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Educational benefits of video games
Educational benefits of video games
Meaning of stereotyping relating to sports
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Based on research it shows that most people who are involved in athletics are happier and have a better life stlye. Research also shows that people who sit playing video games all day are not as athletic and sometimes tend to develop bad skills. But have you ever thought about videogames being good for you? Role-playing games. These types of games are when kids act out a video game in real life. Most people, when they hear that, they think what if the game has guns in it? I do not want my kid involved in something that could get them killed. Children and teens are creative and they will use their imagination a lot. I think that role-playing games are diverting because they understand how school can still be fun, they will develop new friendships, and they will learn to be creative. First off, parents need to be more open minded about this kind of stuff. These days parents are only concerned …show more content…
about how they kid(s) is doing in school and if they are keep their academics and out of school life balanced. Sometimes these things can be hard for parents to understand because they didn't have these things growing up. But have you ever thought about in role-playing games they could use water guns instead of actual guns. Water guns are so much safer than real guns. For example, the game killer. In an article based off of this game it states, ¨Killer, the last-man standing game of water-pistol ambush, has become a key-end-of-the-year-ritual in several New York City high schools.¨ This piece of evidence already shows that they are not using actual guns, and that it is a game with water-pistols. So stating that high schools already do this and nobody's getting hurt than it proves that it is a diverting game for children to be playing. Second reason why these types of games are diverting and safe to be playing is because they are celebrating with their friends. After the game is over and there's only one team standing, that team goes out and has dinner together. For this matter, the team is celebrating a win that they just had. In the article ¨High-Jinks: Shoot-out,¨ there is a piece of evidence that states, ¨Since the start of the game, the twelfth grader had been sleeping on futons in a couple of vans borrowed from their parents, the better to pull off a stoop-side ambush and avoid being ambushed themselves.¨ According to this piece of evidence is shows that the kids are having fun in vans and futons and bonding while waiting for their next attack to happen. By the kids letting them do this, it's giving them an opportunity to make new friendships, and get to know the other members of their team. Thirdly, role-playing games can be fun because the kids and teenagers will learn how to use their creative skills in different ways than in art class, or for a group project.
Sometimes by kids playing video games online it will give them an idea like this. Maybe they were being creative and wanted to have fun, and put the game ¨Killer¨ into real life. By the kids doing this it helps them get an understanding of how the world is not boring all the time, and how they can sometimes have fun. During the game they are saying that they would really suggest playing this just for how creative their kids have become ever since this ritual has started. In an article based on this game it says, ¨The first week kicked off with the upperclassman´s swift massacre of the less disciplined freshman teams.¨ This evidence supports my claim of, how students are using their imagination/creativity because normally groups would go for their friends or people the same age, but by the seniors going for the freshman it shows that they really want to win and they are using a good strategy to do
it. In the end, role-playing games are diverting for kids to play because they understand how school can still be fun, they will develop new friendships, and they will learn to be creative. The valedictory message of this type of game is to help build into its architecture: school is a safe ground. As the seniors graduate and leave, the game tells the underclassman that the world outside is not. The meaning of this is for kids to understand that the outside world is nothing compared to a videogame.
The film “A League of Their Own,” depicts a fictionalized tale of the All American Girls Professional Baseball League. This league was started during World War II when many of the Major Leagues Biggest stars were drafted to the war. MLB owners decided to start this league with hopes of making money while the men were overseas fighting. Traditional stereotypes of women in sports were already in force before the league even begins. One of the scouts letts Dottie, one of the films main characters she is the perfect combination of looks as well as talent. The scout even rejects one potential player because she is not as pretty as the league is looking for even though she is a great baseball player. The player, Marla’s father said if she was a boy she would be playing for the Yankee’s. Eventually Mara’s father is able to convince the scout to take Marla to try outs because he raised her on his own after her mother died. Her father says it is his fault his daughter is a tomboy. In this case the film reinforces the traditional stereotype that mothers are in charge of raising their daughters and teaching them to be a lady, where fathers are incapable of raising girls to be anything other than a tomboy. The focus on beauty also reinforces the traditional stereotype that men will only be interested in women’s sports when the females participating in
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
The world of gaming is expanding with endless possibilities of ways to play. Gaming has advanced greatly over the years by expanding over many different platforms. Smartphones, tablets, and next generation consoles are just a few of the many possibilities to play. This expansion has broadened the demographic of players and changed the way we play today. Although the demographic has widened and the games have become more advanced, there seems to be a reoccurring theme in gaming. White males make up the majority of video game protagonists, while minorities and women are stereotyped and degraded. The Entertainment Software Association (ESA) recently released its 2013 sales, demographic and usage report for the computer and video game industry. “Numbers show that 58% of Americans play video games. Fifty-five percent of gamers are male while 45% of gamers are female.” These numbers should suggest a change in the look of gaming to support its wide range of gamers. Yet and still nothing is being done. I feel this is due to a lack of women and minorities in the video game development field. If more knowledge of the field were to be presented to the African American youth, I feel there would be more interest and an increase in the number of minority game developers.
Kids that watch more educational and informative shows such as PBS are - less aggressive, usually have higher grades, and are more ambitious in their studies once they get to high school. Continuing on, video games result in people interacting with each other and are more inclined in making new friends. Games help teenagers follow instructions, problem-solving, logic, and hand-eye coordination. While music can act as a coping mechanism and help in improving one's
Videogames are amazing they promote creativity, team-work and social interaction. Video games actually work to increase how good your eyesight is. One study done by scientist’s Daphne Bavelier and her team found that playing five to fifteen hours of action games (e.g., Call of Duty) a week increased how good the participants vision was in two ways "The first way is that they 're actually able to resolve small detail in the context of clutter… The other way that they are better is actually being able to resolve different levels of grey”. Sure games have violence in them but honestly what doesn’t, films and TV are chock full of it, heck even Tom and Jerry promote violence and animal abuse plus there is a reason that those big shiny red “18” stickers are put on games so that it is clearly shown that children aren 't supposed to be given access to these specific types of game. As for the “waste of time” nothing is really a waste of time if you gain something from it such as
Stereotypes In the Media Stereotypes play an important role in today's society and particularly in propaganda. According to the Webster's Dictionary, stereotyping is defined as a fixed conventional notion or conception of an individual or group of people, held by a number of people. Stereotypes can be basic or complex generalizations which people apply to individuals or groups based on their appearance, behaviour and beliefs. Stereotypes are found everywhere in the world. Though our world seems to be improving in many ways, it seems almost impossible to liberate it from stereotypes.
The games help relieve built up anger, give kids a well-needed break from their everyday problems and struggles, and act as fun, engaging alternatives to harmful or potentially dangerous activities. Although some argue that the games encourage violence, the message they really send is about how important the concepts of teamwork, friendship, and strategy are. As long as the games are played safely, correctly, and for the right reasons, they are a healthy alternative for teenagers everywhere. Just think, don’t you want your child to be successful in life? Role games could be an important stepping stone on their journey to
Video games can give players experience and knowledge, but they can also, at the same time, drain energy from a player by taking away vital sleep the night before a game . Video games can be a great source of basic athletic skills, improving hand eye coordination and visual search skills. Young athletes, who have been playing and practicing with sports video games have a greater understanding than older sports stars did when they first began playing a sport, but video games cannot create an athlete. Video games help athletes become better at their sport, but the video games cannot help a person become an athlete. "A better analogy for virtual training [sports video games] could be weight lifting: It’s an activity that won’t turn you into a professional athlete, but if you are one, it will make you better at your sport" (Suellentrop 20). Sports video games impact sports performance positively, but a balance must be found between video games and real life practicing, as video games can cause harm just as much as improvement for and athletes sports performance
There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). The 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of the 'Path of Video games can obviously be dangerous for our children, causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video games, there have been many studies to prove so.... ...
Video games have both good and effects, but bad effects were greater. Limiting the time of playing video games and choosing the right type are the solutions of the elimination of bad effects on children. Thus, moderation between playing video games and playing sports or doing extracellular activities will benefit the child. Another important point would be avoiding violent video games because they influence children’s behavior in an aggressive way.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
In the modern era, stereotypes seem to be the ways people justify and simplify the society. Actually, “[s]tereotypes are one way in which we ‘define’ the world in order to see it” (Heilbroner 373). People often prejudge people or objects with grouping them into the categories or styles they know, and then treat the types with their experiences or just follow what other people usually do, without truly understand what and why. Thus, all that caused miscommunication, argument or losing opportunities to broaden the life experience. Stereotypes are usually formed based on an individual’s appearance, race, and gender that would put labels on people.
Gaming provides more advantages than it does disadvantages. Playing video games is good for you. There are many game genres out there in the world, you just have to choose the right ones to benefit you. For example, if you pick a strategy game, it would help you in critical thinking and benefit you by helping to make good decisions. A great strategy game called Starcraft was inspected in an experiment. It was found that Starcraft helped increased brain flexibility. Brain flexibility is the ability to switch between tasks and look at things from a different point of view. Higher brain flexibility allows you to comprehend multiple concepts at the same time. Brain flexibility allows you to switch between thoughts based on certain conditions and helps you adjust to your situation. For example if I were thinking about playing a video game and end up seeing the word “homework” I would instantly think about whether I have homework or not, and if I do, I would stop thinking about playing gam...
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
Video game have been claimed as addictive, a waste of time, and a distraction. While this does apply to some people, others have found the benefits to playing video games. These benefits include simulating working environments, helping people escape working environments, and giving great experiences. Although these benefits seems to be beneficial, it still stands that video games are a waste of time in which other things can be more productive.