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Akum Grewal
Mr. Richmond
ERWC, Period 2
May 7 2015
Entertainment as a Controller
As our society has progressed since the beginning of its creation, there have been many the developments of “artificial” and man-created aspects of society, such as money, taxes, and so forth, that have developed into either a benefit or hindrance to society. One such aspect that is beginning to be a hindrance to society is entertainment. Although there is portion of our modern society which will argue entertainment’s beneficial value, they will fail to see how it has become a force of control in our daily lives that has created a socially inept, stagnant, and dumbed down society.
As technology continues to grow, entertainment's power continues to do so too.
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It has created a society that is not only socially disconnected, but one which now relies on entertainment to escape the “real” problems. As people spend more time with entertainment than with more important aspects of life, their social skills with start to deteriorate until they struggle greatly with interaction with other people or even with reality( Impact Of Social Media). Losing the aspect of reality is the one that is the most horrifying. Through fantasy movies, the rise in video game technology and use, and more, entertainment has been influencing this and past generations on how people view the world around, creating distorted and immature perceptions of the world around them, without the people ever truly noticing. The distorted perceptions of life can include false happiness, beliefs, and hopes. So, when people start to experience the harsh realities of life, they tend to go back to entertainment to seek safety and comfort, which only furthers them from both the interaction of real people, and the facing of real emotions and problems( Impact of Social Media). This is how entertainment has become a control factor, in that it is causes society to want to escape reality, and 'fall' into a fantasyland. Once society had fallen into the comfort of entertainment and had elevated it to a necessity, it allowed entertainment to begin exerting its own ideas and views into the minds of human beings, and controlling how they observe reality.
That is why John, in Brave New World, states that his society cannot resist the temptations from entertainment, and that it will always fall within its grasp, no matter how hard society tries to push back( Brave New World). What Brave New World illustrates is that entertainment and society have developed to a point since the 20th century where it is ever-present and all-surrounding in the modern landscape, and its influence can be escaped from, being the ultimate form of control. There are people who will say entertainment has in fact created a creative, not a controlled society, whose views are subtly and subliminally being changed through entertainment. However, one only has to view the rise in school shooting, the disturbingly high levels of depression, and even the financial burden of keeping up with the new forms of entertainment since the early 90's to now, where we have seen the arrival in apples products, highly advanced video games and movies, microtechnolgy, and more( Advances in …show more content…
Technology). The rise in entertainment and its accessibility in the past 25 years has created a more closed off, “virtual living,” and stagnant society. The reason society becomes stagnant is that entertainment, through the seeking of its provided pleasure and escape by society, forces us to become cumbersome and lethargic( Tomorrow's World). This implies that as people become more indulged into entertainment, they seem to delay the roles they have to keep society running, or in the case of our modern youth, fail to even recognize their roles. Furthermore, society will not be able to advance more because those who can help are caught up in entertainment's power and financial lure, which means that even the creators of all the forms of entertainment are controlled by it since it controls us, creating a cycle where its creators create it for money, and we as a society continue to provide the money, seeking comfort, seeking another world, seeking an excuse to leave behind our own problems, even if only for the time being( Tomorrow's World). However, in the book, Brave New World, it states that entertainment does actually create social stability and does not stop society from advancing into the future(Brave New World). In the modern society, people would agree and go onto say that society can actually advance if it draws upon the ideas from entertainment, but those same people fail to realize how entertainment never truly lets us escape its control to ever allow us to draw anything off from it, and that’s supposing there is something useful for us to draw. For example, after FaceBook was created, many people began to become 'controlled' by the major source of entertainment(FaceBook Addiction). They checked it every day, everyday night, 24/7( FaceBook Addiction). Some even become overburdened and enthralled into FaceBook all day without doing anything else(FaceBook Addiction). But once after FaceBook, many other forms of entertainment rose, such as Twitter, Instagram, and Snapchat. These different sources of entertainment created the same problems: addiction, being controlled, and then becoming socially inept, so basically a new medium simply replaced the previous entertainment model( Huffington Post). In all, entertainment is one of the few ideas that developed over time, and that it has formed into a hindrance to society, creating a socially dead, unadvancing, and trapped society.
It is important to note that some levels of entertainment are not only healthy, but necessary to alleviate people’s fears and stresses, but just as with anything, moderation is key. It is the excess of entertainment and modern tendency to become focused only on entertainment, as exemplified by how our work week is aimed at reaching the “fun” we have provided ourselves on weekend, that leads entertainment to develop this binding control on what we desire, and what we give up. Overall, entertainment will only continue to be a growing and progressing staple of society, but if we fail to recognize its ability to influence how we think and act, we are only setting our society up a path of which not only is there no point of return, but also one where we all very well could become virtual living, socially dead, and trivial
individuals. Work Cited "Advances in TV Technology: HD Television Is Just the Beginning." SFGate. N.p., n.d. Web. 07 May 2015. "Facebook Addiction Statistics, Numbers, & Facts - TechAddiction." Facebook Addiction Statistics, Numbers, & Facts - TechAddiction. N.p., n.d. Web. 07 May 2015. "How the Media Mold the World." Tomorrow's World. N.p., 12 Sept. 2013. Web. 05 May 2015 Huxley, Aldous. Brave New World. New York: Harper & Bros., 1946. Print. "Negative Influences of Media on the Society." Influence Guide. N.p., n.d. Web. 06 May 2015. Postman, Neil. Amusing Ourselves to Death: Public Discourse in the Age of Show Business. New York: Viking, 1985. Print. "Social Media Addiction." Huffington Post. N.p., n.d. Web. 07 May 2015. "The Impact of Social Media on Children, Adolescents, and Families." The Impact of Social Media on Children, Adolescents, and Families. N.p., n.d. Web. 07 May 2015.
Brave New World – Individual Needs Brave New World Sometimes very advanced societies overlook the necessities of the individual. In the book Brave New World, Aldous Huxley creates two distinct societies: the Savages and the Fordians. The Fordians are technologically sophisticated, unlike the Savages. However, it is obvious that, overall, the Savages have more practical abilities, have more, complicated, ideals, and are much more advanced emotionally, which all help the individual to grow.
In the novel “ Brave New World” by Aldous Huxley takes place in the future of a dystopian society where a particular government will rise to power and strip everyone of their individuality and freedom. Huxley uses the literary techniques of symbolism, allusion, and irony to portray the disadvantages of individuals in a dystopian society. In this totalitarian government, the people of BNW are subjected to act a certain way and to not step out the boundary that are made by the controllers. The controllers of the brave new world use the drug “soma” as a weapon against citizens, soma reduces the idea of satisfaction and is used calm down urges. The latin word for soma is “sleep” and it distracts everyone from what really is going on in this society. The use of soma is to depict the disadvantages that the people of the brave new world face. Happiness is given at an early age by the use of soma, this drug is the answer to the unwanted pain felt by individuals in BNW. While many might argue that alcohol should never be the answer to anything, some people in society continue to consume it.
Aldous Huxley’s Brave New World illustrates a colorful, fantastic universe of sex and emotion, programming and fascism that has a powerful draw in a happy handicap. This reality pause button is called “Soma”. “Take a holiday from reality whenever you like, and come back without so much as a headache or a mythology.” ( Huxley 54 ).
The importance of consuming entertainment with value, and knowing the dangers of consuming entertainment without, is important in a society where passive entertainment is in such abundance. For, as today’s society moves forward, we must steer clear of Ray Bradbury’s dystopian future. Though it may be tempting to fill many of your hours with passive entertainment, you’ll it to be more rewarding to take up something of value, something that challenges you, something that makes you
One of the largest “booms” that this country has witnessed is in the area of the ultimate “entertainment” source, the television. The growth in popularity of the use of the television is harming Americans in every aspect of their lives,
As many people know modern television produces many good and bad consequences to the viewer. However, as a whole, the positive effects of TV clearly out weight the negative ones. In Barbara Ehrenreich’s passage, The Worst Years of Our Lives, she asserts that what’s being televised, immobilizes the viewer from actually doing the activities portrayed on TV. Yet, all the events on television have been imitated from what is going on in real life. Television is not something that drains a person from everyday activities, but something that encourages them to try new ones and escape the crazy, stressful moments of life. Not only is TV something that exemplifies new hobbies that can be taken on, but it is also a moment where a family can come together and laugh at all those funny moments in Full House and The Simpsons. Lastly, and possibly most importantly it informs people on what’s going on around
While there is a very sound argument regarding whether or not entertainment had the capacity to ruin society. One must consider that entertainment can be interpreted differently by each individual. Entertainment, in general, can be either beneficial or detrimental to society which varies on the use of all the outlets of entertainment. Although there are negatives that are created from entertainment there are positive factors which arise from music, video games, and television.
In 20th century America, there was a growing fear among the public that technological advancements would influence and disrupt societal norms that society had long lived with. As these concerns escalated over time, questions about individual autonomy and societal control became central themes in literature as many writers began to write novels in which they explored and predicted how these advancements might change and shape society’s future. Among these literary works is Aldous Huxley’s Brave New World. Published in 1932, the book portrays a dystopian world set in the future where society is controlled to maintain stability and conformity at all costs. The story revolves around characters like Bernard Marx, who feels like an outsider to this
Video games currently play a substantial role in our culture as more than half of all Americas play some type of video game. ( Green, Bavelier, 2 ) Although the advancement of video games has gotten a bad reputation, there are still multiple ways that they can be used as helpful. If the right actions are taken, many negative consequences can be avoided and there can be positive outcomes. There will always be a market for violent and sexual video games. (Kearney, Pivec, 500) The time we spend is up to us. Online multiplayer gaming has become a hobby of many Americans and the trend toward online gaming should continue.(Green, Bavelier, 28)
Can a utopian society ever exist? The answer to that question is a blunt no. Everyone’s different expectations create a world with many diversities. The society in Brave New World is considered dystopian because the people are living under the assumption that their world is perfect. They have a major drug addiction and uncontrolled sexual intercourse, plus a whole lot of other social issues. While our current society may not be perfect, it would be far better off than the society pictured in the novel. Therefore, the society in Brave New World is different from the current society in the United States of America.
Video games have come under fire recently. Many people claim the graphic violence and adult themes in the games have affected younger generations and caused many violent acts. Others claim that video games have contributed to obesity and a lack of communication skills. Both of these claims are most often an older generation's misunderstanding of today's youth and the overreaction of the media. Rarely does the mainstream media portray video games for what they really are, a new way for kids to interact and share meaningful experiences all without being in any danger. Video games have endless possibilities and should be thought of as tools to teach the youth rather than the cancer that ravages them. Although many people see video games as a problem, they are actually a positive force because they have infinite possibilities for good.
Imagine a new James Bond movie just hit theaters, and everybody will rush down to the local movie theater to see it. The movie exhibits an overabundance of action-packed scenes that could stimulate anyone’s senses. However, what good does this film contribute to society? Nothing; it displays the life of an undercover CIA agent who kicks butt for a living, a theme many cannot compare to. James Bond, and many other movies, do not give back to society in a positive aspect, and it is no just limited to movies-T.V. shows, music, plays, and books all count as forms of entertainment that have the capacity to ruin society. This is relevant because we all mindlessly watch, read, and listen to these forms of media without processing how they affect us as a society, and as a result, we find ourselves subliminally wanting to partake in the messages we receive via the media. Opposing viewpoints may state that entertainment does not have the potential to ruin society, and they might blame the people themselves for corruption and disunity in our contemporary culture. However, entertainment, in all its forms, has the ability to obliterate society because it displays unrealistic lifestyles, influences younger audiences to engage in risky activities, and makes its viewers unintelligent.
I agree that entertainment has the capacity to ruin society. Entertainment is everywhere, and there are millions of people around the world every day who are influenced by entertainment. There are commercials and shows on TV, lots of music, radio commercials, comedians and actors, and video games, as well as many more forms of entertainment that reach millions of people daily. Wherever you look, there are bound to be people immersed in some form on entertainment, whether that be games on their cell phone, radio, or music. Since we are so reliant on entertainment to distract and captivate us, it is a reasonable statement to say that entertainment could run, and possibly ruin, society. There are multiple reasons for this to happen, such as having
I should receive a passing grade in this class because I can write now. Not just an exaggeration, but after another semester of English I finally feel confident that can write. Three of the reasons behind my confidence is I learned, I experienced and best of all I repeated. These three values helped prepare me for what is in store in English 1302 and here is why.
Playing video games is perceived as associate degree exciting side of the media landscape and has toughened lots of growth in recent years. There has been an increase within the range of kids WHO use video games in several components of the planet, notably within the us (Hagan,et al. 2002). Among youngsters within the us, taking part in hours for video games have increased from four hours each week within the 1980’s, to concerning thirteen hours per week in recent years. Video games have conjointly taken the eye of the general public, notably by the controversies concerning person shooter games (Anderson, Gentile & Buckley, 2007).