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Video games cause violence research paper mla
Aggression to violent video games
The effects of violent video games
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Carl Becker “Ideal Democracy” says that people spent so much time trying to sway others to our own way of thinking that we fail to see that working together and compromising could yield much better results. For example “In a May 12, 2000, CNN interview on The World Today, Doug Lowenstein, president of the Inter- active Digital Software Association, said, “I think the issue has been vastly overblown and overstated, often by politicians and others who don’t fully understand, frankly, this industry. There is absolutely no evidence, none, that playing a violent video game leads to aggressive behavior.” (Anderson 353). This means that people just talk without having background information of what is going on and not automatically blaming it on violent video …show more content…
Studies that do demonstrate that computer games cause some behavioral issues in kids, don 't give any outcomes that those demonstrations of animosity would be extreme to the point that they would lash out in this present reality. That enough decides out that battle ready computer games as one of the fundamental elements for kids who do school shootings or are physically fierce. Two of the variables that we do find in kids that carry on roughly, are the individuals who are presented to genuine roughness and those with prior mental issues. Youngsters and youths that are continually presented to some genuine viciousness, either at home or outside are more powerless to wind up fierce. Regardless of how practical computer games have turned out to be, nothing is more genuine than the real demonstration of brutality in this present reality. Computer games are just ready to catch some sensible viewpoints, however they are done in an overstating way that nobody with a solid personality would
The average person who plays video games regularly is thirty-three years old (Issitt). This topic is important because video games have been given an unfair stereotype. Video games have the stereotype of taking over the lives of teenagers and making them violent. However, the benefits of video games outweigh the negatives.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Children playing such harsh games forty minutes a day will result their mind to alter. “A dose of violent gaming makes people act more rudely than they would otherwise” (These games have a huge result on the user’s brain. “Violent games activate their anger center while dampening the brain’s conscience causing them to become more violent” (“Children and Violent Video Games” 1). Teenage brains are in the middle of growing, so it is very penetrable for video games to have a major impact on the child’s mind. “Playing violent games correlates to children being less caring and helpful toward their peers” (“Children and Violent Video Games” 1). After these games get into the players mind, they began to plot disasters: shootings, bombings, and theft.
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since the Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for such, poorly done studies where they confirm that kids are more aggressive through how much hot sauce they put on someone’s fries.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Many kids get angry at these games when they lose and can take it out on others. These games are promoting these kids to have more violent urges. Jill Adams, the author of “Effects of Violent Video Games”, states:
An article on Procon.org says, “A peer-reviewed study published in the Journal of Adolescent Health found that children, especially boys, play video games as a means of managing their emotions: "61.9% of boys played to 'help me relax,' 47.8% because 'it helps me forget my problems,' and 45.4% because 'it helps me get my anger out.". If anything, shooting games help people more than hurt people because they get to release their anger and problems on Fictional characters. PIxels on a screen instead of real people. Isn’t that better? Some might say that casual players that aren’t angry could become mad from the game either by hackers, “campers” or the difficulty. However, there are no studies from reliable sources that say those reasons have caused actual violence. There have been many fake or unreliable articles about this. Wouldn’t parents encourage their kids to play a shooter game if they got angry? According to them they shouldn't because they are violent, causing this anger that people have to be used on someone else.
This research has not shown the long-term effects on children behaviour and has been not looking at violent games’ effects in isolation from the life problems that might have affected the study. Hence, it would be wise for the further research to find similar in terms of the life situation young people and explore how different computer games (e.g. violent games with a positive or negative goal, teaching applications, time wasters and so on) will affect their behaviour and moral conditions.
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
The concerns of parents are that theses types of games are going to change their child’s life in a bad way. These ideas are true through tedious experiments that prove that violent games produce violent children. The games that cause the most fear are ones that give the players the opportunity to select their own weapon and decide what violent adventures they long to experience. A well known fact is that repetition increases the learning process. For example, when students are studying for a test they will incorporate the use of flashcards. Using the flashcards exposes the child to the information repeatedly until it is memorized. While playing these games, the player learns the patterns of games through repetition. By doing this they are unconsciously learning to act in the same way as the game. In March of 2014, the Center for Study of Violence at Iowa State participated in a study where they followed over 3,000 children over a three year period who played video games. Since the experiment was carried out over a long period of time, it was easy to spot out the effect of the games on the test subjects. The report discovered that the boys who played the hostile games had an increased amount of recorded aggressive behaviors, and although the girls in the experiment played less violent games than the boys, they still displayed violent behaviors (Gentile, 2014). The
Vastag, Brian. “Does Video Game Violence Sow Aggression? Studies Probe Effects of Virtual Violence on Children”, JAMA, Chicago: April 2201. Vol. 291, Iss. 15; pg. 1822. Retrieved: 16 August 2004
The idea of an ideal democracy is not a particularly obtainable idea, considering the different in culture and history of countries this could be a dramatic change to previous authoritarian regimes. Although we can work towards this idea of an ideal democracy reaching this goal will be a much harder task. The attributes that contribute to having an ideal democracy are free and fair elections, their capability to implement policies, political participation of the masses and universal adult suffrage, and a multiple party political system.
The focus of this debate is whether gaming on hand held devices are beneficial to young children. Watching TV and playing games on a computer or hand-held devices comes under the category of technology and digital media. In the twenty-first century technology has interwoven itself into the structure of developed societies and are now seen as a basic necessity in the negotiating life. According to Gunter and McAleer (1997) technology such as television has integrated itself on to the domestic scenes and is now seen as a piece of furniture practically every house hold owns one. It today’s society It is common place for various forms of technology to be used in daily life even by children.
Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by TV for experts in developmental psychology and John Murray of Kansas State University, United States, it is difficult to conclude otherwise than that violence on television has increased levels of violence and aggression in the society, and that video games have an effect even more powerful. Violent video games are more distress, than the films of the same sign and that the images of violence shown on television because they are interactive, because they use a technology environment that allows the user total immersion in the situation, while producing new objects cultural. The reason is that video games are not limited to violence to show a passive spectator, but require the person to connect with the character and act for him, while violence in film and television images whose exposure is limited only to visual perception. The video game violence has long-term real effects. Children exposed to high levels of violent entertainment can become more aggressive and develop a tremendous face the suffering of others, also increases the likelihood they interact and respond to violence in their social environment. In violent video games as success is clearly defined as killing or take, and failure as die or loses the good and evil as the wicked: they, different from us, it is just revenged, I mate,...