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William Shakespeare's influence on today
The life and works of William Shakespeare
William Shakespeare's influence on today
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In all of literature, William Shakespeare has been made one of the most recognized and beloved writers of all time. With over 38 famous works under his name, Shakespeare has maintained both legitimacy and relevance to this day. Part of the reason Shakespeare has maintained his fame and influence is the multitude of adaptations many have made from his works. Whether it is a play with a modern interpretation of Romeo and Juliet or an animated rendition of Hamlet where the characters are placed in futuristic robotic mech suits; the messages and themes written by the bard have transcended both the eras they were written in and the mediums the works are presented in. As new mediums of entertainment come to fruition, it is inevitable to see someone adapt Shakespeare into that medium. One of the mediums of entertainment to gain considerably recognition in recent history is video games (or interactive storytelling). Interactive Storytelling in recent years has been more and more regarded as a new art form, bringing out a new sense of immersion which hadn’t been seen in any other medium before it. What was previously seen as a medium only made to entertain children and inspire massacres; has now emerged being recognized as a new medium which encourages character development and storytelling utilizing choice within the games. With new measure in videogames which focus more on artistic value rather brainless entertainment, there are some games which take influence from Shakespeare’s works. However, because of the young age within the medium, there are few adaptations of Shakespeare’s works seen in games. Partly because is often seen by game audiences as something outside of their circles, and rarely collects any interest. However, as the med...
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...Keegan, Tom. "Killzone: Shadow Fall, Making Of Story Interviews." Interview. Youtube. Sony Computer Entertainment, 7 Dec. 2013. Web. 20 Apr. 2014. .
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World War Z was written as a collection of stories from all around the world about the war against zombies. These stories cover the events that happened before and after the war. I really appreciate how Brooks took the initiative to describe the initial stages of the infestation all the wa...
Johnson, Peter. "Like the Sniper, Story Seems Unstoppable." USATODAY.com. N.p., 23 Oct. 2002. Web. 29 May 2013. .
The works of William Shakespeare have been one of the diligent hotspots for adaptation and appropriation. We see dramatic adaptation of Shakespearean playtexts began as early as Restoration period. Different fields like poetry, novels, advertisements, and movies have connected themselves with Shakespeare as well. The adaptation of Shakespeare makes him fit for new social settings and distinctive political philosophies.
... middle of paper ... ... Works Cited Bateman, Daniel. A. “Dead Easy to Fight Zombies.” Townsville Bulletin 29 Mar. 2008: 441.
Adaptation is the process or state of changing to fit new circumstances or conditions, or the resulting change (Encarta® World English Dictionary © 1999 Microsoft Corporation. All rights reserved. Developed for Microsoft by Bloomsbury Publishing Plc.). When something adapts, or is adapted, it retains the basic content of its former self while taking on new qualities. When a story is adapted, either to a different medium than the one originally used or to a different time or place, the adaptation shows a new interpretation of the story and gives insights into the mindset of the individual that adapted it and the society that created that mind.
“We are under attack!” Jimmy, our patrol man, yells leaping for the trench. A bullet pierces his skull before hits the ground leaving his body lifeless and bloody at my feet.
In conclusion, I have demonstrated how Coppola exploits a wide array of sound and editing to create suspense, intensity, and anxiety in the sequence to affect the audience’s emotions, using diegetic ambient sound effects, non-diegetic music, voice over and four editing types. With this sequence, Coppola has shown the savagery of war and our complicity in this violence as an audience.
The genre of a film is very important as it draws the viewers into worlds different from the life they experience on a daily basis. In this paper I will be discussing several scenes in a movie (World War Z) that includes both thriller and sci-fi genre, and the stylistic elements used in this film. Thriller is one of the major film genres, it includes suspense with continuous movements and physical actions such as fights and battles. While sci-fi is mostly related to the science based and relates with the imaginative aspects such as aliens, zombies, advanced technology and several things that we are not used to seeing or hearing about on a daily basis.
In the video game Enter the Matrix, released in 2003, the players take on the role of supporting characters in the film sequel Matrix Reloaded. They play the side stories; those that not appear on screen in the film. The game is inspired by the world that is depicted in the film. Enter the Matrix displays distinct visual parallel between the film and the video game. The overlook of the film and video game is similar and distinguishable because the video game mimics the visual style of the film. It gets players satisfied with their purchase of the game. Playing the game is a different experience for the players because it connects them with the source material. It allows them to be part of the story and to feel to be the character of their franchise. Players are considered spectators too because there are some cinematic cut scenes that are shown in the game which makes them observe and do n...
However, varying core aspects of video games have ignited the prevailing collective interests, including the intent of lawmakers. Conversely, the core purposes of video games is perceived to instigate differing implications ranging from; formulating competent scholarly video plays to act as tutoring, as well as inspiring models in intellectual environs. As noted by Ferguson & Rueda (2010), this might also make aggressive gaming progressively more insecure when contrasted to the scary television scenes. Alternatively, the invention of modern ultraviolent film games over the 1990s, as well...
Across the Universe of Time: Shakespeare’s influence on 21st century society. It is harder to imagine a more universal writer than William Shakespeare. Rarely, if ever, is one of his many plays not being performed anywhere in the world and similarly rare is the tertiary English student who has not examined his work at length. His plays, sonnets and poems are common fodder for high school English departments across the globe.
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Literature is an art form, it is entertainment, history, and a medium of self-expression. There is something magical about the creative power that is within literature. With words alone, literature illustrates the rise of nations, the fall of tyranny, the power of true love, and the tragedy of unescapable fate. When discussing timeless literature, it is almost impossible to not bring up the works of William Shakespeare. However, while some are enthusiastic about discussing Shakespeare, many can’t help but sigh. Some find his work outdated, his language cumbersome, and question: for what purpose is society so fixated on his work? Despite complaints from a few contemporary readers, Shakespeare’s work exhibits quality and thoughtfulness that is
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.
The experience of game play can be described as an activity in which the player is virtually embodied in the game world. Anyone who has experienced the world of gaming knows how the engaging experience can manifest itself with “sweaty palms and chills down the spine” (http://www.eludamos.org/index.php/eludamos/article/viewArticle/80/147) when coming face-to-face with alien creatures; or with the adrenaline rush we get when racing a high speed automobile head-to-head with a friend. Gaming is an excellent source of entertainment. It provides an opportunity for social growth, provides a meaningful form of exploring expression, and provides heightened sensitivity.