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Digital art vs traditional art
Digital art vs traditional art
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In the chapter “Four Digital Media Art Practices: Moving Beyond Drawing and Painting on the Computer” in Inter/actions/inter/sections: Art education in a digital visual culture by Robert W. Sweeny (2010), it discusses that students believe that the computer screen replaces the canvas and that it imitates what you can do while painting or drawing, but done digitally. Comparatively, digital art is thought to be simply drawing with the mouse and picking colors off of the color spectrum palettes, mimicking like a parrot what has always been done through traditional media. These ideals drive people to think negatively of digital art. “This is often seen as fake or artificial work that mimics traditional media while lacking the latter’s characteristic …show more content…
This is supported in the article “Creativity in Digital Art Education Teaching Practices” in Art Education. “In digital arts, this involves more than simply learning new software. Crucial to this process is the understanding that, through the act of creation, students express themselves” (Black, J., & Browning, K., 2011, p. 20). They are saying that just by the “act of creation” it is possible for the students to demonstrate expression. As a result, it doesn’t matter that it is a non-traditional medium, the students are still creating and that is what is important. Furthermore, in order to get students to put aside their biases toward digital art, they should not compare it to traditional media. New technology does not need to be fully understood but instead learned along the way. The main importance of learning digital art is not to focus on the technological aspects, but instead on the art making process. Students should be encouraged to manipulate and play with the new media. All things considered, by using digital media they are creating artwork with new techniques, not imitating the traditional (Black, J., & Browning, K.,
We are constantly being bombarded with visual culture throughout every hour of the day, though at times it may seem overwhelming and desensitizing, it is only getting more prevalent. Paul Duncum is an art educator who is corporating these aspects of visual culture in the classroom everyday and also teaching his students to do this as well. I have talked about Paul Duncum educational history, his contributions to art education, his teaching philosophy, and how I can use his beliefs and teachings in my future as an art educator. With my new found knowledge of Paul Duncum and his teaches, I hope, as a future educator to follow in his footsteps of incorporation of our society’s importance of visual art in my classroom.
...tion, we can try new forms of creating art, while questioning and expanding the very nature of collaboration itself.
Teaching using creative methods can help develop the whole child. It can make learning experiences more exciting, more relevant, create different contexts for learning, al...
He/she can cut and tear papers of their choice. Also, they can glue and create their piece of art without adult’s interference or directions. Dr. Laurel demonstrated the pros of the Process Art Experience as it supports many aspects of children’s development. For example, physical, language, and literacy, and social/emotional development. Those linked to each other as it will be presented through the child’s own work. In contrast, the child in the Product Art Experience will be restricted to follow adult’s instructions or directions to make a product that was determined previously. The Product Art Experience limits or restricts children’s imagination and creativity. The child will not have the opportunity to choose the material. He/ she should follow the educator’s steps to make any pre-determined product. The Art versus Craft example, which displayed by Professor Walton, was reliably linked to the aforementioned experiences. She promoted the significance of creative thinking by showing high regards toward children’s individual abilities in techniques and skill levels. I learned from the Walton’s perspective that in order to stimulate children’s creativity, we should focus on children’s works, skills, and
Visual learning and decision making are being promoted through art education because students are exposed to different forms of art every day. Technology forces students to take in more visual information through cues or pictures (Lynch). Dr. Kerry Freeman, Head of Art and Design at Northern Illinois University, stated that, “Parents need to be aware that children learn a lot more from graphic sources now than in the past…Children need ...
The act of creating art is rarely, if ever, a truly original action. The literary scholar Harold Bloom coined the phrase anxiety of influence, which describes the belief that there is no such thing as an original poem: “new poems originate mainly from old poems; that the primary struggle of the young poet is against the old masters.” The same is true
In Sir Ken Robinson’s Ted Talk video, he had many major points that relate to the definition and importance of creativity. A major point how creativity is as important in education as literacy. According to Sir Ken Robinson, “we should treat it with the same status. He explains is that education is used to prepare use for the future, but the future is unpredictable.”.
In the United States, fine art education in public schools have been a controversial topic for years. Due to fundings, imagine your child had to choose between art or math. Well of course a parent would choose a math course because they would not survive society in their future without counting. Although, fine art gives an opportunity for a student to express themselves with their thoughts and feelings through the participation of the fine arts. As in today’s society everything is consider “art”. That everything could be in fashion styles to the structures of building such as the Space Needle in Seattle.
Of all new advancements, the digital space arguably has the most outstanding effect on illustration, encroaching on our reality and the meaning of physical space within the field. As the digital space expands and further accommodates more aspects of the global illustrator’s life, we may come to a point (or are already at the point) where there is novelty in the restricted physical space; in a physical artwork, studio or gallery. It has changed the playing field and the rules of the game- knowledge and new innovations are developing rapidly, with a possibility of overtaking tradition through convenience. Not only has digital technology affected how illustration is received and displayed, but also how it is created- in the proliferation of digital
With the widespread use of digital technology, the classroom teaching approaches and practices went through remarkable changes. When compared to the past ten years, today the classrooms look entirely different in terms of programs and technical tools used to enhance the learning skills of students.
Virtual and digital technologies are rampant in American culture and thoroughly utilized in entertainment mediums like television, movies, magazines, and video games. Our capitalist economy creates a fertile environment for these mediums to prosper by feeding off the public's hunger for entertainment. Because these industries are in such high demand and accrue billion dollar revenues, new technologies are often conceived in and funded by these trades: "For, in essence, all socially relevant new image media, from classical antiquity to the revolution of digital images, have advanced to serve the interests of maintaining power and control or maximizing profits" (Grau 339). That being the case, new technologies "hardly ever…advanced solely for artistic purposes" (Grau 339). Because "power" and "profits" are the central means of motivation in our culture; art, in the classical sense, is often an afterthought. In an age where entertainment and art intertwine, however, distinctions between the two based upon their creation are impossible. With advances in technology and, in turn, art, our ideas and traditions of comparison should also develop to justly analyze new media: "Although art history and the history of the media have always stood in an interdependent relationship and art has commented on, taken up, or even promoted each new media development, the view of art history as media history…is still underdeveloped" (Grau 4). In order to embrace virtual art as a valid outlet of artistic expression, its relationship to media and unique position in the history of art must first be acknowledged.
Do you ever think about how much technology has changed the way we work, learn, play, and even think? Technology is a major beneficiary to society; especially in the classroom where we get the opportunity to learn and grow. In recent years, schools have begun implementing tablets and other devices in the classroom to better student’s education. The use of technology in the classroom provides more of a personalized learning experience and gives students a widespread availability to engage in learning. Technology is necessary in today’s modern globe, it is basically “the pen and paper of our time and the lens through which we experience much of our world” (Warlick, 2013). Technology is not just considered the “internet”, it is so much greater than that. Overall, it enhances the quality of education and engages students deeper than ever before. With all the significant gains, why would people argue that technology hinders students more than it helps? Critics may try to repute the use of technology in the classroom but I believe what really matters “is the way we use it, the context that we use it in, and the learners who we use it for” (Chong, 2012).
Every child has his own way in creating any art, we need to give the opportunity to every child to create his own world the way he feels like, we need as an educator to provide the materials for them to be able to be creative. And I believe each child is a creative person in any way he creates his
Technology properly used in the classroom has many advantages to a student’s learning. Technology can help students become more involved in their own learning process, which is not seen in the traditional classroom. It allows them to master basic skills at their own rate rather than being left behind. Teachers and students alike can connect to real life situations by using technology in the classroom; this can also help to prepare students for real world situations. Technology can be used to motivate students as well as to offer more challenging opportunities. It can also be used as a visualization tool to keep students interested in the subject that is being taught. When technology is used effectively, students have the opportunity to develop skills that they may not get without the use of technology (Cleaver, 2011). Assessing and monitoring students is easier on the teacher because of the ability to use technology in the classroom. When technology is used correctly it offers limitless resources to a classroom atmosphere.
Using creativity in the classroom will create strong students and help better them for the future. Now, students are just being taught to what is on the test. They do not learn how to be leaders, how to work in groups, people skills, or how to use their mind that is not just for memorizing the information. “The challenge now is to transform education systems into something better suited to the real needs of the 21st century. At the heart of this transformation there has to be a radically different view of human intelligence and of creativity” (Robinson K., 2011, p. 14). Using creativity and technology will allow the students to enjoy learning more. I noticed in my final project, that other students who weren’t education majors, saw this problem too. Many of them did not see creativity in a classroom, they felt that the school system was creating them into robots that taught them all how to think a certain way. Ken Robinson feels that, “we don’t grow into creativity; we grow out of it. Often we are educated out of it.” (2011, p. 49). Teachers should be teaching students how to be creative, and how to think on their own, so students will be able to go far in the future and succeed in any job they