Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Sexism in video games essay
Sexism in video games essay
Stereotypes of gender roles in video games
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Sexism in video games essay
Women in Gaming and Technology When you think of a gamer what is it you think of? Is it a teenage boy staying up all night, or a middle-aged man living in his parent’s basement? Sadly, when you ask most people that’s what they think. So why is it that girls can’t be gamers too? The stereotype that only guys can be gamers dates back to when the Nintendo Entertainment System (NES) came out in 1983. When Nintendo was deciding how to market the system they decided to market it to children, which led to another big decision. In the 80’s toy aisles were very segregated, girls had Barbie and Rainbow bright dolls while boys had Ninja Turtles and Madballs. There were very few toys that were marketed towards both genders, but even when there was one …show more content…
People will oftentimes ignore females if they are using a microphone or if someone is not playing well and they aren’t sure if they are a girl or not they will call them girls and kick them out of the party. If the guys are nice enough to let a girl join them, there is usually only one spot open. This creates the “only girl syndrome” among many young girls causing discontent and competition between female gamers. D’Anastasio states “the “only girl” is a token and, yes, at this point, a caricature. From this comes the ubiquitous, and now cringe-inducing, a trope for female gamers.” There was even one video that went viral on twitter recently of two girls fighting amongst themselves over who played a character better and who should be on the team. Sadly, this is a reality that many girls in video games face. So, what can we do to try and break these stereotypes, to help girls feel comfortable not just in the world of gaming but the world of technology as a whole? Well, we can start by encouraging more girls to learn about gaming and technology instead of alienating them. Oftentimes that’s not as easy as it sounds, many grade schools only teach you typing skills and how to use Microsoft Office. There are only a handful of grade schools in the country that are even certified in teaching more advanced technology
Part of the answer to this question might be that men are encouraged to play with hi-tech toys while girls are given a Barbi doll or a toy oven. The best time to see how these differences are encouraged by our society is during the Holiday season. The toys I have seen for boys are mainly Star Wars action figures or Nintendo 64 games. The toys advertised for girls were mostly easy bake ovens (that now makes M&M cakes) or Barbi dolls with various accessories.
Sports, Violence and Alcohol - Three things considered to be in line with masculinity, Along with alot of things considered to be primal instinct. In america the prevalence and Sports, Violence and Beer exceeds most others leading to the general conclusion that America’s men are overall muscle bound meatheads who enjoy nothing but their primal urges. Clearly this is false but still an assumption made by those who only know these three things. As technology advances a new element of entertainment emerges, containing violence, sports and entertainment, Its videogames. Video Games muster together Guns, Violence, Sex, Alcohol, Sports and more Violence. From this description its easy to see why this would be a male oriented activity. At the time girls were still expected to be relatively lady-like. Yet as the years pass by, girls begin to play the video games which guys have been playing for years this causes a disparity between male and female gamers in the upcoming years.
Girls are told to stay indoors and play with their dolls or bake, while boys are encouraged to go outdoors, get dirty, and be adventurous. Wade and Ferree also state “sports are squarely on the masculine side of the gender binary” (Wade and Ferree, 174). Hence, we are brought up with the understanding that playing and talking about sports is a boy’s thing, which further promotes the notion that sports are a very masculine thing. Furthermore, as playing sports is competitive and is a way to show excellence, young boys are considered as “real boys” and “real men” later on. However, when boys do not talk about or play sports, they are considered feminine or “not real men.” The same rule applies for young girls. If young girls are too into sports, they are considered to be “too masculine.” This is true for me too. When I was younger, I was told to not play too much outdoors and to behave “like a girl.” The stigma that only boys should be allowed to play sports and it is not a feminine thing needs to be erased for us to welcome a more gender-equal
Gender Stereotypes Among Children's Toys When you walk into the toy section of any store, you do not need a sign to indicate which section is on the girls’ side and which section is on the boys’ side. Aside from all the pink, purple, and other pastel colors that fill the shelves on the girls’ side, the glitter sticks out a lot as well. The boys’ toys, however, are mostly dark colors – blue, black, red, gray, or dark green. The colors typically used on either side are very stereotypical in themselves.
This is because it is common for males to freely express their own fantasy that they lack in reality. In addition, they play video games to be their ideal self. If they were to play a female character, it would lean more towards the fact that it depicts what they want their dream girlfriend to look like. In Video Games and Gender by Michelle Zorrilla, video games have long been known as a male-dominated media. There would mostly be male characters than there are female characters because female characters are usually depicted as the subordinate character.
The world of gaming is expanding with endless possibilities of ways to play. Gaming has advanced greatly over the years by expanding over many different platforms. Smartphones, tablets, and next generation consoles are just a few of the many possibilities to play. This expansion has broadened the demographic of players and changed the way we play today. Although the demographic has widened and the games have become more advanced, there seems to be a reoccurring theme in gaming. White males make up the majority of video game protagonists, while minorities and women are stereotyped and degraded. The Entertainment Software Association (ESA) recently released its 2013 sales, demographic and usage report for the computer and video game industry. “Numbers show that 58% of Americans play video games. Fifty-five percent of gamers are male while 45% of gamers are female.” These numbers should suggest a change in the look of gaming to support its wide range of gamers. Yet and still nothing is being done. I feel this is due to a lack of women and minorities in the video game development field. If more knowledge of the field were to be presented to the African American youth, I feel there would be more interest and an increase in the number of minority game developers.
When girls are young, they are given toys that are influenced by domestic activities that introduce them to traditional gender roles. This limitation of available toys has the potential to impact children, especially young girls, in a negative way. With some girls only having gender-specific toys like dolls and kitchen sets, it has the potential to enforce long-established ideas based on the role of women in society. These traditional gender roles placed upon girls by “gender appropriate” toys could give way to limiting the role of women in modern society. Toy companies have strategic ways to market their products to consumers.
From the day they are born, parents play a huge role in socializing gender by giving their children toys to play with based on their gender. Boys are expected to like and play with toys such as trucks, cars, trains, and gross things like bugs and mud. Girls are expected to like anything pink, dolls, kitchen sets, and playing tea party with their dolls and stuffed animals. It is acceptable for girls to occasionally play with toys meant for boys but not vise versa. As they grow into their teenage years they are taught to like more things based on one’s gender. Kevin Macdonald writes, “boys like guns, boxing, wrestling and karate, team sports, and fixing things. Girls prefer dolls, sewing, cooking, dancing, and looking after younger children.” In their teenage years girls are not really suppose to like boy things and if they do they are seen as a tomboy. Through time though it has become more acceptable for girls to like a few guy things such as sports. As they become adults their expectations on what they like stays pretty much the same as teenage years. Men like things such as sports, cars, outdoor activities like hunting and fishing, and work. Women are expected to like things such as fashion (makeup, nails, clothes, shoes, etc.), cooking or baking, and doing
The society that we live in today has more parents who are open-minded and understand that different toys benefit different aspects of a child’s learning. The world we live in is not perfect though, a parent might be a little hesitant to give a boy a doll to play with. Changing the color of the box or making the doll a boy would not affect this parents decision on letting their child play with the doll. If a parent does not want their child to play with a certain toy based on traditional gender roles, then that parent is closed minded and the changing of how toys are marketed will not affect their decision. Children will find a way to get that specific toy anyway, whether it be from a sibling or a
Dill, Karen E., and Kathryn P. Thill. "Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions." Sex Roles 57.11-12 (2007): 851-64. Print.
What is stereotype? The Merriam-Webster dictionary defines stereotype as “believing unfairly that all people or things with a particular characteristic are the same.” Stereotypes are everywhere. Stereotypes cover racial groups, gender, political groups and even demographic. Stereotypes affect our everyday lives. Sometimes people are judged based on what they wear, how they look, how they act or people they hang out with. Gender and racial stereotypes are very controversial in today’s society and many fall victims. Nevertheless, racial and gender stereotypes have serious consequences in everyday life. It makes individuals have little to no motivation and it also puts a label about how a person should act or live. When one is stereotype they
Within the gaming industry, whether it is within the PC gaming industry network or the general gaming industry network, sexism exists. This is supported by the findings discussed within this case study. One such example is: “60% of women in the game industry have experienced sexism... Almost 77% of women and about 55% of men have female friends in the game industry that have experienced sexism.” (Allaway, 2014)
...or and the way they dress up. From this it concludes that the media and online gaming can create and reinforce gendered behaviors. Those video games affect the child identity and their perception of others.
The gender stereotypes we are experiencing today are outdated and need change. Right now, gender marketing is higher than it has ever been. A comparison can be shown as Robb states “In the 1970s…few children’s’ toys were targeted specifically at boys or girls at all; nearly 70% of toys had no gender-specific labels at all” (Robb). Since the 70’s gender marketing has climbed its way up to its peak. There is a sort of disconnect between marketing and new gender advancements that have been occurring recently. The gender standards that are currently being used are outdated and do not hold true as more women are excelling in the sciences, while more men choose to become stay at home fathers. The “Let Toys be Toys” campaign website claims that “themes of glamour and beauty in toys and playthings directed at even the youngest girls tips over into a worrying emphasis on outward appearance. Stereotyped attitudes about boys are equally harmful as the constant assumption reinforced in toy advertising and packaging that boys are inevitably rough, dirty, rowdy…which feeds low expectations of boys that undermine their performance at school”(“Let Toys be Toys”). These outcomes are not acceptable, and gender-neutral toys may aid in combat against these old age ideals, and could possibly help make the
Gaming has long been considered a male-dominated activity. There have been numerous scientific studies conducted to analyze the impact video games have on an individual and vice versa, however one of the most common discussions concerning the gaming community is sexism. With today’s growing audience and the popularity of smart phone gaming, it is a mystery as to why gaming has managed to keep its male-minded stereotypes. Most games reflect the sexist gender roles imposed upon gamers by society, however today’s response is a heated protest, some more dramatic than others. Most gamers are demanding more female protagonists, and developers are listening, but it’s a slow climb to equality in the world of pixels and fantasy. Let us discuss the surrounding influences of the video game community, some setbacks and remarkable breakthroughs in diversifying, and the ways gamers shape the games they play.