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The effects of video games on teens
Effect of violent video games on children
An essay on the impact of video games on aggression
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Since violent video games, like Mortal Kombat, were created, adolescents who play these games become more aggressive than before. To me, playing violent video games is unsafe for these people since they have the negative influence on these people. I believe that researching on that topic would help us get the sense of what problems to avoid. I wish to know what are the possible effects of violent video games on adolescents’ aggression. The independent variable is violent video games, and the dependent variable is adolescents’ aggression. My hypothesis is that adolescents who play violent video games become very aggressive than those who don’t. For this essay, I would like to present the findings from each article that will answer the topic I selected.
All of the sources for this essay contain findings from the experiments that deal with violent video games’ effects on adolescents. The first article, Gabrielle Unsworth’s The effect of playing violent video games on adolescents: Should parents be quaking in their boots?, concurs the types of effects of violent video games on adolescents’ aggression, and that these participants show the different levels of angers during the experiment. The second and third articles, Krcmar’s Retaliatory aggression and the effects of point of view and blood in violent video games and Nicholas Carnagey’s The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior, are related to each other since they both have similar results that violent video games increase adolescents’ aggressive cognitions. They are all related to each other except the fourth article, Marjut Wallenius’ Digital Game Playing and Direct and Indirect Aggression in Early Adolesce...
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Works Cited
Carnagey, Nicholas L., Anderson, Craig A. “The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior” Psychological Science, Nov 2005; vol. 16: pp. 882-889.
Krcmar, M., & Farrar, K. (2009). Retaliatory aggression and the effects of point of view and blood in violent video games. Mass Communication & Society,12(1), 115-138.
Unsworth, G., Devilly, G. J., & Ward, T. (2007). The effect of playing violent video games on adolescents: Should parents be quaking in their boots?. Psychology, Crime & Law, 13(4), 383-394. doi:10.1080/10683160601060655
Wallenius, M., Punamäki, R., & Rimpelä, A. (2007). Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication. Journal of Youth & Adolescence, 36(3), 325-336.
Children today are exposed to more graphic violence in video games compared to any past generations. This is because the media finds that making a profit, surpasses the lives of the adolescents that play these games. However, over time two sets of views formed from the violence in video games. James D. Sauer, is a graduate of the School of Physiology. In his article, “Violent Video Games: The Effects of Narrative Context and Reward Structure on In-Game and Postgame Aggression,” Sauer, describes how adolescents gain forms of aggression and violence after playing certain games.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Barlett, C. P., Branch, O., Rodeheffer, C., & Harris, R. (2009). How long do the short-term violent video game effects last? Aggressive Behavior, 35, 1–12. doi:10.1002/ab.20301
The problem in determining a cause(s) is further compounded by mixed experimental findings. Scott (1995) did not find a positive relationship between video game violence and aggressive feelings among youth. In fact, there seemed to be a decrease in aggressive attitudes after playing violent games. These result seems to run counter to related studies concerned with the re...
Many of the young people of today’s generation have played video games, whether it is Candy Crush, Flappy Bird, Mario, Sonic, Call of Duty, Minecraft, or Skyrim. Almost every electronic device is capable of running games. As advancement in technology increases, the video game industry will also advance. More and more of the next generations are bound to be affiliated with video games. There is a debate whether video games cause people to be violent, especially in adolescents. There has been much research done to come to a conclusion to this question. Not only did Armadi Tansal write an essay to help answer this question, but there has been an online debate about it also. These two pieces of writing may differ in many ways, such as purpose, audience, style, language, appeals, and credibility, but they both help to justify if videos games cause violence.
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstate aggression and violent behavior. (Ferguson, 2014)
Over the last 30 years, videos games have become very desirable for people of all ages, genders, and race. With the rapid growth of technology these games have become very life like and some seem as if you’re actually there inside the games. The rapid growth has made the video industry into a multi-billon dollar industry and this has created much controversy among the people because while the games are becoming very realistic, they are also becoming more violent. Since the creation of violent video games there have been constant disputes as to whether these games will increase violence in the player. Nevertheless, there has been research done to try and understand the correlation between video games and violence. Although video games are solely for entrainment, many of these games contain violent and aggressive content that doesn’t affect the players.
Have you ever wondered if violent video games can cause aggression in children? Thousands of children all over the world engage in violent video games for a large amount of time during their day. According to ProCon.org 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games. I will be using naturalistic and case study research methods to determine if violent video games cause aggression in children.
Carnagey, N. L., & Anderson, C. A. (2005). The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior. Psychological Science, 16(11), 882-889.
Brady, Robert. "Violent Virtual Video Games and Hostile Thoughts." Journal of Broadcasting & Electronic Media (2004). EBSCO. DePaul Library. 7 Mar. 2008.
middle of paper ... ... The Effects of Violent Video Game Habits on Adolescent Hostility, Aggressive Behaviors, and School Performance. Journal of Adolescence, 27. http://www.sciencedirect.com
Does violence in video games encourage wild behavior on impressionable children? A lot parents believe that their children are being influenced by video games to act a certain disrespectful way towards others or commit crimes. Yet, studies show that the arrests of juvenile teenagers have declined 71.9% while sales for popular, and violent, video games have increased 49.3% ("Crime in the United States, 2008," FBI website, Sep. 2009). Plus, a link between violent video games and rude behavior has not properly been connected. Video games do not pressurize teenagers, girls or boys, into violent personalities or to reenact the main characters performances. Video gamers aren’t encouraged by actions in the games they play because they have a sense of reality, the games they play can actually be an outlet for the rage they might hold in, and there are reasons for why games have ratings.
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...