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Video games inspire violence
Do video games lead to violent behaviors
Video games inspire violence
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In discussions of video games and their graphic content, one controversial issue has been that they can cause violent behavior in young adults, however the truth is they do not.
Video games are not responsible for a person's psychological state of mind; if they choose to be violent, or if they are not phased by the game's content. In the passage, “Target real violence not video games,” the authors explain how ridiculous the accusations against video games are by stating that “Gang members don't commit drive-by shootings simply because they played a video game.” The authors included this in the passage to say that video games are not the reason why people commit crimes, their reasons are far more complex than a simple videogame.
The central message of this text is that video games are not a cause of aggression in youths, and that using them as a scapegoat is only masking the real issues.
Aggression can be an outcome of numerous different factors, yet many still believe that VVGs alone are to account for growing aggression. However, if this was the case, would there not be a spike in the violent crimes committed by those who, might, play video games? Not only do the amount of homicides executed after a release of a popular video game consistently decrease (Stein), but as several researchers pointed out "90% of young males play video games. Finding that a young man who committed a violent crime also played a popular video game . . . is as pointless as pointing out that the criminal also wore socks" (Markey and French). This phrase summarizes the major downfalls of the hypothesis that VVGs cause aggression, but it is also supported
Is it possible that simulated violence has a negative effect on the lives of gamers around the world? Or could it be that violent crimes have actually begun to occur less frequently as the world of gaming changes and grows? Simulated violence in video games is beneficial to the minds of gamers. There is no proof of these violent games affecting actions in the real world, less violent crimes are being committed, and the simulated violence provides an acceptable distraction to gamers.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
But why is this? What do they see as “fun” in this. What do they see as “helpful” in this? Why is “fake” murdering kids helpful to these teens? These are questions we don’t know. So why do we do it? It definitely doesn’t keep them healthy. They are not even sleeping in their house! They are staying overnight in borrowed vans and sleeping on futons! Also, According to “Do Games Like 'Grand Theft Auto V' Cause Real-World Violence?”, it states “Quoth Fox & Friends' Steve Doocey: "unfortunately you know it seems every time something bad like this happens we look at "is there a connection between video games and the shooter?" Well, take a look at some people who were described as addicted, from Columbine High School, Eric Harris and Dylan Klebold, the Virginia Tech shooter, the Arizona shooter, Jared Lee Loughner, that Norway shooter who Anders Behring [sic], I think he shot 77 people. The Aurora shooter, James Holmes, the Sandy Hook shooter, Adam Lanza, they're all described as essentially being addicted to video games." This is saying how teens who play video games as a teenager can possibly turn out to be future shooters/killers. During these video games they are pretending to be a shooter and as they gain information on how to be a shooter, they tend to use those skills in real life. This is not what we want. In the same text it also states, “The Telegraph's Nick Allen described the shooter's ‘darker side’ which ‘saw
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries. While unbiased studies of video games and their links to violence are hard to come by, recent research has shown that video games do not in fact have a casual link to violence, and may even have the opposite effect. Violent video games have nearly no link to violence in teens or adults.
In 1998, the US software industry sold $6.3 billion worth of video games (see Unknown). Not bad for an industry that didn't exist 25 years ago! Yet despite its continued growth, all is not well in the video game industry. School shootings in Littleton, Colorado; Pearl, Mississippi; Paducah, Kentucky; Conyers, Georgia and many other towns have shocked the nation (see Malcolm). Understandably, grieving parents and sympathetic citizens are searching for a cause for this "outbreak" of youth violence. It is natural to assume, "when children, the symbol of innocence, commit the severest of crimes, then something must be going wrong with society." (see Maker)
People say that video games make people violent but really people are already violent. The author Belanger Craig states that he does not want to blame video games for any of the violent actions rather he wants to understand them more. Most people just see the cover and blame it on that they do not bother to search the so called victim. People can be corrupt, yes there are violent video games but there are also violent people. Some Just believe the article in front of them. For example Lee, M. wrote a article on video games stating “...in Korea, a couple who left their four-month-old daughter unattended in their apartment for five straight hours while they went out to play video games at a nearby cafe came home to.” People who blame stories
“Contrary to the claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this medium was a major (or minor) contributing cause of violence in the United States.” (Markey, 290)
Although violent video games are thought to encourage real world violence, they actually help to prevent it. I am focusing on violent video games and how they affect juveniles because I feel that this issue needs to be looked at in the criminal justice community. It is an unnecessary distraction to blame the actions of a disturbed youth on a form of entertainment that has been used by millions of people without incident. A review article published in The Psychiatric Quarterly found that many studies which claim to indicate an increase in aggression due to video games are, in fact, biased! Once the bias is taken into account, the studies no longer find any correlation between youths who play violent video games and youths who demonstrate aggression and violent behavior.
Throughout the life of the video game, there have been cases where video games seem to be the cause of aggression in teenagers. On March 6, 2005, in an article on CBS News it was mentioned that “a multi-million dollar lawsuit was filed in Alabama against the makers and marketers of Grand Theft Auto, claiming that months of playing the game led a teenager to go on a rampage and kill three men, two of them police officers.” (Ed Bradley, CBS News) In another case study, they observed one person playing a non-violent video game and the other person playing a violent video game. After observing their brain scans, they noticed that “[t]eens that played the violent game showed increased activity in the amygdala, which is involved in emotional arousal.” (Kristin Kalning, MSNBC) Since there are many other cases like this, the bigger gaming companies have been making more educational and family-oriented games, so as to create games that are less aggressive or violent. However, many of the games still are extremely violent, so that those who are not addicted to the video games have an interesting game to play.
Video games are not the cause of youth violence. There are many factors that have to be lined up to cause a child to be violent. For instance Many kids that become violent have had a rough life. They may have been poor, bullied, have alcoholic parents, neglected, or don't have parents at all (kids health). Over the years games have helped kids adapt to things in the world to better help their futures (washington post). Studies prove that video games can help children learn new mechanics (washington post). Also its a great way to blow of steam (Metro). Video games can cause problems with some children, but some of the fault is on the parents ( kids health).
There are some exceptions, that there are people out there who actually may get influenced from video games. One of history's most deadliest cases was made by a man named Anders Breivik, who killed 69 young adults attending a Norwegian
Video games have been around for a long time now and they are intended to entertain people. As the years went on the technology in video games have become more graphic; it has gone from looking like cartoons to looking like the real world. People are now saying that as games look more real and become more violent, it is causing the youth to become more aggressive. Seeing these images also causes them to desensitize the violence of the world like they are just looking at a video game which causes them to hurt someone and thinking they could press the restart button and everything will be ok. Even though kids can become violent by video games, there is no links between violent video games and aggression.
...ng in playing video games, whether it be adolescents or adults, the effects that they have on you are mostly all positive. The way games are managed today in terms of ratings are perfectly fine. It all falls on the parents of the kids that get them the violent games to play, then proceed to complain that bad things are coming from these games. That is basically saying that you are mad on how the election turned out, but you didn’t vote. If you didn’t vote then you have no right to say anything regardless if you are correct or not. In the end, to reiterate, violence in video games isn’t as bad as people portray it to be and the sooner that people stop blaming the video games and not the irresponsible parents or stores that sell to minors the sooner we can get back to playing games and just having fun without anyone throwing a hissy fit about something that is nothing.