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Effect of videogames on the economy
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Should playing video games be considered a sport? Many people think it should not since it requires little to no physical movement, this is usually the opinion of those who don’t play. I believe playing video games should be considered a sport as there are even professionals in the field. The world of e-sports is a very niche subject as allot of people don’t even know it exists. Many conventions are dedicated to it and there are even championships held in different parts of the world for certain games. To understand how much dedication and hard work it takes to be a good player really takes an open mind. Without it people are likely to shut it out completely as something simple, in fact many times video games are associated with child's …show more content…
This is true as really the only thing you need is a flexible wrist, a mouse and a keyboard. With just that list you could be the world champion in LOMA (lord management) and RTS (real time strategy) games such as the very popular League of Legends and Dota 2. Sports typically require a rather large amount of physical energy while gaming requires little of the body and more of the mind. Many still refuse to look at the fact that although games don’t require physical energy they do require mental energy, they choose to refute this by simply saying that use of the mind is not true “physycal” …show more content…
How about all the other things that come heavily into gaming and “real” sports, things such as: Strategy, focus, patience, teamwork, discipline, and even endurance in some respects. Endurance of the mind, to sit and focus on a monitor displaying bright colors and a hard to follow battle of wits, reflexes, and pixelated weapons that become all too real when one should suffer a loss. The mind is part of the body, it is physical, it is classified as an organ but in many respects behaves as a muscle, one that must be trained just as much as any other. Just as a football stars wake up and trains for their up and coming game, gamers all over the world come together and take up their own training, with the mouse they pick up their heavy steel sword and with their keyboard they train stellar reflexes to avoid fatal blows in battle. In an article written by Vlad Savov for The Verge it is said “The life of a pro gamer requires uncommon discipline and perseverance, because the obstacles to success are as numerous outside the game as they are fearsome inside it.” He looked into the lives of real pro gamers and still came to this conclusion. I agree with him, true gamers must have discipline to play, and perseverance to get back up when they lose. Discipline? Yes, of course gamers enjoy playing and love the thrill but it still takes discipline to practice. A highschool kid might
While video games can have a negative impact on those who use them what is often overlooked as Wright points out is their ability to help those who play them in ways that nothing else can. His comparisons and the way he relates video games to people will certainly make people reconsider their thoughts and feelings about video games. Wright wants his audience to consider the fact that video games are not completely bad and to not look down on those who play
What exactly determines whether or not an activity is a sport? The term sport is defined by The Free Dictionary as: A physical activity that is governed by a set of rules or customs and often engaged in competitively, an activity involving physical exertion and skill that is governed by a set of rules or customs and often undertaken competitively, or an active pastime; recreation.
I love when I score the game-winning shot in NBA 2K. I only did once in real life, but it was a scrimmage game with friends. Furthermore, it is fun coming back in a game and winning it, especially when I was the main reason we won the game. For me, epic wins give me a boost of confidence because I feel like I can do anything. It is easier to have epic wins in video games because we are not afraid of failing in a game like McGonigal said in chapter 12. I like how Extraordnaries can help a real nonprofit organization because most games we play only kill time, but their games can benefit someone else’s life. The idea of a video game in real life sounds amazing. I can accomplish goals and feel satisfied that I completed it, and I can help save lives at the same time. I agree that there is a lot of problems in our society and the world, and epic wins can help us take on these problems one step at a time because we can complete a goal and solve a problem. Also, I like how Extraordnaries can help raise awareness because these tasks they make is supposed to help someone and find a solution to a problem. I agree with McGonigal’s words that we have no intention to help a child across the world with a test unless there was someone or something that challenged us to do it. If someone challenges me
The first point that needs to be addressed is how video games are used for training purposes. Video games are used by the United States Army to train soldiers (Suellentrop). America’s Army helps the soldiers develop their fighting skills (Suellentrop). This video game also helps to teach soldiers how to learn to function as a team (Suellentrop). Along with the Army, video games train individuals how to respond in emergency situations (Issitt). Video games train people in many ways, even if it is unknown to many people how important they can be to society.
When you think of children playing video games you probably think of a child sitting in front of a TV or monitor for hours on end. This is not the case with a lot of games. Now while there may be a fair amount of children who do this there are a lot who know how to moderate their gaming and exercise. Some medical professionals have actually recommend patients to play video games as part of their treatment.
Some view video games as simply that, games nothing more nothing less. Highly respected game designer, famed director, and creator of the Metal Gear Solid series Hideo Kojima has been quoted as saying “ If 100 people walk by and a single person is captivated by whatever a piece radiates it is art, however videogames are not trying to capture one person. A videogame should make sure that all 100 people that play the game should enjoy the service provided by the game. It’s something of a service. It is not art however.” Art has been described as many things, the literal definition of it is “the expression or application of human creative skill or imagination”. A lot of people have put their souls into their work and have expressed their very lives into what they are presenting. However movies have been considered works of art and they have been used to make money and attract the masses. Earlier this year in March software developer Square-Enix held an art exhibit at Gallery Nucleus in Los Angeles, California. To answer the question of whether or not a video game can be considered art, you must look at videogames as a whole and decide for yourself what you consider
There is much persistent debate throughout culture these days concerning video games. Common questions asked are things like ?Where should the lines be drawn in terms of content? and What audience, if any, is this appropriate for? As lawyers fight, bizarre crimes are blamed on video games, constant studies take place, and technology continues to evolve, the video game world continues to thrive and be extremely profitable. While there is near-constant focus on the supposed ?negatives? of games like simulated killing, drug use, or sex, most people, especially those completely outside of gaming circles, fail to acknowledge that gaming of any kind can possibly have positive effects on players. While increased hand-eye coordination is a common benefit attributed to gaming, one particular study conducted revealed a mixed bag of possibly positive and negative effects.
Video games: develop mental activity: An annotated bibliography Bowen, Lisa. "Video Game Play May Provide Learning, Health, Social Benefits, Review Finds. apa.org/monitor/2014/02/video-game.aspx. February 2014, vol 45, no.2 Lisa Bowen is a phycologist and she published the article Video Game Play May Provide Learning, Health, Social Benefits.
Video games can give players experience and knowledge, but they can also, at the same time, drain energy from a player by taking away vital sleep the night before a game . Video games can be a great source of basic athletic skills, improving hand eye coordination and visual search skills. Young athletes, who have been playing and practicing with sports video games have a greater understanding than older sports stars did when they first began playing a sport, but video games cannot create an athlete. Video games help athletes become better at their sport, but the video games cannot help a person become an athlete. "A better analogy for virtual training [sports video games] could be weight lifting: It’s an activity that won’t turn you into a professional athlete, but if you are one, it will make you better at your sport" (Suellentrop 20). Sports video games impact sports performance positively, but a balance must be found between video games and real life practicing, as video games can cause harm just as much as improvement for and athletes sports performance
Whitford, Steve. "Gaming Is NOT a Sport." Do Gaming. N.p., 11 Jan. 2011. Web. 13 Dec. 2013
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Many people believe that Video-games are a sport, but the few oddballs are disagreeing. According to debate.org it’s 66% to 34%. That’s more than half the people. There is not enough people that disagree to stop video-gaming being a sport. For those that stick with
"There'll always be the argument that video games are meant to be played for fun. Believe me, some of it is a lot of fun. Video games are meant to be played from home, relaxing on a couch amongst friends. And they are, and that's fun. But competitive gaming, when you wanna attach your name to a world record, when you want your name written in history, you have to play the price."
Video games are used to improve physical health. Playing video games does not mean being inactive. New and improved video games involve and incorporate different types of movement in the actual game. Certain video games can reduce fat causing global weight loss (Recio 143). By turning game systems into exercise, new generation games draw people into activities and get heart rates pumping. Schools have incorporated video games into part of their physical education program. Children’s waists lines have gone down by inches due to playing video games in gym class. In gym, the machines teach things like balance, timing, and coordina...
Throughout the course of history, individuals have enjoyed playing sports. Whether it would be throwing a football, sprinting around the track, or kicking a soccer ball; sports have been a popular activity worldwide. The determination and expertise needed to play sports at the highest level has made it a challenging yet enjoyable activity. However in the recent years, sports have slowly drifted off from it’s traditional roots of physical prowess and into competitions of mental proficiencies. With the exponential growth of technology worldwide, it is not uncommon for the average household to have a computer, PS4, Xbox One, or even a Nintendo 3DS. In fact, the introduction of new technological entertainment has served as a gateway for the new generation of athlete culture; video games. As a result of the growth of video games, Esports (short for ‘Electronic Sports’) is slowly being integrated into athlete culture worldwide through its spectacular foundations, overwhelming popularity, vast prize pools, and recognition by official authorities.