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What are the changes in technology and its effects on society
What are the effects of technology
Introduction in effects of technology
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Change is the alteration which results in an important shift in the way we perceive and interact with the world. It is the process of being reformed in appearance or turned into something or someone new. The concept of change is very significant as it gives us new experiences whether positive or negative. Being the best student was something I never had to worry or wish for due to my devotions towards studies. It was the third time I got awarded as one of the best students in high school. My dad bought me a brand new play station 3 as a gift of acknowledgment towards my good performance in school. Video game became one of my favorite hobbies. I developed the interest in gaming and spent most of my time on it. It taught me some driving skills making it very easy in physical driving I spent approximately 8 hours on playing games every day. My reasoning abilities also got improved via puzzles and adventure games.
The excitement of gaming turned into addiction to the extent that I downloaded games on every device including my cell phone. It began affecting my life negatively in terms of academics, social, family and religious life. The ability to concentrate on studies was significantly reduced by the distractions. Although, I graduated high school with passes in all the subjects, it wasn’t what I expected. I could have done better If I had dedicated enough time on studies.
When I started college, as If I did learnt from my mistakes. I continued with gaming practice until I realized the impact it had on me. My academic performance changed drastically and started experiencing challenges. The more time I spent on playing games, the more I became cunctative. I started receiving low grades in various assignments. At times, I even forg...
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...ng me disorganized towards the next class. I used to have less sleep due to the time I spent playing games in the night. This always affected my subsequent days and sometimes drowsed in classs. During my week of change, preparation towards school and class was maximized. My grades in all assignment and courses started increasing. My daily schedule was followed subsequently without any interference
I always taught playing games as a way of staying exultant was irreplaceable. My week of change made me realized th
Although I will be difficult, I have decided to carry on with this change. The change brought me So many benefits that I taught was going to lose I never taught I could give up social media. I have realized that video games was an obstacle against my academics and social life, therefor I have decided to quit it and put forth my academics as my priority.
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
I became more dedicated and committed to the sport, Baseball. I never played any other sport, and I started progressively doing more baseball each year. I have tried extremely hard to keep playing baseball, because it will come to an end at some point, but hopefully in will be later in my life instead of sooner. Baseball became more important to me than gaming, and it has still is that way till this present day. I still stride to keep accomplishing more in Baseball, and hoping to keep my dreams
Sleep: it helps to keep our learning to be consolidate. Students need to have a good night sleep when they have school next day. Also, the next day of school, the student will have more energy and patience to study, to think and to take notes. The attention of the student in class will be strong that will help to restore basics information in his
Each game, my passion grew. Each team, new memories and lifelong friends were made. Sports sometimes make me feel disappointment and at loss; but it taught me to be resilient to a lot of things, like how to thrive under pressure and come out on top. Being the team captain of my high school’s football and lacrosse team showed me how having a big responsibility to bring a group together to work as one is compared to many situations in life. Currently playing varsity football, varsity lacrosse, and track I take great pride in the activities I do. Staying on top of my academics, being duel enrolled at Indian River State College, working three nights a week, and two different sport practices after school each day shaped my character to having a hard work
The excessive game play is a community problem in Macedonia that should be prevented because it results with addiction which symptoms cause lethal consequences. The possibility for creating a virtual life attracts people to participate in computer games that later on interfere in their lives. A decade ago children in Macedonia used to play with marbles and “seek and hide” outside, while adults went to play sports or in the gym. Today, in the era of computerization, life has relocated from reality in computer games. Video game addiction is another type of addiction in the modern age.
Change is a word that I have constantly heard throughout my high school years. It is a transformation through which everyone goes whether it's for the better or for the worse. For me the meaning and value of change has helped me to focus on the goals I have to accomplish. For others, it is simply just a phase we go through. All of us here have been able to learn and develop from our changes to be come a better and successful person.
Game addicts cannot go on about that day without playing a game. They will spend at an average of twenty-four hours a week on gaming alone. Many game addicts forget about the everyday basic necessity such as eating, bathing and sleeping and continue on their games. Seungseob lee, a gamer addict who did not take care of himself, “played Starcraft for more than fifty consecutive hours at an internet cafe before suffering a fatal heart attack” (DAnastasio). The game addiction’s danger to health is tremendous mostly among adults and teenagers that are not under adult supervision. A solution to the game addiction problem would be simply prevent the person from accessing the game, but that also causes major problems. Brett, a gamer addict, thought of suicide when he wasn’t allowed to play his video game. He states, “At the time [I] felt anything had to be better than not being allowed to play Counter Strike” (DAnastasio). Brett ended up getting depression and started failing his classes. Brett cut himself away from the world and won’t even come out of the room. Excessive gaming can also “. . . induce pseudo hallucinatory-like experiences” (Clark). It happens when the gamer gets off the game after a long hours of playing. The gamer feels as if he or she is still in the game. One game addict claims to see and hear the zombies out the window of his home. These hallucinations can cause serious psychological and
They should be able to have enough time in the afternoon to distract themselves with other healthy activities which ensure the development of new skills and is also relaxing. Many students’ everyday activities may also be affected. Students who like to read or do their homework in the library or just spend time in any other public place will be affected since they will have less time in them because of later release times. According to Rachel Pancare, who holds a Master of Science in childhood education, "An earlier release offers many children a chance to relax or take a break before beginning their homework assignments." With the new schedule, students will be too centralized on school which can lead to stress. It is important to combat or relieve stress since it can lead to a huge variety of other problems or disorders like unhealthy eating habits, sleep deprivation, and depression, which end up affecting academics. However, these health concerns are just as likely to be present if the school schedule starts early in the
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Through games we are learning how to master motivation and engagement. Games have the amazing ability to keep people engaged for a long time, build relationships and trust between people, and develop their creative potentials.
...tunity to change the way they learn. Video games allow children to have a new way of learning. Teachers have the opportunity to apply a different type of learning than the traditional way. A video game based education teaches young children to rethink how they approach the various subjects. Changing the way that students traditionally learn allows them to prepare for a new way of learning. One that allows them to work at their pace, challenges them, and empowers them. Adequately preparing our students for their future success is not a choice but our responsibility.
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
The use of smartphones in class affects students’ focus and academic performance in school and their relationship with their teachers. “Staying up all hours to play online games, letting homework slide and avoiding friendships in the real world are some symptoms to watch for in intense gamers” (Tamsyn). This shows that students who are obsessed with playing games on their smartphones (and other technologies) can be easily distracted from doing their homework and finishing their projects. When students also play too many video games, it can result to a lack of sleep which makes them come to school late and get moody. Teachers notice that some of their students’ marks are dropping due to students not handing in their assignments on time and not paying attention during classes. In...
To begin with, I changed my time management in order to balance between study and entertainment. During high school, I had a poor time management. I attended school for seven hours and tutorial classes after school every day. After that, I had to do tons of homework such as book report, essay and assignment. Although it was late after finishing all my work, I surfed the Internet instead of going to sleep. I always thought that I still have much time left, so I procrastinated all the time. I slept only five hours a day, so I fell asleep in class. As I was not concentrated in class, I missed many important points from the teacher. I had to use more time to study after school so as to catch up. After having the poor experience, I understand the importance of having a good time management, so I tried to plan my work in the college. During college, I have much more free time. I have classes four to five hours a day and the rest is my free time, hence, it is important to have a good time management. I have to make sure that I do not use up my time in surfing the Internet. My goal of attending
Impact of the issue related to gaming. The playing of online games impacts teenage gamers socially, educationally, ethically and psychologically. This issue involves numerous stakeholders. They are mainly teenagers, parents, friends, policemen, and the game company.