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Key elements of video game physics
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Physics is one of the key elements of any computer game or animation. This is especially true, when it comes to 3D environments. Physics applies to every aspect of the real world, from how objects act on each other through obvious collisions down to the more in depth conservation of energies and momentums. These same concepts apply to Computer Generated Environments (CGE).
3D CGEs always require a few key laws to be followed in order for them to look at least somewhat realistic. Without at least implementing these simple physics concepts, the interaction of polygons will look unrealistic. Polygons can easily be treated as simple masses, and thus, applying physic law to them is simple.
One of the most important laws that must be followed is the Law of gravity. Without gravity, objects will either simply float about aimlessly. Making objects stick to the ground isn't a solution, or falling objects would hit the ground instantaneously, and it would look pretty terrible. The Laws of gravity must be followed.
Second, the three laws of Newton must be followed. They describe the way that forces act on objects. The 3 laws simplified are as follows:
1. Velocity remains constant unless a force acts on the object.
2. Sum of the forces equals the product of the mass and its acceleration.
3. For every action, there is an equal reaction, just opposite in direction.
Third, are the conservations. This includes Conservation of Momentum, Conservation of Energy, and Conservation of Torque. This page wont get into the latter, since it isn't really necessary for CGEs.
To get more information about any of these Physics concepts and laws and how they apply to 3D CGEs, use the menu to browse the rest of the site. Have Fun! Don't hurt yourself, and keep an eye out for an easter egg.
Gravity is one of those things that simply has to exist.
A CGE that lacks gravity will more than likely have some other form of keeping objects together and on a plane, such as simply making all the objects stick to the ground. This isn't the best way to go about doing this. Gravity would create a much more realistic emulation of reality.
Sure, objects simply tied to the ground can work, but if these objects were to fall, then the fall would have to be pre-rendered, or sequenced. A simple change in the height from which an object falls, and this wouldn't look realistic. The object would look as if fell too quickly, or the environment would be limited to set height increases.
The purpose of this project was to understand the forces, momentum, and energy a contraption would experience during an impact from a pendulum at 5, 10, 15, 20, and 25mph. The project was required to hold and protect 2 raw large Grade A eggs from each pendulum impact respectively.
Find two regular red bricks, or any color will do. Place them on the table side-by-side touching each other. Now push them together with a little bit of force and slide one past the other while applying the force. You will find that they do not slide past each other very easily while applying a force to push them together. As you manage to force the bricks past each other, you may notice by feeling and hearing a vibration and a jerking type of movement. You have simulated an earthquake . Now set a small toy , a rubber eraser, a coin or other item on each of the bricks and do the experiment again. You can see that the objects bounce, fall and move about as the bricks slide past each other. Taadaa! You have created an earthquake in the toy world! Now place one of the bricks one on top of the other. Put some toys on top of the upper brick and slide the top brick across the bottom brick. This is called a 'thrust' fault when one piece of crust slides over top of the other. This is much more like what happened during the Sylmar earthquake. Are the toys O.K.? Unfortunately, this is what happens in the real world too.
Different collisions took place throughout the process of the Rube Goldberg Machine. This included Elastic and Inelastic collisions. An example of an Elastic Collision in our Rube Goldberg Machine is when the car went down the track and collided with another car. Elastic collisions are defined as collisions with conservation or no loss of momentum. This is proven by the first car which transferred its momentum to the second car thus momentum was perfectly conserved. An Inelastic Collision is seen in our project ...
When the eggs are dropped into the water, the eggs will stay whole. If we were dropping from a higher distance they would break.
First law- Objects at rest will stay at rest and objects in motion will stay in motion in a straight line unless acted upon by an unbalanced force.
Conclusion: The objective of the lab was met, because for each trial the acceleration remained constant during each trial. There was no external force such as a vacuum used during this free fall to effect weight of the object nor was air resistance not considered in this free fall object. The gravitational acceleration equals the acceleration of the object. Regardless of the weight or size all objects free fall with the same acceleration until it hits the ground unless it is acted upon by another force. The values were compared to the theoretical values and the percent error of 2% shows the experiment was successful.
Creative engineers can take advantage of the ground effect and create craft called Ekranoplans. These were gigantic boat planes built by the Soviet Union during the Cold War to transport large amounts of material quickly. These planes could only fly in the ground effect (over water, ice, or flat ground) but were very efficient.
Newton's Laws can be found in the textbook, Physics for Scientists and Engineers by Serway.
Physics is everywhere. Consequently, physics is a part of sports and more specifically, hockey. As the scientific discoveries progressed with time, so did the advancements in the sport of hockey, reflecting on how important and influential science truly is. Physics takes part in the ice, the skates, the protective gear, the shots, goaltending, and all other aspects of ice hockey.
The average driver doesn’t think about what keeps their car moving or what keeps them on the road, but that’s because they don’t have to. The average driver doesn’t have to worry about having enough downforce to keep them on the road or if they will reach the adhesive limit of their car’s tires around a turn. These are the things are the car designers, professional drivers, racing pit crews, serious sports car owners, and physicist think about. Physics are an important part of every sports and racing car design. The stylish curves and ground effects on sports cars are usually there not just for form but function as well allowing you to go speeds over 140 mph in most serious sports cars and remain on the road and in reasonable control.
The idea is so simple, it seems absurd. A tether is extended from the surface of the earth, and using a
Chapter 14 obtain the principle of work and energy by combined the equation of motion in the tangential direction, ƩFt = mat with kinematics equation at ds = v dv. For application, the free body diagram of the particle should be drawn in order to identify the forces that do work. However, Chapter 18 use kinetic energy that the sum of both its rotational and translational kinetic energy and work done by all external forces and couple moments acting on the body as the body moves from its initial to its final position. For application of Chapter 18, a free-body diagram should be drawn in order to account for the work of all of the forces and couple moments that act on the body as it moves along the
The first law is, “every object in a state uniform motion tends to remain in that state of motion unless an external force is applied to it.” This means if an object at rest tends to stay at rest, then an object that is moving tends to stay moving. So when a force is applied to the rested object, it should start moving, if the force is great enough. This is commonly referred to the, “law of inertia.”
We don’t have to explain about how do the objects works because we know the purpose of the objects are designed like that. For example, we know the purpose of the hair dryer which it is use to blow dry our hair. Therefore you do not need any physics principle to explain to use it, in fact you just have to press the start button to use the hair dryer.
In this term paper, I will be relating projectile motion to personal experiences, movies, TV show, and Previous knowledge.