Saulot, A Vampire and Classification of True Daeva

819 Words2 Pages

Clan: True Daeva
Progenitor: Troile
House: Tirinavich

There is little consistency in the knowledge about the Daeva progenitor because the stories may confuse three individuals: the Troile (triplets). One was a creature of fierce unpredictability responsive to her passions and desires like a leaf to the wind. Another was a cold, humourless, and ruthless pragmatist who was constantly calculating machinations of future events. The final one, a prophetess torn in between her siblings trying to please both yet find compromise and lead them and their childer. What events caused the betrayal of Troile is unknown, but clan history surmises that Troile diablerised the others and claimed the clan as her own. A small number of scholars found a way to connect to the pragmatist within the blood, calling themselves the True Daeva, and hold grievance against others that call themselves Daeva.

Nicknames: Gnomons, Sages, Carpet Baggers
Appearance: Selected are only the most precocious, most valiant, and most creative minds. They often default to those with both education and experience but sometimes embrace those who are young and wise beyond their years. True Daeva come from all lifestyles, but most come from cultured southern European backgrounds.
Background: Following the diablerie in unrecorded history, the True Daeva hid amongst their cousins who indulged in the pleasures that still left them hollow inside. Soon, because dispassionate nature, they went hunted down by the succubi and rooted out. The first attempt took place was Greece, specifically Athens. Learning from and discussing their ideals with the Athenian orators and philosophers, the True Daeva found countless impetus to improve society. The True Daeva were willing ...

... middle of paper ...

... own efforts against them and debate other topics. This is to ensure that they remain sharp so that can stay ahead of the betrayers.
Disciplines: Majesty, Temporis, Vigor
Weakness: Drawn to causality and outcome the Sages only can experience joy through their uncontrollable urge to manipulate and exploit, people, places, and situations. At any point if the Sage takes an action that does not serve as a benefit (personal or otherwise) they risk losing a Willpower point. Secondly, if the Sage spends Willpower to enhance a dice pool and fails to gain at least one success then they cannot use Willpower for the remainder of the scene. Lastly, any Path of Enlightenment purchases cost twice the amount of experience. This curse does work in the Sage’s benefit since it does grant them an additional dice in resisting frenzy or any attempt to manipulate their emotions.

Open Document