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Why do video games affect child development
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Roxanna White (9) TOPIC – The Positive Effect of Various Games for Children GENERAL PURPOSE – To inform SPECIFIC PURPOSE – To inform the audience of the positive effects of games on children. CENTRAL IDEA – To inform the audience of the benefits games can have on children with especially avoiding social insecurities and other major benefits, as well as sharing my plan to share gaming with the younger community so that they may benefit in their own way. I. INTRODUCTION a. Attention Getter – Children of this day and age are surrounded by technology, but not every aspect of it is bad specifically in that of the gaming world. b. Reveal The Topic – Games are not detrimental to our younger community. c. Goodwill – Everyone has their own struggles …show more content…
Reduces risks for mental diseases: One of the primary benefits of playing board games is reducing the risk of cognitive decline, such as that associated with dementia and Alzheimer’s. Keeping your mind engaged means you are exercising it and building it stronger. A stronger brain has lower risks of losing its power. 5. Lowers blood pressure: Along with laughing and increasing your endorphins, they can help you lower or maintain your blood pressure. This release of endorphins help muscles to relax and blood to circulate, which evidently will lower your blood pressure. High blood pressure is associated with greater risk of artery damage, heart disease and stroke. 6. Speed up you responses: Get yourself a board game like chess, checkers or monopoly, and in time you might be better at being able to find those hard-to-find car keys without having to look for then in the entire house. Scientists at the University of Toronto in Canada assessed two groups’ ability to search for and find an object; their results showed that study participants who regularly played video games were far quicker at locating the target than those who didn’t …show more content…
MY PLAN/I WILL i. Organize a children’s Magic the Gathering event at my local comic book store for the children in my family’s neighborhood free of charge. ii. Introduce the game to the kids, invite the children’s parents so I may show them the benefits of the game, and teach the children how to play the game itself inviting them to come to future events. III. CONCLUSION a. Contrary to common belief, games do not have to be detrimental to children’s lives and can actual pose great benefits for both children’s social, personal, and family life. REFERENCES 1. Parkes, A., Sweeting, H., Wight, D., & Henderson, M. (2013). Do television and electronic games predict children's psychosocial adjustment? Longitudinal research using the UK Millennium Cohort Study. Archives of Disease in Childhood, 98(5), 341-348. doi:10.1136/archdischild-2011-301508 2. Top 10 Health Benefits of Board Games. (2015, May 15). Retrieved April 18, 2016, from http://www.healthfitnessrevolution.com/ top-10-health-benefits-board-games/ 3. Bleiberg, J., & West, D. M. (2014, November 03). Playing Video Games is Fun (and Can Help Students Learn). Retrieved April 18, 2016, from http://www.brookings.edu/blogs/techtank/
Topic: Addiction to social media General Purpose: To persuade Specific purpose: To persuade my audience that social media is hurting us mentally and our social lives. Thesis: Social media can cause serious problems to you and your health, so we need to put addiction to social media to rest. I. Introduction A. Attention-getter: The ages of 55 and 64 year olds who use social media fell “worried or uncomfortable” when they can’t access any type of social media accounts (Wright, 2015).
...ing Health Benefits of Playing Video Games.” Youtube. 14 November 2012. Web. 1 May 2014.
It can have an effect towards improving my health. By quitting video games I tend to avoid slouching and also giving up means I can lose weight because whilst you’re playing video games you aren’t engaging in any activity.
Video games have now become a social event and people are starting to play in groups and pairs. Henry Jenkins stated that “sixty percent of frequent gamers play with friends, thirty five percent play with siblings, and twenty five percent play with spouses and parents “(Jenkins, 451). Video games have become a middle ground for people to come together and enjoy each others company. In our society today, video games have brought people together through the internet. Gaming community has developed on chat sites, YouTube, and even Facebook.
Video games have been proven to help kids deal with stress and anger. An article written in the Psychiatric Times by Cheryl K. Olson, ScD, Lawrence Kutner, PhD, and Eugene V. Beresin, MD. Who all are experts in their fields of Child development, Psychology, and Psychiatry discussed how a foundation surveyed a number of kids to better understand why they play games and how it affects them. The survey showed some really valid points which sheds light on some of the benefits of video games. For example, “‘To relax’ was chosen as a reason to play by the majority of boys and close to half of girls. ‘To get my anger out’; was selected by 45% of boys and 29% of girls; 25% of boys and 11% of girls said that they played to ‘cope with anger.’ Violent video games might provide a safe outlet for aggressive and angry feelings”. The kids that were surveyed also said that they would play these games after having a really tough day at school and it would help relieve the stress. Everyone has some outlet, which they use to relieve stress and anxiety even younger people. I’ve personally used video games to relieve stress. When I 'm having a bad day or just am really angry about something I can go play a game and it takes my mind off of it and then I start to calm down and feel one hundred times
Video games have been proven to help kids deal with stress and anger. An article written in the Psychiatric Times by Cheryl K. Olson, Lawrence Kutner, and Eugene V. Beresin who all are experts in their fields of Child development, Psychology, and Psychiatry discussed how a foundation surveyed kids to better understand why they play games and how they affect them. The survey showed some really valid points to the benefits of video games. For example, “‘To relax’ was chosen as a reason to play by the majority of boys and close to half of girls. ‘To get my anger out’; was selected by 45% of boys and 29% of girls; 25% of boys and 11% of girls said that they played to ‘cope with anger.’ Violent video games might provide a safe outlet for aggressive and angry feelings”. The kids that were surveyed also said that they would play these games after having a really tough day at school and it would help relieve the stress. Everybody has some kind of outlet they use to relieve stress and anxiety even young people. I’ve personally used video games to relieve stress. When I 'm having a bad or just am really angry about something I can go play a game and it takes my mind off of it and then I start to calm down and feel one hundred times
Chess improves concentration, organization and abstract reasoning. It improves the fine motor skills of an individual. It increases memory performance and improves visualization. Chess increases problem solving skills. According to research chess helps the person suffering from physical and emotional disability to recover completely. It prevents anxiety and depression by encouraging self improvement, improving self esteem and confidence. Wow! Now that is more than you can ask for. You can play online at chess.com
This report will analyze each individual information source and provide a review of the findings. The report will interpret both the good and bad effects of video games on children. Scope The purpose of this report is to know both the good and bad influences of video games on children’s behavior and mind. Parents aren’t aware of what video games may lead their children to, thus an informative report was required to give insights about this important topic.
Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results. Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation (“Video game controversies”).
Gaming provides more advantages than it does disadvantages. Playing video games is good for you. There are many game genres out there in the world, you just have to choose the right ones to benefit you. For example, if you pick a strategy game, it would help you in critical thinking and benefit you by helping to make good decisions. A great strategy game called Starcraft was inspected in an experiment. It was found that Starcraft helped increased brain flexibility. Brain flexibility is the ability to switch between tasks and look at things from a different point of view. Higher brain flexibility allows you to comprehend multiple concepts at the same time. Brain flexibility allows you to switch between thoughts based on certain conditions and helps you adjust to your situation. For example if I were thinking about playing a video game and end up seeing the word “homework” I would instantly think about whether I have homework or not, and if I do, I would stop thinking about playing gam...
"Video game play may provide learning, health, social benefits." American Psychological Association. February 2014, Vol 45, No. 2
Video game have been claimed as addictive, a waste of time, and a distraction. While this does apply to some people, others have found the benefits to playing video games. These benefits include simulating working environments, helping people escape working environments, and giving great experiences. Although these benefits seems to be beneficial, it still stands that video games are a waste of time in which other things can be more productive.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
The focus of this debate is whether gaming on hand held devices are beneficial to young children. Watching TV and playing games on a computer or hand-held devices comes under the category of technology and digital media. In the twenty-first century technology has interwoven itself into the structure of developed societies and are now seen as a basic necessity in the negotiating life. According to Gunter and McAleer (1997) technology such as television has integrated itself on to the domestic scenes and is now seen as a piece of furniture practically every house hold owns one. It today’s society It is common place for various forms of technology to be used in daily life even by children.
First of all video games can benefit the person playing the game. Video games strengthen reading and visual skills. In the article “what video games can teach us” by Emily Sohn, Sohn says “because kids are interested in the game, they often end up reading at a level well above their grade.” This statement is true about anything, a person will do things as long as they think it benefits them. In a kids case they believe that reading during the game will help them beat the game. Therefore they will read even though they may not realize that they are improving their literacy skills at the same time as playing the game.A game may improve your visual skills as well. A study made by researchers from the University of Rochester came to the conclusion that video game players gain better visual skills than people that don’t play them. Video game players can keep track of more objects at a time. As well as pick out objects quicker out of a cluttered environment.