Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
The effect of video games on teens
Benefits of playing video games academic essay
The effect of video games on teens
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: The effect of video games on teens
In life, we quest endlessly to find happiness and ultimately; wellbeing. There are many different approaches to ‘living the good life, some use music; and others use art. It is from personal experience that wellbeing can be achieved through playing video games. While many take notice of the negative effects that gaming has on a person (Carnagey and Anderson, 2004), it is imperative that the various positive aspects are also drawn into the spotlight. These positive contributions to wellbeing include: Sociability, relaxation, and health. Regardless of the negative effects that some scientists argue (Carnagey and Anderson, 2004); the positive effects of video game consumption far outweigh the negative.
We as a race are extremely social creatures – which is why our ability to socialise has an extremely large effect on our wellbeing. The general perception is that through playing video games, our social life would decrease; logically. However, in a survey conducted in elementary schools, it was found that playing video games had no direct effect on popularity amongst children (Sakamoto, 1994). In a Japanese study conducted by Shimai, Masuda and Kishimoto found that, in elementary school children, those who played video games actually had a higher sociability than those who didn’t (1990). Sakamoto concluded that, the reason for increased sociability, rather than isolation, is because gamers played with their family and friends – rather than by themselves (1994). From personal experience, this is extremely true. The playing of video games extremely increases sociability as it gives a common interest to talk about. My relationship with my grandfather, for example, has never been stronger as we share a common interest, World of Warcraf...
... middle of paper ...
...xiety subjects during a frustrative video game. . Journal of Psychophysiology 4:221-227.
Redd, W.H, Jacobsen, P.B, Die-Trill, M,Dermatis, H, McEvoy, M, and Holland, J.C. 1987. Cognitive/Attentional Distraction in the Control of Conditioned Nausea in Pediatric Cancer Patients Receiving Chemotherapy. Journal of Consulting and Clinical Psychology 55 (3):391-395.
Sakamoto, A. 1994. Video Game Use and The Development of Sociocognitive Abilities in Children: Three Surveys of Elementary School Students. Journal of Applied Social Psychology 24 (1):21-42.
Shimai, S, Masuda, K, and Kishimoto, Y. 1990. Influences of TV games on physical and psychological development of Japanese kindergarten children. Perceptual and Motor Skills 70 (3):771- 776.
Wyn, J. 2009. Young people's wellbeing: Contradictions in managing the healthy self. ACHPER Healthy Lifestyles Journal 56 (1):5-9.
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
Adachi, Paul J.C. and Willoughby, Teena. “Do Video Games Promote Positive Youth Development?” Journal of Adolescent Research 28.2 (2012): 155-165. Web. 12
Many kids like Tommy, who spend most of their childhood and adolescences emerged in imaginary lands rather than dealing with the real world at hand, become socially anxious and have low self-esteem later in life. Instead of thriving with a career and family, they relapse back to the same virtual interaction they had as a child. They float through life barely able to support themselves or result to living with their parents. Adulthood seems to them a mere task they must complete in order to continue their gaming. Excessive videogame play for children and adolescents cause social anxiety, depression, and aggression because more time is spent alone engrossed in dynamic storylines and complex situations than outside building face-to-face relationships and other healthy social skills that better prepare them for their future.
The use of video games has become a norm for many people and families. They may be used to relax after a long day of work, or as a way for the family to all participate in something together. Many people view video games as just another form of entertainment, but could they actually be more?
In this news report lead by James Gilbert, a pediatrician stated that it isn’t realistic to keep kids from playing video games and that its a social activity that can bring kids from across the country together. They promoted this information through a realistic lens. These players work together on even planes and have the opportunity to interact with diverse cultures. They also mentioned something that I stated earlier, playing video games too much has more negative effects than positive. This information is unbiased and even admits to the negative possibilities, making it a respectable
I have been playing video games for as long as I remember. I started by playing the original Super Mario Bros. on the Nintendo Entertainment System with my older brother and sister. I’ve stayed up way past my bedtime in elementary school playing Pokemon on my Gameboy. I continue to play video games even today, from the Wii to the Xbox and even on my computer. Being this avid and long-time gamer, I became curious about the effects that video games have on people like me. And so, I did some research
Over the past decade video games have caused controversy among scientists and other researchers as to what effects they produce. Some say that the negative effects of video games on the brain outweigh the positives. In some scenarios this may seem to be the case, but often times the studies they execute can be flawed. Therefore, the truth of the effects of video games on the brain may be truly uncovered when one more carefully examines the positive ones through scientific studies and behavioral patterns. While human knowledge of the brain is very little in comparison to how intricate the brain really is. Genuine and unbiased research can reveal more of the effects of video games on the brain. In order to better understand the positive effects
First video games are not harmful to the public quite the contrary actually. Many video games encourage social behavior and team work whether that is the two player cooperative shooter game that two brothers play together working as a team inspiring positive feelings overriding the negative ones as stated in the study coauthored by David Ewoldsen. Or a family on game night all playing a game together and having a great time and bonding together because of the experience. And many games today don’t stop there at just play together and have fun. Many games promote teamwork skills through puzzles which can be solved together, or enemies that the players must work together to defeat. These positive social effects are not limited to one’s family but extend into online play, where one can converse and enjoy his time with others, creating entire
Social scientists have been examining the effect that video games have on behavior. From the introduction of video games in the 1980s, there have been numerous research studies to this effect (Andersen & Taylor, 2008). The issue has become even more significant in the modern context because these video games have become bloodier and more realistic than ever before. Even though boys play these games more than girls in America, the consumption of video games has generally been high. Carey (2013) indicates that 32% of these gamers are below the age of 18. Therefore, it would be crucial to evaluate the effects that these video games have on the behavior of such children.
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
Video games are often portrayed in a negative manner because they are seen as having an "addictive" quality. Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Despite the wonderful benefits games offer as diversions, spending too much time, to the neglect of normal life duties, and social development with direct contact with others can and often does happen. Clinically, the manifestations occur along biological, sociological, spiritual and especially psychological. Some psychological effects that affect the behaviors are failure to play outdoor games, difficulties in work or school, telling lies to everyone, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle. Many video game addicts have strug...
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Many people now a day, often spend time playing video games and not socializing with family, which may also cause the misunderstanding of how other people view it. Video games were created for entertainment and educational purposes. The video game’s system has advanced technology and evolves every year. There are a lot of negative and positive effects of video games and people have an argument over it for a very long time. The positive effects of video games outweighs the negative in many ways, including improving intellectual skills, helping with social interaction, and stress relief.
Yet many people are concerned how this impacts there social skills the everyday face to face contact. When playing video games people limit their self’s to social interaction unless it has to do with the game, a lot of people play online and talk to their friends through a headset. When people have face to face contact they develop skills in learning how to communicate with people and eye to eye contact you don’t get that through a video game. Being in a social environment promotes social skills. A social environment can provide opportunities for one to learn how to behave properly in different situations. When playing video games most of the time the person is alone and confined in room. Meaning there is very little social interaction between the person and the game. When people play video games they play in sessions and they can last a long time even all night. People get so wrapped up in playing these games they blow off their friends and family meaning it’s hard to maintain social relationships.