Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Negative effects of the media
Negative effects of the media
Negative effects of the media
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Negative effects of the media
Media Violence and its negative impact has been discussed and debated for many years As children grow into teens they encounter as vast amount of violence in the media, negatively impacting today’s youth. Teenagers who are exposed to media violence will fail to develop effective socialization strategies and resort more readily to violence, which makes society a more dangerous place.
Through social contact, individuals learn to think and act in certain ways, this type of learning is called socialization. One of the most influential agents of socialization is mass media. Children spend an average of four hours in front of a television each day, and with each passing hour, they witness between twenty and twenty-five aggressive acts (Ferrante; Phillips).With all the negative media embedded into their lives, children have no other choice than to absorb it, learning how to think and act based on what they see on television. After viewing over eighty violent acts within those four hours, children are conditioned to be violent. As they grow older, they stop focusing on their education and employment, and instead measure their success with how much trouble they get into. They begin to get into fights, act out in their schools and neighborhoods, and even get involved with other crimes such as theft and vandalism, simply because that is what they have been exposed to all their lives. Psychologist, Leonard Eron supports this, believing that ten percent of violent crimes in the United States are caused by exposure to media violence (Easterbrook). In fact, in 1960 Eron conducted an experiment tracking video violence and actual violence for almost four decades. He confirmed that even occasional violence showed in television shows causes incre...
... middle of paper ...
... industry who market the notion that mass murder is fun, and they feel privileged to make violence even more accepting. Firearms are portrayed as “glamorous, all-powerful devices”, so adolescents are more willing to use guns because they have been taught that killing is acceptable and even cool (Easterbrook). At such a young age, children should be fearful of weapons, and should stray from violence, instead they come to find it normal, they see killing for pleasure as a common event. Many times children take these things and act upon them, they themselves become violent simply because it is the one thing they can rely on and look back to. Maybe if children did not start gaming or watching violent television at such a young age, they would understand the difference between illusion and reality, but instead they perception is warped because they don’t know any better.
Gina Marchetti, in her essay "Action-Adventure as Ideology," argues that action- adventure films implicitly convey complex cultural messages regarding American values and the "white American status quo." She continues to say that all action-adventure movies have the same basic structure, including plot, theme, characterization, and iconography. As ideology, this film genre tacitly expresses social norms, values, and morals of its time. Marchetti's essay, written in 1989, applies to films such as Raiders of the Lost Ark and Rambo: First Blood II. However, action-adventure films today seem to be straying farther away from her generalizations about structure, reflecting new and different cultural norms in America. This changing ideology is depicted best in Oliver Stone's Natural Born Killers (1994), which defies nearly every concept Marchetti proposes about action-adventure films; and it sets the stage for a whole new viewpoint of action in the '90's.
When families sit down to watch television, they expect to watch family type of shows. Family type shows meaning rated PG or PG13, sitcoms and movies that do not include weapons, killing, foul language, and non-socially accepted actions. When children killing, they start to believe that it is accepted. Do children think that killing and hurting others and themselves have little meaning to the real life, children can become traumatized. Most killers or violators of the law blame their behavior on the media, and the way that television portrays violators. Longitudinal studies tracking viewing habits and behavior patterns of a single individual found that 8-year-old boys, who viewed the most violent programs growing up, were the most likely to engage in aggressive and delinquent behavior by age 18 and serious criminal behavior by age 30 (Eron, 1). Most types of violence that occur today links to what people see on television, act out in video games or cyberspace games, or hear in music. Media adds to the violence that exists today and in the past few decades. It will continue in the future if it is not recognized as a possible threat to our society. When kids go to a movie, watch television, play video games or even surf the web, they become part of what they see and hear. Soaking violence in their heads long enough becomes a part of the way they think, acts, and live. The line between pretend and reality gets blurred.
According to John Davidson's essay Menace to Society, "three-quarters of Americans surveyed [are] convinced that movies, television and music spur young people to violence." While public opinion is strong, the results of research are divided on the effects of media violence on the youth in this country. Davidson wrote that most experts agree that some correlation between media violence and actual violent acts exists, yet the results are contradictory and researchers quibble about how the effects are to be measured (271). Moreover, Davidson is not convinced that the media is the sole problem of violence, or even a primary problem. He points out that other factors, such as "poverty, the easy accessibility of guns, domestic abuse, [and] social instability" may have a greater impact on a child becoming violent than the influence of the media (277). Even though other forces may be stronger, media violence does have some adverse effects on the members of society. If senseless violence on television and in movies had no effect, it would not be such a hotly debated topic. What type of effects and whom they affect are the most argued aspects of the discussion.
In 1989 the results of a five year study by the American Psychological Association indicated that the average child has witnessed 8,000 murders and 100,000 other acts of violence on television by the time he or she has completed sixth grade. In further studies it was determined that by the time that same child graduates from high school he or she will have spent 22,000 hours w...
Many psychologists have studied the effect of the media on an individual’s behavior and beliefs about the world. There have been over 1000 studies which confirm the link that violence portrayed through the media can influence the level of aggression in the behavioral patterns of children and adults (American Academy of Pediatrics, 2001). The observed effects include, increased aggressiveness and anti-social behavior towards others, an increased fear of becoming a victim or target of aggressive behavior, becoming less sensitive to violence and victims of violent acts, and concurrently desiring to watch more violence on television and in real-life (A.A.P. 2001). According to John Murray of Kansas State University, there are three main avenues of effects: direct effects, desensitization, and the Mean World Syndrome (Murray, 1995, p. 10). The direct effects of observing violence on television include an increase in an individual’s level of aggressive behavior, and a tendency to develop favorable attitudes and values about using violence to solve conflicts and to get one’s way. As a result of exposure to violence in the media, the audience may become desensitized to violence, pain, and suffering both on television and in the world. The individual may also come to tolerate higher levels of aggression in society, in personal behavior, or in interpersonal interactions. The third effect is known as the Mean World Syndrome, which theorizes that as a result of the amount of violence seen on television and also the context and social perspective portrayed through the media, certain individuals develop a belief that the world is a bad and dangerous place, and begin to fear violence and victimization in real life (A.A.P. 2001).
In a research analysis of Media and Violence, studies show that “Although the typical effect size for exposure to violent media is relatively small ... this ‘small effect’ translates into significant consequences for society as a whole” (“Media and Violence: An Analysis of Current Research”, 2015). This states violent behaviors can come from the smallest variables, or clips from videos, which is why it is important for parents to control what their kids see, read, and watch, and limit the amount of violence exposure.
According to Gerard Jones, violent media can actually have positive effects on young people because children will feel rage and anger just like anyone else. He explains that children need to experience anger so that they can learn to understand and control it. Jones also believes that violent media are a positive influence on children because it can make the child braver. Jones explains how violent media can help a child view the problems around them and help motivate them to fix it, just like a superhero would. Jones makes some good points. For example, he brings up the quote of Melanie Moore, an urban teen psychologist, who said, “Children need violent entertainment in order to explore inescapable feelings that they’ve been taught to deny,
Parents have always wondered how long they should let their children play video games or watch television. What would happen if their kids were exposed to too much media violence? Some people believe that too much media violence will lead to an increased level of aggression in the mind of viewers. Other claims that have been presented suggest that younger viewers are being exposed to more and more violence every year, making them develop a sort of tolerance towards violence. On the other side of this is that if children do not develop a tolerance of violence then they will be more fearful of the world and would be more likely to develop phobias. There are people that oppose these claims. This opposing side believes that media violence has nothing
Media violence can encourage children to learn aggressive behaviors, desensitize them to real violence and cause fearful attitudes about the world (Stafford,
Summary #1 Television violence, and media violence in general, has been a controversial topic for several years. The argument is whether young children are brainwashed into committing violent real-world crimes because of violent and pugnacious behavior exposed in mass media. In his article “No Real Evidence for TV Violence Causing Real Violence”, Jonathan Freedman, a professor of psychology at the University of Toronto and author of “Media Violence and Its Effect on Aggression: Assessing the Scientific Evidence”, discusses how television violence, claimed by the Federal Communications Commission (FCC), does not cause real-world aggression among adolescents. The FCC determined to restrict violent television programming to late night hours only because their “scientific research” proves of increasing aggression among young viewers (Freedman Par. 2).
Television violence is also a cause of both violent and aggressive behavior in teenage boys. According to the evidence in a study done by Turner, Hesse, and Peterson-Lewis, it was concluded that watching television violence had a long-term increase in aggression in boys (Hough 1). In addition to this study, Dr. William A. Belson evaluated fifteen hundred boys, aged thirteen to sixteen years, and he determined that boys with heavy television exposure are more likely to commit violent acts than other boys (Langone 51). In Belson’s study, he discovered that the effect of each violent act on television was collective, and over time, Belson discovered that the boys engaged in many aggressive acts, including painting graffiti, breaking windows, aggressive play, swearing, and threatening other boys with violence (Kinnear 26).
Blaming the Media for the Worldwide Increase in Violence The mass media are an increasingly accessible way for people to learn what is important in the world today and what is acceptable behaviour in this society. Media outlets include film, radio, print, music and so on; film being the most widely used medium. The media which is prevalent in every aspect of our lives, is the perfect instrument to instil ideas in the minds of the people, and the most susceptible of them all, children. During the past decade, there is an alarming increase in violence, especially among the youth.
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...
The first effect of mass media on teenagers is violence. Aggressive behavior is the first example of violence in the media. Aldridge argues that, teens who watch violent movies may behave in an aggressive way towards others for example bullying and fighting in school. This is important because there are high risks of teenage developing into aggressive behavior that may last into adulthood if they are not being supervised on what they see on TV (2010). Fearful of the world may also occur for those who watch violence television programs. According to children and television violence, teens that are being over exposed to violent on television may worry about becoming a target of violence. The relevance of this idea is that teenagers will more likely grow up thinking that the world is a scary place and that something bad will happen to them (2008). Imitative behavior is another major effect of seeing violence in the media. According to Weldon, two teens from Johnstown, Colorado, killed a 7 year old girl by beating her to death. The teens claimed that they were imitating moves from a video game called “Mortal Combat.” This is an example case which shows that violence in the video game may lead to an imitating behavior (2007).
Although many people believe that media violence leads to societal violence among adolescents there are some who think they have nothing to do with each other. A person could have a problem associated with violence well before they started playing video games and if that is the case, they need to know the difference between what is not real in the games to handling situations in reality. Whether the shooter is young or old, male or female, it is severe mental illness, not their exposure to media that is triggering them to go out on a rage (Ferguson, 2013). Opponents believe that the children with depression and an abusive family account for actual violent incidents, while the exposure to media violence has only a minor effect on them (Cheney-Rice, 20...