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Review of literature on food habits
Factors affecting food habits
Factors affecting food habits
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Personal Narrative- The Importance of Family Dining
"Never forget that your family is really the most important assembly you ever entertain."
-Irma S. Rombauer, Joy of Cooking
I awaken this morning with the aroma of bacon calling me to the kitchen. Upon my arrival I witness the table set for five, complete with imported European coffee, buttered toast, maple syrup, fresh squeezed orange juice, and a stack of pancakes so tall it continues to wobble trying to find a center of gravity. Alongside the table stands Isabella, a teacher, visiting us from Santiago, Chile. She will be our houseguest for the next six months and is eager to teach our family all she knows about South America, including its cuisine. Isabella, however has not forgotten the pancakes of North America, eaten on a previous trip and is looking forward to a reunion with the fluffy stack standing beside her. Gary has left the house early this morning hoping to catch up with his patients prior to their being medicated for surgery. The boys nearly trample Isabella over in their rush out the door to meet the carpool's blaring horn signaling the urgency of departure time. Matthew, blazing by the breakfast table, wraps a piece of bacon tightly in a blanket of pancake, dips it into the warm syrup and without breaking stride, runs to meet the waiting car ready to take him to school.
Seeing the look of disappointment on Isabella’s face, I begin to feel for the first time a need for serious mealtime reform to take place in our house. When I read Mr. Berry's essay titled, "The Pleasures of Eating", specifically when he describes, "Our kitchens and other eating places more and more resemble filling stations"(232), an eerie sensation comes over me - I can't believe how w...
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...Manners" (1991:29). 1 have now made it my personal quest to see that my family has as many home cooked meals as I
can possibly provide. No longer would my household be, in Mr. Berry's words:
The passive American consumer, sitting down to a meal of pre-prepared or fast food, confronting a platter covered with inert, anonymous substances that have been processed, dyed, breaded, sauced, gravied, ground, pulped, strained, blended, prettified, and sanitized beyond resemblance to any part of any creature that ever lived (232).
I am convinced that I have allowed the consumption of meals on the run to continue way too long and putting a stop to this practice is necessary in order to establish a healthy family, both spiritually and physically. Furthermore, if I can't find a way on my own then -- June Clever, set the table for five more, you're having company for dinner!
In the article by Wendell Berry titled “The Pleasures of Eating” he tries to persuade the readers of the necessity and importance of critical thinking and approach to choosing meals and owning responsibility for the quality of the food cooked. He states that people who are not conscious enough while consuming products, and those who do not connect the concept of food with agricultural products, as people whose denial or avoidance prevents them from eating healthy and natural food. Berry tries to make people think about what they eat, and how this food they eat is produced. He points to the aspects, some which may not be recognized by people, of ethical, financial and
... Nestle’s quote, Bittman makes his editorial plea to ethos, by proposing proof that a woman of reliable mental power of this issue come to an agreement with Bittman's thesis statement. Bittman also develops pathos in this article because he grabs a widely held matter that to many individuals is elaborate with: "...giving them the gift of appreciating the pleasures of nourishing one another and enjoying that nourishment together.” (Mark Bittman) Bittman gives the reader the actions to think about the last time they had a family dinner and further imposes how these family dinners are altogether important for family time. Therefore, Bittman did a magnificent job in pointing into the morals of his targeted audience and developing a critical point of view about fast food to his intended audience leaving them with a thought on less fast food and more home prepared meals.
Schlosser, Eric. Fast Food Nation: The Dark Side of the All-American Meal. Boston: Houghton Mifflin, 2001. Print.
Schlosser, Eric. Fast Food Nation: The Dark Side of the All-American Meal. Boston: Houghton Mifflin, 2001. Print.
Throughout the essay, Berry logically progresses from stating the problem of the consumer’s ignorance and the manipulative food industry that plays into that ignorance, to stating his solution where consumers can take part in the agricultural process and alter how they think about eating in order to take pleasure in it. He effectively uses appeals to emotion and common values to convince the reader that this is an important issue and make her realize that she needs to wake up and change what she is doing. By using appeals to pathos, logos, and ethos, Berry creates a strong argument to make his point and get people to change how they attain and eat food.
The first video game arrived on the scene in the 1950’s. It began as a rather simplistic form of entertainment including games like “Tennis for Two” and “Ping Pong”. Fast forward 50 years later and current games advanced extremely beyond the basic oscilloscope. Developed animations have lifelike characteristics; some even mimic the movement of the player’s body. Video games have evolved and with evolution come many concerns about its sometimes violent and immoral contents. This presentation serves to educate whether video games have a negative effect on the behavior of youth. We will highlight both negative and positive aspects of the practice and use statistics to help you make an inform decisions when selecting games for loved ones.
Virtue ethics is currently one of three major approaches in normative ethics. It may, initially, be identified as the one that emphasizes the virtues, or moral character, in contrast to the approach which emphasizes duties or rules (deontology) or that which emphasizes the consequences of actions (consequentialism). Suppose it is obvious that someone in need should be helped. A utilitarian will point to the fact that the consequences of doing so will maximize well-being, a deontologist to the fact that, in doing so the agent will be acting in accordance with a moral rule such as “Do unto others as you would be done by” and a virtue ethicist to the fact that helping the person would be charitable or benevolent. A modern day virtue ethicist virtue Alastair Macintyre points out that different virtues have been prized by different societies, and at different points in history. Virtue Ethics is therefore a morally relativist, non-cognitive theory.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Virtue ethics is a theory about finding our highest good and doing so will develop a vigorous character within each person. Character is important because it shows that a person has certain beliefs and desires in doing the right thing and when the right thing is accomplished, happiness follows (Hartman, 2006). Virtue ethics derives from Aristotle and he concludes that by doing virtuous acts all through life happiness and respectable character will develop (Morrison & Furlong, 2013). Finding the highest good within oneself brings happiness and great character to that individual.
The virtue ethics approach differs with other frameworks in that; it is not an ethical theory in the same way that Utilitarianism or Kantianism are, It is not so much a guide for moral decision-making, more a description of the moral life. Theories such as Utilitarianism and Kantianism address the question “How should I act?” – Virtue Theory addresses the questions “How should I live my life?”, and “What kind of person should I be?”It is interested in the whole person, not just their actions.
As previously mentioned, food was traditionally considered as a mere means of subsistence, especially in the 17th and 18th centuries. The early history of food involved its use to define shared identities and reflected religious and group customs. Furthermore, food was filled with psychological, cultural, religious, and emotional significance. During this period, a unique court tradition of cuisine and sophisticated table manners emerged to distinguish the social elite from the ordinary people. However, during the 19th century, the history of food slightly changed as it became a defining symbol of national identity. This period was characterized by the association of several dishes to particular countries and cultures (Mintz, par 1). For instance, American hamburger and tomato-based Italian spaghetti are cultural foods that were in...
Food is an important part of popular culture, and the beliefs, practices, and trends in a culture affect its eating practices. The proportion of money spent on food eaten away from home, as well as the number of restaurants, has been increasing since the second half of the twentieth century. People may dine at formal, sit-down restaurants, at fast-food eateries, at cafes, or they may purchase food from street vendors. There has been an “Americanization” of diets through the growth of fast-food restaurants.
Food is a major part of everyone’s everyday life. It’s hard to imagine life without the chocolate cake on your fingers or a carne asada taco in your mouth. Enjoying delicious desserts and fast food seem extremely magnificent to eat and spend money buying them. Although, there have been many controversies in the United States on how it’s the largest country with the most obesity regarding children, which affects their health, many people are still going throughout their day snacking. Many people in America are having full course meals with thousands of calories in one sitting not knowing the short term or long term side effects that are going to take a huge toll on their lives. Food is delicious, but it comes with a secret behind the savoriness/sweetness.
“Some children may become more aggressive as a result of watching and playing violent video games” (Violent). From the video games the children wants to try new things they learn from it. The children will think it's cool to act like the things they see in the video games. Kids will also be irritated cause of the video games they play and they will act aggressively to others. Children will also try to play aggressively with their friends. They will call their friends names for not being able to take t...
With fast growing technology has made video games better. It has created a getaway place where one can role play and forget about the reality. But as video games become more popular it also becomes more and more violent. Playing hours of violent video games so impact the mind and behavior of young teens and children. Violent video games can cause aggressive behavior in children and teens. Children and young teens play hour of violent video games learn to be more violent and more demanding. They also seem too distant themselves form others and to be in their own world. This can cause interference with reality, being confused between the virtual world and