled with action and heroes. Doing any of these can give off a sense of adventure, thrill, and excitement. It doesn’t mean that you’re going to go off and start hurting people because of it. There is a lot of evidence that states the media affects viewers by encouraging violent behavior and weakening their creative ability. The question is whether the media is truly the problem, or is it the parental role that is the problem.
Do violent media produce our youth commit violence. While people believe this I disagree and realize it is just a scapegoat, and believe the previous article state that media helps us deal with negative emotions that humans feels. For people at one time will feel rage or anger and learning how to control these emotions is an important segment of growing up. It is dangerous to hide these feelings and pretend that they don 't against. For then when they pop up in life we will not be able to control our action and that can lead to violence. It is important that kids nowadays view violence for what it is, for it will always be around and one day every person will become a victim of it. The glorification of violence is also not something that is modern, the oldest told stories have excess violence in them. Even back then I believe people have been able to tell the difference between fantasy and real world. So what could be the cause of the increase in violence. There are two things that I believe causes of our current violent world. The first is the breakdown of the family of America. Kids are growing up nowadays with less guidelines and no one to teach them right from wrong. Being forced to conduct adult decisions at younger and younger ages and this is leading to a downward fall of society. The
Markowitz, F. E. (2011). Mental illness, crime, and violence: Risk, context, and social control. Aggression and Violent Behavior, 36-44.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
People have to suffer many difference social pressures so they need a way to relax the pressures. Watching violent films, images and playing violent games is a quick and easy way to relax their pressures; for this reason, there are more and more people like to see violent things from media, and as long as there is a demand for this violent information, the financial incentive for media companies will be there. In general, media violence can affects people in three different ways. The first one is leading people to solve their problem through violent means. People always can see many incidents of violence happening in media, and media always embellish the violent means to be a cool way to solve a problem. As time gone on, when they are put in bind in their social life, they will do the violence way to solve their problem. The second effect is imitation. Sometime people will copy the plots of what they like in media to make it happen. The third effect cause people having wrong perception of the world. Overmuch, media violence cause people believe violence is everywhere and lead them to do violent behaviors. Now, media is needful for people’s society; however, media is full of violence, many empirical studies have demonstrated that media violence indirectly instigates violent and aggressive behavior and aggressive thoughts. Media violence affects negative, and it cause many severe problem to people’s society.
In fairy tales, children are pushed into ovens, have their hands chopped off, are forced to sleep in coal bins, and must contend with wolves who've eaten their grandmother. In myths, rape, incest, all manner of gruesome bloodshed, child abandonment, and total debauchery are standard fare. We see more of the same in Bible stories, accentuated with dire predictions of terrors and abominations in an end of the world apocalypse that is more horrifying than the human imagination can even grasp.
Silver, Eric. 2006. “Understanding the Relationship between Mental Disorder and Violence: The Need for a Criminological Perspective.” Law and Human Behavior 30(6):685-706.
Research from the Center for Disease Control illustrates that teen violence is caused by emotional distress, learning disorders and attention violence. Although there are some other behaviors and causes responsible for teen violence in the society, diseases usually prevent the normal functioning of the brain. This means that there is a link between mental illness and violence in the society. People with psychiatric problems tend to face discrimination and isolation from the members of the society. In response, they end up having violent acts. Teens suffering from problems such as learning disorders tend ...
Domestic abuse and child abuse have widespread social and emotional costs. Family violence affects all segments of the family. The impact of violence on childrens' lives appears to be far more substantial than the impact on adults lives(Family, Pg. 1). In most cases of family violence the family has conformed to a pattern in which the line of family violence started generations ago. This pattern must be broken before more children growup and live in a family that resorts to violence. But there are also children who live in loving families who do not resort to violence and as these children mature they start resorting to violence to help solve and deal with their problems. Studies show that physical punishment could cause aggression in children, but other studies show that even abusive parental violence does not always lead to an increase in children's aggression. Only by recognizing and addressing the multifactorial roots of violence in our society can we move closer to living in peace.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own action and their weak mental health issues. The violent video games for computers and consoles’ sale rate went up but violent crime offense went down. Video games are for players to have fun without causing any harm while they are playing. Why do they believe that behavior problems were caused by violent video games? They do not seem to realize that television and movies also have violent scenes. Some examples of popular violent movies include First Blood, Expendables, Dark Knight, Spiderman, and Superman. All action movies have shooting, explosions, and fighting. Horror movies are filled with violence as well, such as Halloween, Scream, and Saw. Horror shows and movie are showing stabbings and serious harm. Even Television shows, like the Three Stooges, Cops, wrestling and America's Funniest Videos! Children's cartoons have violence as well; Disney animated films, Looney Tunes, Tom and Jerry, Teenage Mutant Ninja Turtles, and Watership Down.
Society has been bombarded with violence from the beginning of time. These concerns about violence in the media have been around way before television was even introduced. Nevertheless, there have been numerous studies, research, and conferences done over the years on television, but the issue still remains. Researchers do acknowledge that violence portrayed on television is a potential danger. One issue is clear though, our focus on television violence should not take attention away from other significant causes of violence in our country such as: drugs, inadequate parenting, availability of weapons, unemployment, etc. It is hard to report on how violent television effects society, since television affects different people in different ways. There is a significant problem with violence on television that we as a society are going to have to acknowledge and face.
By the time a child reaches the age of one, they see about 200,000 acts of violence on television. (Nakaya, 3). The Media has been becoming more and more violent over the years. A poll in an issue of Times Magazine, from 2005, showed that 66 percent of Americans think that there is an abundant amount of graphic acts of violence on televisions (Nakaya, 18). People are exposed to thousands of acts of violence through video games, television, and movies. Many studies show that media violence increases violent behavior in in humans. Studies show, violent video games, and graphic television have physiological effects on children. The government has very few regulations on media violence. Some people believe the government shouldn’t limit content because others might be insulted by its material. Media violence is such a broad topic and has such a large presence in daily lives, so we cannot simple get rid of it. The Federal Communications Commission stipulates, “By the time most children begin the third grade, they will have spent the equivalent of three school years in front of a television set.” Even though the government shouldn’t censor the media, Media violence is becoming a serious issue because it is becoming more violent, it makes people behave violently, and it has little regulations.