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Essays on the affects of video games on the brain
Video game addiction introduction
The benefits of video games on the brain essay
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Video games like other media such as rock and music have been the subject of controversies and censorship throughout the years. For instance the depictions of violence, criminal activities, sexual themes, alcohol, tobacco and other drugs associated with some video games having created objections. Critics of video games include parents' groups, some scientists and other advocacy groups. These groups claim that some video games cause addiction or violent behavior. However one can find research to support the positive effects of video games on the development on the brain. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine strengthen neural circuits that can …show more content…
In comparison to a control group, the video gaming group showed increases of gray matter, which houses the cell bodies of nerve cells in the brain. The researchers predict that the benefits of video gaming could be helpful in therapeutic interventions targeting psychiatric disorders. “Study leader, Simone Kühn and her colleagues believe that video games could be a useful tool for treating patients with mental health problems in which brain regions are altered or reduced in size, such as: schizophrenia, post-traumatic stress disorder (PTSD) or neurodegenerative diseases such as Alzheimer's dementia”(Christopher Bergland). There is much interest in understanding the factors that promote learning and brain plasticity. This specificity is best illustrated in the field of …show more content…
Many studies have focused on cognitive differences of video game players, as a group, in comparison to non-gamers. Although observational studies are essential for studying, it is also important to examine video game training itself, and the potential causal influences of video gaming on novice players' cognition. Prior experimental investigation of the cognitive consequences of video gaming provides evidence that cognitive and perceptual changes occur in those who transition from non-gamers to gamers. Playing action game has been linked to enhanced core perceptual processing. Action video game novices assigned to action video game training experience a number of benefits, including higher contrast sensitivity, faster visual information processing , expanded useful field of view , and logical comprehension. This array of studies is a promising indication that video game training can lead to improvements in cognitive test performance. On the other hand another video game training study carried out on younger adults with little gaming experience did not find improved performance on cognitive testing after video game training on either a real-time strategy game, an action video game, or a puzzle game. Overall, previous work indicates video game play can lead to improvements in both perceptual and cognitive performance. The majority
Video games do not make us more intelligent. They may however, make us more prone to violence and sex. Video games are preventing us from screening out distractions and making thinking deeply a difficult task. Our brains become overwhelmed when multitasking. Moreover, Johnson states “... a modern video game can take forty hours to complete”. Forty hours keep kids from homework and as Rachael Rettner states in livescience, “The results show that boys given a PlayStation II are slower to progress in their reading and writing skills and have more learning problems reported by their teachers than those not given a system”. The sole reason studies come back positive for video games being productive is due to the fact that they test a regular video gamer with a non-gamer. Regular video gamers will do better in the study because the more they play, the better they get. Not many realize the effect of these “fully realized imaginary worlds”, it is making it harder for people to differentiate their virtual life with their real
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Post-traumatic stress Annotated bibliography Cristina Botella, R. M. (2015). Virtual reality exposure-based therapy for the treatment of post-traumatic stress disorder: a review of its efficacy, the adequacy of the treatment protocol, and its acceptability. In this article, the author describes the post-traumatic disorder.
Multiple studies have gone to confirm that video games can help improve vision, coordination, awareness, and reaction skills. Rochester University ran an abundance of tests on this subject, and they all concluded that there were many more aspects improved than there were hampered. Rochester ran one test where 24 non-gamers were split into two groups. One of the groups of 12 played action games for 50 hours while the other 12 pl...
Over the past 30 years, playing video games has become one of the most popular hobbies worldwide. Not only has the video game industry become a multi-billion dollar industry, but it has attracted people from all age types. While video games today are played by both kids and adults, there are many issues being raised regarding the effects of video games. More particular, is the effect that violent video games may be having on children. Some critics argue that video games are direct indicators of child aggression while video game supporters argue that there is no direct link between child aggression and violent video games. While many people have their own personal stances, this issue is unique because it is unfolding everyday. Scientists and researchers all over the world are continuously doing research regarding the effects of video games on children. Even though this remains a field of uncertainty for researchers, parents should definitely be involved in being aware of what it is that they’re children are playing when they play video games.
Studies have shown that there is a wide variety of physical and behavioral effects that video games can have on their players.
Based on the information about Bryce Wayne’s background, I recommend the following treatment options for Post-Traumatic Stress Disorder. The first treatment option Exposure therapy which helps an individual safely face both situations and memories that they find frightening so that you can learn to cope with them effectively, this will assist Bryce is getting over his parent’s death and processing what happened last year. Exposure therapy can be particularly helpful for flashbacks and nightmares which Bryce has been having lately about the traumatic event. This approach uses virtual reality programs that allow you to re-enter the setting in which you experienced trauma. The second recommended treatment Cognitive therapy deals with therapy that
There have been several studies conducted on learning and serious games, for example, a recent study by the Office of Naval Research found that video game players performed ten to twenty percent better in perceptual and cognitive ability than non-game players, and that video games helped adults process information faster(Steinberg,2012). Another study by the Federation of American Scientists found that students re...
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
There are special characteristics of DID that make it unique compared to other trauma disorders like Post Traumatic Stress Disorder (PTSD). Repression of memories is similar in both DID and PTSD, but there is a difference between memory problems that are within personalities (Hunjens, Wessel, Hermans, & Minnen, 2014). Maisese (2016) gives insight on trauma and the link between trauma and DID. She says that children who experience psychological, physical, or sexual abuse from a caregiver that the child trusts, may attempt to psychologically escape the abuse by letter the inner selves deal with the traumatic events. Reed-Gavish (2012) brings a new perspective on what causes dissociative breaks in survivors of incest trauma and how that becomes
There are several negative stereotypes associated with video games and those who play them; some of these may often hold true. However, there are plenty of learning opportunities in video games. While the direct purpose of some games is to educate or train, other games that do not directly have this purpose can still become a learning experience for the player. As Ntiedo Etuk, president of the educational video game company Tabula Digital said, “The traditional view of video games has been that they are distractions from the task of learning” (Electronic Education Report 1). Video games are an effective tool for learning and retaining skills both inside and outside the classroom environment. The basic cycle of game play--the introduction to the game, game play, collaboration, improvement of these between each round, and evaluation at the end of the game (Klievink and Janssen 159)--are nearly parallel to the traditional classroom learning cycle of reading a textbook or listening to a lecture, taking a quiz, studying, focusing on items missed on the quiz, and taking a test or exam. Within this cycle, there are many opportunities to develop and perfect both educational, life, and occupational skills.
Most people think that video games are harmful and waste of time. As a result, the main question of the research is how video games can influence on children and many minor questions come to mind about video games: Do video games influence a child’s psychological development and make them more aggressive and violent? Do video games affect a child’s grades? What are the influences of video games on children? Many people don’t have much information about video games and how video games may effect on people’s behavior, health and mind.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions