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Factors affecting video games on children's behaviour
Negative effects of playing video games on child behavior
Negative impact of video games and a childs behavior
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One may ask, why today’s generation is so violent? Some believe and factor in the influence of video games. The digital world of video games display brutality. It is evident, that there are very few nonviolent video games. Video games incorporate violence, sexual actions and misconduct, theft, murder, stereotypes, drug and alcohol abuse and profanity. Children learn through observations and experiences. Therefore, video games teach children these extremely inappropriate behaviors. Many parents, experts and the media blame video games for children being violent and antisocial. Since this corruption of the youth, video games should be limited to a couple hours a day or to be played only on the weekends with possible supervision. This solution may help decrease these influential actions. After a long school day, most students find themselves mentally exhausted by an intensive curriculum. Rightfully so, most developing teenagers make an attempt to find an activity to release some stress, and veer away from the rigorous, mental activity of the school day. Hence, most of these children turn to video games. With the recent increase of technological sources, video games has acted as yet another option for after school activity. With admiration for brutal, destructive, and harsh forms of entertainment, it can be seen how violent games can affect the behaviors of young men and women who are constantly exposed. There has been an abundance amount of research and statistics on how video games impact the brain. One statistic states that, for the average boy, approximately thirteen hours per week were allotted for video game play (Carnagey and Anderson 2005). However, this number surely varies based on gender and individual interests. It i... ... middle of paper ... ...an be reduced because of the less exposure to video games. These strategies will potentially eliminate violent actions. It is difficult to eliminate them completely. Overall, gamers undergo hostile, confrontational and argumentative behavior. They are aggressive because of these video games, allowing them to believe that these behaviors or normal. Also, they display these inexcusable actions because they are conditioned. Most gamers do not come to the realization that their behaviors are being influenced. This leads to the corruption of the brain. From a young age, parents should indeed limit the usage of video games. Hopefully, the restrictions of video games will allow children to turn away from violent and antisocial behavior and lead them to more of a social and active lifestyle. Video games, in general, are significantly effecting children in a negative manner.
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
As a graduate of Radboud University, Isabela Granic brings to light the reasons why the youth actually benefits from playing violent video games. For example, in her article, “The Benefits of Playing Video Games,” Granic illustrates the fact that children gain social skills, highly more efficient motor skills, and the understanding of the humans as a whole. Noted by the author, “Whereas adolescents and adults often use self-disclosure and direct discussion with close friends to resolve emotional issues, children use play to work them out through pretend-based narratives enacted either alone or with others” (Granic 67). What the author means is that children use a different form of actions to get across their feelings. While both Sauer’s cause and effect approach of adolescent gaming and Granic’s physiological approach and their conclusions about the effects on children have led me to observe to a new approach to understand the complexity of the minds of the young players. However, what is the causes of violent video gaming and do they truly result in a negative or positive effect upon the
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
Studies on the link between videogames and violent behaviors began in the late 1970’s. The first time a violent video game was introduced and raised some eyebrows about the amount of violence being displayed was with a certain racing video game. “The controversy dates all the way back to Death Race, a 1976 8-bit video game in which cars run over bad guys, turning them into tombstones” (Kelly, 1). The studies between videogames and violent behavior continued into the 1980’s. “In 1984, a study found that arcade games have a “calming effect” and that boys use them to blow off steam. Both studies relied on surveys and interviews asking boys and young men about their media consumption” (Kain, 2). As a result, the link between videogames and violent behavior has been studied for a long time.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Violence has been around for quite a long time. Fights and wars are the interest of today’s society of entertainment. People are more likely to see a movie, where protagonists kill bad guys, over a romantic movie, where a typical girl finds her “knight in shining armor.” This also applies to how teens feel when playing games. Teens have a sweet tooth for violent games, such as Call of Duty: Black Ops, Kill zone, Infamous, and other violent rated games. These games are like vocabulary words in a teens’ language. A recent discussion has been brought up from the Industry of Coombes Class (ICC). A worker has noticed a few news reports stating that games have influenced shooting sprees or murders in the community. Not only that but also parents are being persuaded to ban their children from playing games. The question is “Are games really influencing teens’ bad behaviors?” Well, violent games have been said to be the cause of teens’ violent acts, but this is not true. Many times this has been proven wrong by scientists and psychologists.
Video games are one of the most improved technologies of the past twenty years. Characters have advanced from 8-bit cartoons to being lifelike. Some people think these games are becoming too realistic for young children. With more violent video games being produced, and more children becoming interested in these games instead of family friendly games, there are a growing number of people who believe that kids will grow up to be more aggressive, and that violent video games should be abolished. However, parents play the biggest role in their child’s life, and have the responsibility to buy games they think are appropriate and discipline bad behavior.
Lately there have been increasing amounts of people that say that violent video games are causing a number violent actions. To some extent this is true, but there are also studies that say games help people release their aggression in an appropriate way. I would tend to agree with the later.
”Violent Video Games Poison the Teenage Brain: A Study.” American School Board Journal. Feb 2007, Vol. 78, No. 1.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own actions and their mental health issues. The violent video games for computers and consoles’ sales rate went up, but violent crime offenses went down.
Violent video games help the players in their way of thinking. In many researches these games can be used to train soldiers and surgeons because they train the brain to make quick decisions, also they help with managing resources that are limited and deciding the best use of these resources, like in shooting games the player must coordinate brain’s interpretation and reaction with the movement in his hands and fingertips, which requires a great deal of eye-hand coordination. However, violent video games change brain function in young men whereas there is plenty of evidence to prove that these games have a prolonged negative neurological effects, which may translate into behavioral changes over long periods of game play. For example, if a person listens to classical music all day, at some point, he will start to sing the melodies, the same way as if a person plays violent video game all day, he will start to believe that violence is normal. In addition, according to many researches those who play the violent video games h...
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...