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Cause and effect of video game addiction
Effects of video games on social behaviours
Effects of video games on social behaviours
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Introduction
Ko, Liu, Yen, Yen, Chen and Lin (2012) stated the “Internet is one of the most important communication and social interaction media in modern life.” Of course, too much of a good thing has always been a risk as Tuncay Ayas (2012) reported that “Internet addiction can be roughly defined as the inability of resistance for using the Internet excessively, seeing the time spent outside the virtual environment as a loss of time, being very furious and aggressive when deprived of, deteriorating of the person’s work, social and family life.” Kuss, Griffiths and Binder (2013) considered Internet gaming addiction one of an array of disorders included under the heading of Internet addiction.
The sources in this review were chosen because they covered the topic well from introduction to conclusion. Internet gaming addiction was chosen as the topic due to the author’s interest in the topic.
Literature Review
Kuss (2013) provided that Internet gaming started becoming popular in the early 2000s as did the study of Internet gaming addiction. Kuss listed risk factors that included socialization, reputation, a sense of responsibility to one’s team members and immersion in the game as well as escapism. In another article, Kuss, Griffiths, and Binder (2013) contend that symptoms of Internet gaming addiction are very much like substance-related addictions and that gaming has been highly researched to exploit its highly addictive potential.
Floros and Siomos (2012) explored the difference between Internet gaming addiction and excessive Internet gaming. They concluded that some individuals could play excessively without demonstrating negative consequences whereas those with an Internet gaming addiction were not as fortunate. Floros and Si...
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...rnet gaming addiction and nicotine dependence. Journal of Psychiatric Research, 486-493.
Kuss, D. J. (2013). Internet gaming addiction: current perspectives. Psychology Research & Behavior Management, 6125-137. doi:10.2147/PRBM.S39476
Kuss, D. J., Griffiths, M. D., & Binder, J. F. Internet addiction in students: Prevalence and risk factors. Computers in Human Behavior, 959-966. Retrieved April 2, 2014, from http://www.elsevier.com
Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the Internet and Online Gaming. Cyberpsychology & Behavior, 8(2), 110-113.
Satarri, Dr. P., & Ramsaswamy, Dr. S. (2004). Internet Gaming Addiction. Canadian Journal of Psychiatry, 49, 869-870.
Wei, H., Chen, M., Huang, P., & Bai, Y. (2012). The association between online gaming, social phobia, and depression: an internet survey. BMC Psychiatry, 12(1), 92-98. doi:10.1186/1471-244X-12-92
Some participants say they use the internet the entire time they are awake. Tolerance is the increasing amount of a substance over time in order to achieve the desired effect meaning that subtle use was not enough. Craving is another symptom seen but not assessed in the DSM-5. Participants report craving internet use especially when the see that internet access is available to them. Loss of interest in other hobbies or activities was another sign seen in activities such as reduced either academic or project work, reduced socialization with friends and family, and reduced exercise because of the use of internet. The use of the internet in order to escape or relieve a negative mood was also observed among the participants, internet use is used as a distraction. The last symptom observed by the study was the “lying about the use”, individuals would lie to their family, friends, and therapist in order to conceal the extent of their involvement with the
Beato stresses out the idea that “American psychiatric Association (APA) should add internet addiction to the Diagnostic and Statistical Manual of Mental Disorders (DSM)” by bringing up its consequences, he is extremely right. In its first conception, internet addiction disorder may appear as a negligible issue in our society since some of its effects are the promotion of the stupidity and the increase of the unconsciousness. An example of how ignorant and insensate we have become, Greg writes an anecdote about “the 18-year-old who choose homelessness over gamelessness” (para. 7). However, when in paragraph 8 he presents the tragic brief history of the young man who killed his mother and injured his father because they wanted to take his Xbox one, this leads us to question ourselves on how the internet can seriously affect our behavior like drugs. In addition, internet addiction has a negative impact on our mind. In other words, it may conduct to a depression. In his article Beato backs up this evidence with an example of students who qualify themselves “jittery”, “anxious”, “miserable”, and “crazy” (para.3) when they were deprived of their connections to the Internet. Finally, many young people have prefer their virtual life at the expense of their social life. They do not know what it means to communicate with other methods like a letter or a face to face communication. Greg support this idea by using a statistic graph. According to that graph, “more than 1
Massoud, Justin. “Video Game Addiction – Five Extreme Cases.” Asylum For All Mankind. Aol Inc. 3 November 2009. Web. 5 May 2014.
First of all, “addiction does not happen by accident and can be based on interplay between chemical and biochemical processes along with psychological while the emotional environmental factors that include objects and activities addicts use and how they regard by gaming.” (Mcquade et al… 23) By this addicts turn gaming to reality changing certain criteria over social ways and behaviors. To start with gamers or players tend to lose themselves to fantasy games. Which is developing their own minds to think their character is superior in any possible activity leaving the impression of doubting their own physical features. In ways, games can influence the source of false romance. For example, when online players are courting other players to become a buddy on a certain game it is highly influenced to players to set values of dating in a virtual worlds or realms. The reason why is some potential gamers feel like they can connect to other player because what they think is they can score with the oppose se...
In their article, Janarthanan Balakrishnan, and Mark D. Griffiths discuss that “internet viewers online addictions are primarily about addictions on the Internet rather than addiction to the Internet, and that most of those with online problematic behavior are addicted to the online content rather than
Game addicts cannot go on about that day without playing a game. They will spend at an average of twenty-four hours a week on gaming alone. Many game addicts forget about the everyday basic necessity such as eating, bathing and sleeping and continue on their games. Seungseob lee, a gamer addict who did not take care of himself, “played Starcraft for more than fifty consecutive hours at an internet cafe before suffering a fatal heart attack” (DAnastasio). The game addiction’s danger to health is tremendous mostly among adults and teenagers that are not under adult supervision. A solution to the game addiction problem would be simply prevent the person from accessing the game, but that also causes major problems. Brett, a gamer addict, thought of suicide when he wasn’t allowed to play his video game. He states, “At the time [I] felt anything had to be better than not being allowed to play Counter Strike” (DAnastasio). Brett ended up getting depression and started failing his classes. Brett cut himself away from the world and won’t even come out of the room. Excessive gaming can also “. . . induce pseudo hallucinatory-like experiences” (Clark). It happens when the gamer gets off the game after a long hours of playing. The gamer feels as if he or she is still in the game. One game addict claims to see and hear the zombies out the window of his home. These hallucinations can cause serious psychological and
In Greg Beato’s article “Internet Addiction” originally published in august, september 2010 in to Reason magazine he argues that internet addiction is a problem in our society today. Internet addiction should be reported in the Diagnostic and statistic manual of mental disorder (DSM). It is a huge problem, he also says that internet is like narcotic drugs and very addicting. He states that if ones use Google for few minutes only it leads us to spend more than a few minutes on the internet and it turns in to spending hours. Beato refers that University of Maryland did a group study for 24 hour and all the students went crazy without their phones and iPods, one girl admitted that she is an addict. The students were anxious and miserable. He also says that one kid killed his parents because they took away his Xbox. Internet also leads to death of people, therefore it is a problem and we should put it on to the DSM.
As the time passes, technology is expanding and developing many creative ideas. Unlike past, nowadays we have computers, TVs, internet, and many inventions that contain bad and good effects on us. Children used to interact with society by hanging out and playing sports with each other, but now as we can see a big percentage of children who play video games for many hours daily. Addiction controls life of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as Internet and video games.
Griffiths, Mark. “Excessive Internet Use: Implications for Sexual , Behavior.” CyberPsychology & Behavior. 3.4 (2000): 537-52.
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
Researchers are seeking a clarification of the term “Internet addiction.” It is debatable whether the compulsive use of the Internet should
Tamsyn, Burgmann. "GAMING ADDICTION A GROWING CONCERN." Record, The (Kitchener/Cambridge/Waterloo, ON) n.d.: Canadian Reference Centre. Web. 14 Apr. 2014.
Internet addiction is a growing problem with more and more people. The internet is much more accessible to people now than it was just a few years ago. The internet provides people with entertainment, loads of information, and an escape from everyday life, but like anything else, too much a good thing can be addictive. This paper will cover what internet addiction is, warning signs of internet addiction, problems caused by internet addiction, who develops internet addiction, preventing and treating internet addiction, and safety guidelines for internet users.
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions
Therapy can give you a tremendous boost in controlling gaming use. Cognitive-behavioral therapy provides step-by-step ways to stop compulsive Internet behaviors and change...