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Persepolis marjane satrapi analysis
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If a person were to hastily flip through the pages of Marjane Satrapi’s graphic novel Persepolis, using only eyes to judge, the book could easily be put off as just another piece of literary fluff. Their inner literary critic might utter a perplexed gasp and their mind might reel with the wonder at how they happened upon something that was surely intended for the children’s comic book section. With any further examination of the book’s literary content and the power of its simplified artwork, however, such an easy to assume accusation shows through as fatally incorrect. Persepolis is the memoir of a young woman growing up in the decimating national conflicts of 1970s Iran depicted alongside an unexpectedly, simplified artwork style. At first it may appear that this is done only for the sake of unique marketability or because it is merely Satrapi’s natural drawing style. A deeper examination, however, will reveal that “…a form of amplification through simplification” (McCloud, 30) is achieved and visual support is given to the text in a manner that realistic or more “serious” art could not accomplish. Though simplified in its artistic approach, Persepolis is anything but simplified in content. When a writer chooses to include illustrations in a piece of literature, the first task is to decide the level of abstraction/ realism the art will present. In Persepolis’ case, a simplified art style works best, as it amplifies only the primary features of the text, unlike realism which would be far more focused on social details. Given the book’s heavy subject matter (of both a war beyond massive devastation and the metamorphosis of a girl caught in its trauma), Persepolis has a great deal of information to cover in t... ... middle of paper ... ...captivating and personally significant aspects of her experience. Through generality and a lack of explicit realism, Satrapi invigorates the book’s deeper messages in a manner that extends beyond the written word and into conceptual imagery. “By de-emphasizing the appearance of the physical world…the cartoon places itself in the world of concepts” (McCloud 41), concepts that convey the subjective, but still far too true life of Marjane Satrapi. This simplified and symbolic universe is not Iran or Austria or France; it is Marjane’s Persepolis. Works Cited McCloud, Scott. Understanding Comics: The Invisible Art. New York: HyperCollins Publishers, 1993. Print Strapi, Marjane. Persepolis: The Story of Childhood. Paris, France: L’Association, 2003. Print. Strapi, Marjane. Persepolis 2: The Story of Return. Paris, France: L’Association, 2004.Print
This shows how bold and captivating the unique appearance of the book was; it contained only an illustration and name, without the boasting of achievements. Imagery played a key role in
Persepolis Argumentative Essay In the memoir “Persepolis” by Marjane Satrapi we learn the effects the revolution had on the Satrapi’s family. To summarize, Marji grew up around the Islamic War. This caused her to become very curious about why people act a certain way or do things. In the story, she is constantly learning from what’s right and wrong.
Piper’s use of imagery in this way gives the opportunity for the reader to experience “first hand” the power of words, and inspires the reader to be free from the fear of writing.
The most significant similarity that Satrapi shows in persepolis is the similarities of Iran and American schooling. He does this through the main character Marji. The western view that the author challenges is the view that the
The ability to make the reader immersed in the story and the main character is the best thing to have when writing a piece. It helps the reader decide whether to keep reading or not. This ability is known as imagery. Imagery is writing with metaphors and the five sense, which creates a scene for the reader. Imagery is basically the way the author shows the reader what the main character or narrator is seeing. Janet Burroway, author of “Imaginative Writing”, which is a book about writing and the components of it, states that Image is, “An image is a word or series of words that evokes one or more of the five senses.” (Burroway, 15) Imagery is very important and good authors know how to use it to add more meaning and power to their literature.
The graphic essay “Show and Tell” by Scott McCloud is written in the form of a comic book as he explains the importance of words and images, and how to effectively use the two components when creating a comic. “Show and Tell” explains to the reader how creating a successful comic does not occur easily, as numerous components must be used in the right way and amount in order to create a product that is worthwhile to its readers. This insightful graphic essay portrays to the reader how in a comic, words and images can successfully be used in numerous ways if they are kept in balance with one another. Society traditionally believes that in a piece of literature words and images should be kept apart, whereas McCloud opposes this
“Character cannot be developed in ease and quiet. Only through experience of trial and suffering can the soul be strengthened, ambition inspired, and success achieved.” This quote by Helen Keller sums up the book Persepolis perfectly. Margi went through many hardships but in the end it strengthened her character and she was able to embrace the world in a better way. Margi is like a baby. The first time they try and take their first steps they topple over in a few seconds but each time they fall they learn and soon enough they are running as happily as can be. The events Margi experiences throughout the graphic novel Persepolis by Marjane Satrapi helps her be able to deal with life`s hardship in .
The story Persepolis uses the medium of graphic novel and the perspective of a child to convey her message. The events of Persepolis are very dark and in some
...t is how religion plays a part in enhancing the understanding of themes in Persepolis.
Persepolis is a book that centers on the author’s family during the Iran-Iraq war that lasted for eight years. Marjane’s experience of the war is quite innocent since she saw it from the eyes of a well protected child. She grew up with need to help and make things better for everyone without really understanding what it takes to make the world a better place. In her mind the only possible way to make a change is by becoming a prophet and using supernatural powers to make the world a better place. Marjane’s childhood is proving that children form defense mechanisms to deal with difficulties. These defense mechanisms take children to “happy” places where things are better and everyone is happy unlike in the real world.
When writing any sort of narrative, be it novel or poem, fiction or non-fiction, scholarly or frivolous, an author must take into account the most effective manner in which to effectively convey the message to their audience. Choosing the wrong form, or method of speaking to the reader, could lead to a drastic misunderstanding of the meaning within an author’s content, or what precisely the author wants to say (Baldick 69). Even though there are quite a bit fewer words in a graphic novel than in the average novel, an author can convey just as much content and meaning through their images as they could through 60,000 words. In order to do that though, their usage of form must be thoughtfully considered and controlled. Marjane Satrapi, author of the graphic memoir The Complete Persepolis, took great pains in the creation of her panels in order to reinforce and emphasize her narrative, much like a novelist utilizes punctuation and paragraph breaks. Through her portrayal of darkness and lightness, Satrapi demonstrates that literary content influences, and is primary to, the form.
There are many times when problems in a country affect one's life. Persepolis by Majarne Satrapi recounts the coming-of-age of a girl during a period of war. Utilizing a graphic novel to illustrate, Marjane recalls the struggles of her family and herself living in warfare. For instance, in Persepolis, Marjane's external conflict result in her internal conflict.
Persepolis, a graphic novel by Marjane Satrapi, is not a run-of-the-mill comic book. It is written with purpose. Satrapi wrote and illustrated this book to show Americans that their perspective of her home country, Iran, is askew. She believes Americans are too focused on the “fundamentalism, fanaticism, and terrorism” (Satrapi ii), of the nation and that they forget to notice the normality and humanness of it. Since these two perspectives have vast differences, Satrapi wants to change their minds.
Persepolis 2: The Story of Return is anchored around how Marji is affected by the social injustice that occurred during the Islamic Revolution. Growing up as “a westerner in Iran and an Iranian in the West,” (Satrapi 274) changes and molds her into the young woman she is at the end of her journey. In this second chapter of Satrapis life she moves away from the comfort of Iran and finds a life in Vienna. Marji desires to find her purpose and identity during her brief time here and faces many battles with language barriers, people and herself. Marjis past from Iran haunts her and instills the idea that she needs to make something of herself while in Austria. Finding that Austria took her down a darker path where the light was scarcer and the
Ultimately, the symbolism depicted throughout the novel, Persepolis contributes towards Marji Starapis development into