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Effects of social media on young people
Violence in the media
Effects of social media on young people
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Social Media and Video Games:
They’re Not Good for Us
Social media and video games are common things that are commonly known in a lot of people’s life. There is overwhelming evidence that the media affects viewers by encouraging violent behavior through desensitization, cultivating fearful and pessimistic attitudes, and diminishes their creative capacity. Video games had a major effect on our society and makes it a violet world. Violence is something that has become more a part of our everyday lives. A person can 't turn on the news without hearing about shooting, robbing and violent kidnapping.
We entertain ourselves with pictures of people getting their heads sliced off, or people getting shot in the face point blank. Some adults see social media as a way to “toughen up” their child for rigors of adult competition. Viewers are fooled into living mentally and emotionally in a world with no limits of any sort. The origins are observed & hidden; a world in which long disappointed when the reality they see does not correspond to the fiction they see on the screen.
We entertain ourselves with television. Depicting bullets slicing through brains in slow motion. We divert ourselves from the boredom of daily life by killing as many enemies as we can before they corner us or before the time runs out on the clock. Playing a video game for an
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Many teens feel a need to stay on social media 24/7 (Al-Khatib,1). Seventy-one percent of teens have more than one social media account (Al-Khatib,1). Twenty-one percent of teenagers are online almost constantly, according to a survey released in April by the Pew Research Center’s Internet & American Life Project. Ninety-two percent are online daily (Al-Khatib,1). We all know that social media is not going anywhere, it’s a big part of how teenagers communicate, but if no one teaches teens to moderate their time on social media, then everyone will suffer in the long
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
People have to suffer many difference social pressures so they need a way to relax the pressures. Watching violent films, images and playing violent games is a quick and easy way to relax their pressures; for this reason, there are more and more people like to see violent things from media, and as long as there is a demand for this violent information, the financial incentive for media companies will be there. In general, media violence can affects people in three different ways. The first one is leading people to solve their problem through violent means. People always can see many incidents of violence happening in media, and media always embellish the violent means to be a cool way to solve a problem. As time gone on, when they are put in bind in their social life, they will do the violence way to solve their problem. The second effect is imitation. Sometime people will copy the plots of what they like in media to make it happen. The third effect cause people having wrong perception of the world. Overmuch, media violence cause people believe violence is everywhere and lead them to do violent behaviors. Now, media is needful for people’s society; however, media is full of violence, many empirical studies have demonstrated that media violence indirectly instigates violent and aggressive behavior and aggressive thoughts. Media violence affects negative, and it cause many severe problem to people’s society.
According to Henry Jenkins, an American Media Scholar and professor at MIT, “young people in general are more likely to be gamers —90 percent of boys and 40 percent of girls play.” That is an overwhelming amount of young people. In recent years, there have been incidents such as the Columbine school shooting which have shown young people committing terrible acts of violence. In the case of the Columbine shooting, the teenagers who committed the shooting were both found to be avid players of a violent computer video game known as Doom (Ferguson, 26). This has raised lawmakers and concerned parents to begin opposing violence in video games. These people believe that video games (and violent video games in particular) can cause young people to become extremely desensitized to violence, and in turn cause them to commit acts of violence that they would not have committed otherwise. However, these people fail to realize that our youths have been exposed to violence far longer than modern media has been around. For example, Wired.com writer Michael Venables points out that many of our classic fairy tales deal with violent conditions. He reminds people that “Cinderella’s evil stepsisters have their eyes pecked out by doves.” and “Hansel and Gretel kill their captor by baking her in an oven.” People who oppose video games pose a major threat to the development of youth in our modern society, because video games can have many positive effects on young people.
The use of social networking sites is rising at great rates. According to a report conducted by the Pew Internet & American Life Project in 2012, ninety-five percent of individuals aged 12-17 use the internet; and eighty-one percent of those use social network sites (Pew Interest). Although it is known that social media can have a useful impact on lives, often times people forget that with a positive comes a negative. The continual use of social network sites will impact teen lives more negatively than positively because they can cause huge distractions from valuable and critical pursuits like education; they can also cause mental health issues and a reduction in communication skills.
There are numerous studies on the impact of advancing technology on adolescents, usually leading to the conclusion that social media networks often take part in creating the teen to isolate themselves from anything other than the internet. Social media however, does allow anyone to connect to the people living on the other side of the world. It is a way to keep in touch with old friends, and meet new people no matter where they live. Social media is often used to keep up with the latest news and often informs users of what is going on before the news channels catch it. It is obvious that social media has various positive uses. While these points are important, the fact that the younger generation spends most of their time with their heads down looking at a screen rather than engaged in conversation takes precedence. An article by Morgan Hampton states that,“children and teens spend 75% of their waking lives with their eyes fixed on a screen.” Social media connects people through a screen, but cannot excuse the fact that people are being disconnected from what is right in front of
There is no doubt that the media can spin a story into a shocking and scary account produced solely with the intent to sell. This information, force-fed to the public, can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media-based mediums and have become increasingly popular since the 1980’s.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
America has many issues, one of them is the issue of social media taking over our world. People of today could not go a day without social media; it runs their lives. Though social media makes our lives easier, by allowing us to stay connected, it is threatening the sanity and psychological health of people. Many people over use social media they post every move of their day and get addicted to informing people what they are doing. Teens are the most highly affected people in America due to the fact that they use social media the most in everyday life; this makes them more vulnerable and capable of becoming addicted. People need to realize that technology is affecting the teens of America and making them psychologically ill.
With the advancement in technology in a short matter of time it has impacted the world in many ways such as how the world communicates and our life styles. One of the many revolutionary inventions or evolutions is called social networking sites (SNS). Social networking sites such as Facebook, Twitter, and many more, are where people gather in the internet, create a personalized profile about themselves, and interact with people around the world. With the lack of parental supervision between the ages of fourteen to seventeen, which makes one of largest demographics using social networking sites, these teens could be subjected to mature elements. Young teens between the ages of fourteen to seventeen should not be allowed to have a profile on social networking sites because they do not have the capability to make proper logical decisions.
There has been controversy as to whether parents should limit the use of social media by teenagers. Teenagers feel that there is no need to limit the use of their social media networking, but on the other hand, parents should feel the need to limit their use and also keep track of their teen’s social networking. Social media allows students to be connected with their peers, teens who post positive status are more likely to be involved in extracurricular activities, and for many teens putting up “selfies” is a self confidence boost; however, too much social media can affect students GPA in school, cyber bullying can affect social health. Social media networks can give out personal information. Social media sites such as Facebook are one of the most popular social media sites that has 700,000-750,000 members joining each day.
Violent video games are special games, which negatively influences to the attitude and behavior. These video games are popular between children and teenagers. Since 1980-s years violent games are in political discussion. Because when teenagers usually play violent video games, they are becoming aggressive and then they face with psychological problems. For this, some people claim that violent games are harmful for society and they affect to behavior and health.
In the twenty -first century, teenagers live in a life of social networking and life’s online. It’s hard to believe how much the world has changed over the decades, especially in technology. Technology helps people to contact relatives and friends from long distance more easily and conveniently. People can now talk to each other from everywhere in the world simply through chat and video calls. By time, internet connections have spread throughout households and social networking such as Facebook, Twitter, Snapchat, and Instagram has increased gradually. However, the internet and several modern technologies have wasted many times and has hurt the society. Social media plays such a big role in people’s lives that some people couldn’t even imagine
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...
We live in a world that has become addicted and dedicated toward social media and it is driving America’s youth into the ground. Teenagers and adults are so wrapped up in social media that is runs their lives every day. Constantly people are checking their phones for the latest on social networks. They have to see pictures, tweets, statuses, comments, likes, and the list goes on and on. Social media is becoming the focus point in the modern American society that it is beginning to control people’s social skills, communication skills, and their livelihood.
Twitter, Instagram, Tumblr, Pinterest. These are only a few of the websites that have become omnipresent in the typical teenager’s life. First launched in 2004, Facebook seemed like the perfect means to connect with old friends and take part in organizations. Eleven years later, the social media industry has snowballed from its original purpose of simply a network for interaction. Most likely launched by the incredible popularity of Facebook, other networks have popped up. According to The Huffington Post, 71% of teenagers engage in more multiple social media networks, 24% of these teenagers admit to checking social media almost constantly. Scrolling, posting, and liking are actions