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The effects of technology on youth
The effects of technology on youth
Impact of technology on adolescents
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Parents Need to Get Kids to Exercise
“Only one in three children are physically active every day,” (“Physical Activity”). This quote shows how important physical activity is for every kid because the only thing most kids want to do is play video games and watch tv all day. They need to start doing stuff around the house and stop being lazy every day and be active. Parents should limit the amount of time that their children spend on technology devices to encourage physical activity and promote social interactions.
Few parents truly grasp the amount of time that is wasted by their children who are playing video games.
“Kids usually play video games alone, and too much time spent alone can foster social isolation,” (“Video Games”). This shows
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Basically they do more gaming than doing anything interesting activities that actually exercises them. The debate over the positives and negatives of video games rages on. While some argue that gaming after a long day at work or school is innocent fun, others believe video games hinder social interaction, academic and work performance, and the ability to integrate fully into real life. (“Game Over: Videogames Strain Relationships with Friends and Family”). The kids should do more fun activities with their friends and family so they can fun time with each other so that way they won’t fuss at you about getting out the house. The kids could lose their girlfriend to if they don’t ever spend time …show more content…
The kids don’t need to be stuck in the house every day of the week and weekend. The kids need to go out and have some with their friends and family or go play with their pets. Responsibility was therefore found to be a concept that could be related to children 's physical activity. It was suggested that these behaviors could be used as a starting point in understanding the relationship between responsibility and physical activity, and to assist with the development of measurement tools assessing the relationship between responsibility and levels of physical activity in the future. In turn, this may lead to the development of more targeted messages for large-scale physical activity campaigns. “(Responsibility for children 's physical activity: Parental, child, and teacher perspectives)”. The parents should take things away from the kids so they can go have fun with their friends outside because kids don’t know how important it is to exercise, it could hurt them whenever they become old, they could become fat and we are sure that the kids wouldn’t appreciate that. But honestly is better for them to be fit, then to be fat and
Researchers, however, have found that gaming may not be completely bad for adolescents. A recent study by Paul J.C. Adachi and Teena Willoughby points out that video gaming may satisfy the same criteria for positive youth development as traditional organized activities such as sports, music or clubs. In direct contrast to this analogy, they demonstrate that there may be significant social benefits of gaming, that adolescents are motivated to play video games and that this type of play requires concentration and mental effort (Adachi and
When you think of children playing video games you probably think of a child sitting in front of a TV or monitor for hours on end. This is not the case with a lot of games. Now while there may be a fair amount of children who do this there are a lot who know how to moderate their gaming and exercise. Some medical professionals have actually recommend patients to play video games as part of their treatment.
Topic: Supporting that violence in video games is does not cause violence in real life.
Videogames are amazing they promote creativity, team-work and social interaction. Video games actually work to increase how good your eyesight is. One study done by scientist’s Daphne Bavelier and her team found that playing five to fifteen hours of action games (e.g., Call of Duty) a week increased how good the participants vision was in two ways "The first way is that they 're actually able to resolve small detail in the context of clutter… The other way that they are better is actually being able to resolve different levels of grey”. Sure games have violence in them but honestly what doesn’t, films and TV are chock full of it, heck even Tom and Jerry promote violence and animal abuse plus there is a reason that those big shiny red “18” stickers are put on games so that it is clearly shown that children aren 't supposed to be given access to these specific types of game. As for the “waste of time” nothing is really a waste of time if you gain something from it such as
Many kids like Tommy, who spend most of their childhood and adolescences emerged in imaginary lands rather than dealing with the real world at hand, become socially anxious and have low self-esteem later in life. Instead of thriving with a career and family, they relapse back to the same virtual interaction they had as a child. They float through life barely able to support themselves or result to living with their parents. Adulthood seems to them a mere task they must complete in order to continue their gaming. Excessive videogame play for children and adolescents cause social anxiety, depression, and aggression because more time is spent alone engrossed in dynamic storylines and complex situations than outside building face-to-face relationships and other healthy social skills that better prepare them for their future.
The use of video games has become a norm for many people and families. They may be used to relax after a long day of work, or as a way for the family to all participate in something together. Many people view video games as just another form of entertainment, but could they actually be more?
The video games in question are not the hours-on-end kind of games, because too much of anything is bad; even with broccoli or water, an extreme amount of either of those can be toxic. It is believed that 91 percent of American households play video games. However, 83 percent of parents set a time limit on the games for their children. (Van Camp)
Video games have been proven to be cause problems with childrens’ brains. Gaming systems such as Play Stations, X Boxes, Game Cubes, and Nintendos are causing children to completely unravel what was once important to them; family time. In the documentary Digital Nation, a little Korean boy was one of the examples used. He was disturbingly addicted to his computer and video games. His mother admitted that he is progressively getting worse. He sits behind the controller of his animated worlds for many hours every day, only pausing to eat, and even then it’s only momentarily. He gets up long enough to sit at the dinner table and eat and then he gets right up and goes directly back to his secluded fantasy world. He does not even acknowledge that his mo...
American educational philosopher John Dewey once said, “ Education is not preparation for life; education is life itself.” Education is the foundation of a permanent lifestyle. Parents should desire for their children to have educational stability to build upon. Any concerned parent should want nothing but the best for their child as they are well aware of the new forms of child entertainment. Since the late 1970’s and early 1980’s, children in the United States have become subject to a new type of entertainment: video gaming (Nickson, 2010). Video games have become a big part of the average American household. Parents have begun to wonder how video games are affecting their children’s lifestyles.
Playing video games result in children becoming less social. Children with video game consoles and games would rather be playing the games, rather than interacting with their families or friends. These children get so involved in the aspects of playing the game that they do not want to interact with other people. Their focus is on the playing of the game, trying to reach that next level or trying to beat the game. Therefore, they isolate themselves in their rooms not interacting with others. Messerly, in the article, The Joystick Generation, states:
Parents what would you rather have your children doing? Would you want your children going out drinking and partying while being under age? Would you like your children hanging out with the wrong group of people and grasping themselves into trouble? No, you would answer to all the questions. I am not trying to show parents that you are lousy at your jobs; I just want parents to take a more positive approach in their children playing video games. Children are able come home to a safe environment and keep them from going out and seizing them in trouble by playing video games. I am not saying that your children need to always be home and playing video games but your children are less likely to be in the wrong places at the wrong times. Children need to be ordered to balance the time spent on video games and other activities during their daily lives and parents need to take a more positive look on their children spending their time in these fantasy
Parents believe they can control how much their kids will play the video games. The parents set rules, regulation on what type of games permitted in the house, and how often the kids can play the video game. The kids become clever, especially during the summer months when mom and dad are gone. The kids quickly turn on their Xbox, PlayStation, computer, or other handheld devices that include the PSP, Nintendo DS, and even smart phones to start on a day’s worth of addiction. The kids simply turn on the device and wait for the game to load. Once the game is loaded, the kids are hooked. The kids see only a game, and there is no harm done in just playing war games. Hours are lost where the kids could be with their brothers, sisters or their friends going out, doing something such as running around playing tag, or riding to the nearby park, or playing on the playground. They will play a game for countless hours, neglecting to do their chores, sometimes forgetting to have lunch, because they are so involved in receiving that high score. The kids will repeat this all throughout the summer months, never doing anything to help around the house.
A significant amount of a child's life is spent playing video games and sitting in front of the television. Health professionals have determined that a great number of children are influenced by gaming obsession, leading to a lack of physical activity. When children engage in video game...
Teens used technology consuming excessive amounts of exercise time throughout the day that caused the physical health problem of obesity. Teens were physically active throughout the day before technology was fully exposed to teens. According to the article, Obesity in Children and Technology, Cespedes (2013) stated “The U.S. Centers for Disease Control and Prevention reports that approximately 10 percent of preschool age children and 15 percent of 6- to 19-year olds, can be considered overweight. In addition to eating more processed, high calorie foods, active play has been supplanted by technology” (para.4). Teens would take more time outdoors riding bikes, playing at the parks, walking with friends, and swimming at indoor pools that caused them to burn calories while having fun. Most of technology today was at a sedentary state that replaced many of the outdoor activities with teens playing sport video games, using their smartphones, and browsing the internet on the computer or tablets for coun...
Video games have been an issue towards children while they are growing, but it has also affected many adults as well. The problems that come from playing too much video games, is that the addiction can cause many problems within the brain that has affected many today. They probably won’t notice it, but problems can develop, such as psychological issues throughout the time the person keeps playing video games, and turn into serious mental problems such as depression, anxiety, and social phobia. Also, other problems such as health related issues has been known to be also a problem due to being addicted to video games. While so, children tend to be the most affected by this problem due to obesity, children will prefer to play long hours in video games rather than to go outside at least to play at the playground, also sleeping a few hours has also been a problem related to obesity. People being addicted to video games has also shown signs of poor performance in school or related areas of education, due to the lack of the willingness to make good grades, by the fact the person spends too much time playing video games. In which students, will stop caring about