Simulations
"What I hear, I forget; what I see, I remember; what I do, I understand."
Confucius, 451 BC
General
As young children, we all learn by doing. Toddlers learn to walk on their own with their parents standing by as guides, providing a safe environment that makes it possible for the child to learn. When a child enters the "formal education" system, unfortunately this rich environment of learning by doing often disappears. The education system is still stuck in the industrial age with classrooms more often designed for teaching rather than for learning purposes.
To return to the learning by doing stage, enter simulations. A simulation is an instructional strategy that offers the opportunity to learn in a realistic environment and practice problem-solving skills without danger. Simulation is a teaching method solidly rooted in statistical evidence that learners retain more information by doing rather than by just reading or listening (Salopek,1998). The first simulation, simulating a battle between two nations, was developed more than 1500 years ago – the game of chess (May, 1997).
When most people think of a simulation, what they are really envisioning is a simulator – an inhabitable environment such as a flight simulator to train pilots. A simulation doesn’t have to be so complex. It can be a simple set of cards or a script such as Desert Survival Situation, a decision simulation. Generally in a simulation, a scenario is presented, the student is required to act, the student reacts, and the system changes in response to this action.
Simulations are thought to be effective because they are highly motivating. Such activities also encourage students to be persistent, creative, and to becom...
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The simulation game empower me with great marketing skills. Many things were learned during the simulation. The game allowed me to apply basic marketing concept in realistic environment.
In the late 1800s, the United States proposed an educational experiment that the government hoped would change the traditions and customs of Native Americans. Special schools were created all over the United States with the intention of "civilizing" Native youth. This paper will explore the history and conditions of Native American boarding schools and why they were ultimately unsuccessful.
Hooks, Gregory, and Chad Smith. “The Treadmill of Destruction: National Sacrifice Areas and Native Americans.” American Sociological Review 69.4 (2004): 558-575. EBSCO Host. Web. 01 December, 2009.
In the early 1830s, “nearly 125,000 Native Americans lived on millions of acres of land in Georgia, Tennessee, Alabama, North Carolina, and Florida” . These were areas of land that the American Indian people and their ancestors had occupied and cultivated for generations. However, to many White Americ...
Malozemoff, Andrew. Russian Far Eastern Policy 1881-1904. Berkley and Los Angeles: University of California Press, 1958.
With technology moving so quickly within the medical and nursing fields it is vital to embrace new and innovative ways to learn how to care for a patient. A nurse or nursing student is faced with the ever growing challenge of keeping up with new technologies. A fairly new way to gain education and build upon skills is with the use of simulated based learning. With the use a simulated nursing environment a student will be able to increase their level of understanding of new skills and technologies; this great resource has three major forms of real-life reproduction, can be used in many different areas of nursing, provides a means to evaluate a student’s understanding and demonstration of a skill, and eliminates the potential for harming a patient. With all education, the ultimate goal of mastering a specific trade or skill is the wanted end result. Simulated based education is a method that can be used within the field of nursing to accomplish this goal.
Smilkstein, Rita. We're Born to Learn: Using the Brain's Natural Learning Process to Create Today's Curriculum. Thousand Oaks, Cal. Corwin Press, 2003.
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A man by the name of William L. Schaaf had once said, "Probably no symbol in mathematics has evoked as much mystery, romanticism, misconception and human interest as the number pi" (Blatner, 1). We as humans will probably never know or understand who first discovered that the ratio between a circle 's circumference and diameter is constant, nor will we ever know who first tried to calculate this ratio. The people who initiated the hunt ...
Through Indian Eyes: The Untold Story of Native American Peoples. Pleasantville, NY: Reader's Digest Association, 1995. Print.
Connell, Richard Edward. The Most Dangerous Game. Mankato, MN: Creative Education, 1990. Web. 2 Feb. 2014.
It is important to understand the many different methods of educating gifted and talented students. Most people, whether as teachers, students, or parents, will at some point be faced with the many options of educating the gifted and talented. In the United States today, 3-5 percent of students are considered gifted. Defining whether or not a student is gifted can be quite difficult, but many would agree that gifted students “are able to learn material rapidly and understand concepts deeply” (Lynch, 1999). Within this paper I will discuss the process of identifying gifted and talented students and the different methods of educating them including tracking, grade advancement, and cooperative learning. Of these three methods I believe the most effective method used to teach gifted and talented students is tracking.
... go beyond the information given in order to generate ideas of his or her own.” (Smith, Cowie, Blades, p509) This can be utilized in earlier childhood in order to help the younger kids attain these skills and begin using them earlier on in the academic process.
"Interest In Gaming Grows With Focus On Competitiveness, Engagement And Critical Thinking. (Cover Story)." Electronic Education Report 14.12 (2007): 1-3.
How does a video game, an object designed to have fun, simulate a working environment? Video games are programs so that they give the player something to do. These things are limited to what the creators of the game programmed the game to do (Poole). For example, let’s say you’re playing a game about