Abstract: It is puzzling why so few small businesses have attempted to make it in the Internet ‘gold’ rush. Apart from an unprecedented access to information, the Internet has also provided unprecedented economic opportunities that have accelerated the pace of business innovation. Business-to-business and business-to-consumer transactions can occur, without regard to geographical location, over the virtual business transaction table that the Internet affords. In 1998, the Internet economy alone generated an estimated $301 billion in revenue. In spite of such economic evidences, however, only 22% of the 24 million US small businesses that exist conduct business transactions online or take advantage of the economic opportunities of the Internet. A Merrill Lynch study states that to survive in the evolving economy, small businesses must attain market share online. The fact that small businesses are thus failing not only to take advantage of the economic opportunities, but also to negotiate their survival must stem deeper than the simple explanation of ignorance or a lack of appreciation of Internet opportunities that are easy to employ to explain this situation. This paper attempts to determine the major issues at play in determining who participates and who does not on the e-commerce/Internet play field. It also offers a few suggestions of how some of these issues may be resolved to even the unbalanced scales that now exists between small and large businesses participation in e-commerce.
E-commerce is simply the ability to conduct business and personal transactions over the Internet. One of the most popular forms of e-commerce is business-to-consumer transactions where a company or business sells its products and services to a consumer over the Internet. Some examples of this type of e-commerce are Amazon.com, Nobles.com and CDNow.com. Albeit the popularity of this kind of e-commerce, the majority of e-commerce transactions are of the business-to-business (B2B) kind where sales occur between businesses [1].
E-commerce has attracted many businesses because of its ability to make them more efficient. It eliminates the hassle of manually monitoring the requests and orders of customers over the telephone, thereby freeing employees to engage in other tasks. Through websites, a local or nationwide business operation has a potential global customer base that spans every country connected to the Internet. The Internet removes many of the geographical limitations that stymied businesses before, giving them the potential to act on a global scale.
In conclusion, Compare to other media, such as movie and novel, violent video game has more impact on people because of its involvement, realism, players’ motivation, and the desensitization effect it can cause to human’s mind. There are some arguments that violent video games can increase visuospatial ability and social, and can also be used in education, however, these advantages of video games cannot reduce the influence of violent video games.
California, just like the rest of the states of this country is unique. The large populated country known as California has history, an economy and other things that make California the special country that it is today.
Participation in sports has proven to increase self-discipline and self-esteem, and can teach athletes to learn from their mistakes and move on (Issitt). Athletes playing team sports also develop the ability to work well with others and use teamwork in their everyday lives. Teammates form relationships that are strengthened over a common passion and goal. These relationships can last long after high school is over (Chen). These social skills translate into better communication used with an athlete’s family, peers, and in the community. Likewise, “A 2006 study in Maryland found that student athletes are 15 percent more likely than non athletes to be involved in their communities and to take the time for civic engagements, including participating in voting and volunteer activities” (Issitt). The same study also concluded that athletes are far more likely to be comfortable with public speaking than non-athletes. This study provides concrete evidence that high school sports can help to gain mental and social skills that will be used later in life
Participating in a sport at an early age can be essential to the overall growth process during a child’s upbringing. Whether the participation is through some sort of organized league or just getting together amongst friends and playing, the lessons learned from this can help teach these kids and provide a positive message to them as they develop. There is a certain point, however, when organized sports can hinder progress, which is when adults get too involved and forget about the underlying reason to why they are helping. While adult involvement is necessary, adult involvement can sometimes send the wrong message to children when they try to make participation become more than just about fun and learning. According to Coakley (2009), “organized sports are worth the effort put forth by adults, as long as they do what is in the best interest of their children and put that thought ahead of their own agenda” (Coakley, p. 151). This is a valid argument because once adults put themselves in front of the children and their values, it needs to be re-evaluated as to why they first got involved in the beginning. Partaking in organized sport and activity from a young age can be beneficial to the overall development of children, as long as decisions actions are made in the best interest of the children and not stemming from ulterior motives of adults.
Sports are a popular pastime among all ages and types of people. People not only participate in them for fun, but also for money, physical fitness, rush of competition, and for many other personal reasons. Playing sports is especially common among young people in schools. Athletics are great and enjoyable for many reasons, but there can be a point where sports participation can go too far and become negative for children and adults. Sports specialization for young people is an increasing trend that results in sports having a negative impact on individuals and society.
Many people believe violence in video games result in violent outbreaks and unhealthy behavior in real world. Since the first Nineteen Eighties, violence in video games became a part of a political issue leading advocates to create theories that these styles of games are corrupting society. Studies have been created to seek out if there's a link between violent video games and violent behavior. Are these video games shaping today’s generation of youths to be violent? I believe that there's no correlation between violence in video games and violence in our society. I think this first of all, improves a large form of general skills, secondly, there are several alternative factors that contribute into creating society violent and finally, crime rates decrease because the quality of those forms of games increase.
The reality of divorce is people trying to get out of their marriage as soon as they say "I do", but most of time the couple do not realize that they are not happy because it is almost unconsciously. "During the past thirty years, however, the long-term trend making marriage less central to social and personal life reasserted itself"(Coontz 12). Marriage became more like an industry than a matrimony , and that makes the model family go in the opposite direction. The positive side is that marriage might be evolving due to unexpected feelings.
Nowadays, childhood is not the same that 30 years ago, entertainment and social activities on children were so do different than now. Video games have become a fundamental part of children’s lives, creating a new generation where video games is part of the culture and the video games that you used to play might help you to become the person that you are now. That is how we see it now, something that common that everyone have used at least once, something that we can say is number one topic on youth’s conversations. All these without mention the increment that video games have had in market; becoming a phenomenon that have stabilized sales records and catching the attention of big companies to invert on it. However, video games have aroused a number of doubts all around the world about if this factor can change or somehow influence on children’s behavior; considering that most of the popular games are violent
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
Many children that are actively involved in sports are looking to have fun and ensure a sense of belonging with peers. The youth of a community are able to gain new friendships in an exciting and pleasurable atmosphere, in the mean time improving skills and enjoying an active lifestyle. Children have the need to feel wanted and appreciated by others, whether it being a teammate, a coach, a friend, or family members. A positive atmosphere is needed for a child have a successful experience in a sport or activity. Without all these attributes a child may feel neglected and believe they have little or no value to a team. Over a course of time children drop out of an activity because there is no excitement left in the sport. This is because sports now focus on competition and winning rather than enjoyment of an activity. “[Throughout] childhood, boys overwhelmingly identify athletic ability as a determinant of social status among their peers, while girls tend to focus on appearance for peer acceptance.” (Adler, Kless, & Adler, 1992, p.170) The sport then becomes more stressful and uninteresting to youth members, as there is now pressure to be the best. Youth find it easier to give up on a sport rather than to try. The negativity that a sport projects can cause a child to no longer resume participating in other dynamic activities, children will feel unsuccessful and incompetent with all other activities. The majority of children and youth drop out of active sports and recreation because of a loss of fun, lack of success and/or excessive pressure from parents and coaches.
Linver, M. R., Roth, J. L., & Brooks-Gunn, J. (2009). Patterns of adolescents' participation in organized activities: Are sports best when combined with other activities? Developmental Psychology, 45(2), 354-367. doi:http://dx.doi.org/10.1037/a0014133
Some students have played violent video games to have fun with their friends or siblings while they are online and offline. Plus they play to try to release their stress, frustration, and pressure after having a hard time doing their homework or in class. Video game developers goal is to make fans happy when they are playing their games. Video games are meant to have feeling of adventure, enjoyment, and excitement. It is helping the player to play video games without harm. Video games also help players to...
What's e-business? It is the transformation of every business process through using the internet and associated technologies. In this transformation, each part of the business becomes a part of an intrinsic network, which enables employees, suppliers and customers of a given enterprise to conduct their tasks. People usually try to make a point in differing e-business from e-commence, but as I see, e-commerce is a part of the e-business category, and an important one.
When a child lacks the natural born talent of athleticism, they can be destroyed emotionally and physically. The 2005 Youth Sports Report Card rated parental behavior and involvement as “unacceptable and needing improvement”(Citizenship Through Sports Alliance,2005). Community sports have “lost their child-centered focus” and has become “too specialized and over interested in parents”(Citizenship Through Sports Alliance,2005). Failing parental expectations, the child will lose any enjoyment felt previously in participation. Their desire to play is diminished, confidence decreases and anxiety overwhelms their innocent minds. Something that was created to add enjoyment and positively influence their life becomes a nightmare that they are unable to cope with. They become humiliated due to inadequately fulfilling their peer 's expectations as well as their
Electronic Commerce as popularly as E-commerce has become a big deal in our growing economy due to the increase use of online systems. E-commerce now of the fastest growing business in the world. The technology has change the way of business. Business that have physical location have now made it an effort to focus their online business. It is the new sort of business platform where you can make use of different technologies like electronic data interchange or transfer document electronically. Online business is an effective of sales.