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Creative writing essay about fear
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It is said that fate is a cruel mistress, and while that may be, I find writing to be the true sadist of the two. Unrehearsed and unpracticed, she will convince you otherwise; falsely building confidence and convincing you of a greatness that you might not have. The tide must be taken when it comes and when it came for me, with great effort and greater encouragement; I advanced – ignoring all apprehension. In the summer of 2003 an opportunity arose like no other, to review and critique a cornerstone of my youth, video games. Like many tales before mine, it was the hard work and tenacity that launched me from online to print and to traveling from coast-to-coast. My literacy skills helped to tame this personal demon to reach a published and, subsequently, quoted status because this meant that I had overcome the fear of writing and the worry of having others read what I had written and to help me to externalize my internal discourse.
Formal education could only take me so far, it is the experiences along the way and in life that built the confidence needed to temper the dread I felt when writing. As I write, my inner voice serves as both critic and supporter ,and it is this dichotomy that becomes the source of my writing fear; “This is perfect…”, leads to “just one more revision”, and ultimately landing on “this will never work, start over”. For me as a writer, I have to learn to look outside of myself and critically apply thought. Is this perfect? Have I stated my points, defended, and defined them? Or Does it truly need one more revision, and if so why? By placing myself in the mindset of my audience I can start to overcome these fears and find the voice that wants to be written down. To work towards my next great source of u...
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...t someone else would pay money to read what I had written and to reprint it for others to read as well. With that article I knew that, for me, writing was more about conveying my emotions and experiences in simple yet defining prose then it was about stringing together a clever stream of synonyms.
In a certain light, I can see myself as being the cruel mistress. I’ll never find a harsher critic than myself and it is this realization that ultimately gets me through the writing process. Sure others might rip apart my style and my flow, but as long as I feel like I’ve gotten my point out in a clear and concise manner in a way that I’m happy with, I’ve done my job. I’ve always viewed writing as art – subjective – so whom do I have to fear but myself? It is my continual writing that helped me overcome fear in the past and continues to help me overcome it in the future.
While video games can have a negative impact on those who use them what is often overlooked as Wright points out is their ability to help those who play them in ways that nothing else can. His comparisons and the way he relates video games to people will certainly make people reconsider their thoughts and feelings about video games. Wright wants his audience to consider the fact that video games are not completely bad and to not look down on those who play
To be quite honest, I throughly enjoyed the article so much that I found myself rereading it and sharing it with other intellectuals; and those intellectuals also found the article to be catchy and stimulating. It was interesting to analyze and understand that my style of writing is similar to that of Thomas Osborne’s. Also, through my analyzation of the article I found the truth behind the emotional process writers go thru during their creative process. Overall, it was a pleasure to read the article and I will be looking up more pieces written by Thomas Osborne because clearly something can be learned from the way the man expresses words on a
It is often believed that children are better off spending more time reading books and less time zoning out in front of their video games. People claim that video games sanction and promote aggression and violent responses to conflict; and that most games are an immense waste of time. Steven Johnson, the author of “Why Games Are Good for You,” appreciates the virtues of reading books, but argues that playing video games may not be a complete waste of time. His purpose for writing this essay is to explain the impact of cybertechnology on human perception and communication, in which he defends the value of computer games. In his essay, Johnson fluctuates between the pros and cons of reading versus gaming to appeal to skeptics who believe video
The French Revolution was a time when many people sacrificed their lives for their beliefs. As the French Revolution moved on, more people joined the movement and risked their lives. A Tale of Two Cities by Charles Dickens is set during this time. Many people who sacrificed their lives for the Revolution felt like it was their fate to do this. This idea of fate is described many times in Dickens’ novel to magnify the story. The theme of fate is prevalent in the novel through the lives of many characters. This theme is used to show how a person is unable to escape their fate because it is already decided. The metaphors and symbols in the novel are greatly used to contribute to the theme of fate through the symbols of knitting, the fountain and water, and the wine.
In the past three months I feel like I have accomplished a great deal. As the semester comes to an end I find myself reflecting not only how I have survived the first semester but also what I have learned. The most important thing I have learned so far is how to become a better writer. I did not think it could really happen to me. I did not think I could handle all the work. I did not think I could actually become a better writer. Some how after all the hours of writing, and putting effort into the papers that I wrote this semester, I became a better writer. I did this because I concentrated on two very important areas, with the attitude of, if I could just become better in those then I would become a better writer. With help from an awesome teacher and a reliable tutor I have become a better writer by improving my skills in the areas of procrastination and content.
My relationship with writing has been much like roller coaster.Some experiences I had no control over. Other experiences were more influential. Ultimately it wasn’t until I started reading not because I had to read but because I wanted to, that's when my relationship reached change. I would have probably never cared about writing as I do today if it weren't for the critics in my family. When I was a child, my aunts and uncles always been in competition with who's child is better in school. I have always hated reading and writing because of the pressure to prove my family wrong was overwhelming for me. I had to prove them wrong and show them that I was capable of being "smart" which according to them was getting straight A's in all your classes.
Quittner, Joshua, and Maryanne Murray Buechner, et al. ?Are Video Games Really so Bad?? Time South Pacific 19 (10 May 1999): 50-55
Writing has incessantly been a struggle throughout my short life. Within writing, everyone possesses the entirety of tools needed to produce greatness, but many lack in the manufacturing of the product. You may have the greatest ideas for novels and short stories, though be unable to truly express yourself within the confines of only words. This precise issue faces me on a daily basis. All these exceptional visions spinning in my mind, yet I have not been able to master the art of putting these visions onto paper. However, I do admit I have grown as a writer over this single semester, and have major goals set for myself, not only as a writer but also in my career field.
When I read “Proficiency” by Shannon Nichols I really felt for her. I understood and resonated with her story perfectly, especially when she stated “After I failed the test the first time, I began to hate writing and I started to doubt myself. I doubted my ability and the ideas I wrote about.” (83). After I failed my writing assignment I was so embarrassed and didn’t want to write again but obviously, I had to. I always doubt the things I am going to say or which order I am going to organize the essay in. I try so hard to make sure all my sentences are cohesive and all my ideas connect to each other and the main concept but sometimes it just seems that when I keep messing with one little sentence or paragraph I just makes things worse.
Anyone who is doing any type of writing piece has a process. They may not know it but it is there and it exists. It is one’s approach to their piece and how they go about accomplishing it. It has to do with how you write it, how many drafts you do, as well as your revision process if you even have one. My writing process however has room for improvement. A summation of my writing process consist of heavy planning, one draft, and little revisions. Anne Lamott, Shirley Rose, and Kathleen Yancey all drew attention to major points through their writing pieces that support and dispute my writing process. Through their pieces they have found a way to inspire, inform, and entertain me all at the same time while passing along great information that
Once the writing is done, this is where the fear comes alive. It’s the fear of failure, disappointment, disapproval, and maybe even success. Collin Brooke and Allison Carr say, “The ability to write well comes neither naturally nor easily.” (Failure Can Be an Important Part of Writing Development 63) This statement is something I wish I could let myself believe. I have a preconceived notion that writers are born, not made. That my brother, a fellow writer, will see more success than myself. Why would anyone ever care what I have to say about anything? These are the fears and insecurities that limit me from growing with my process. Brooke and Carr also say about writers, “...they are the ones who are able to make mistakes, learn from them, and keep writing until they get it right.” (63) If I could challenge my process, I would challenge myself to do exactly what this quote says. My first draft always has to be the perfect draft, but this is unrealistic. I limit myself before I even start with this ideology. My hope for my process is to challenge myself to take more risks, write more drafts, and fail so I can at least say I tried. I may even challenge myself to get a head start on some of those due dates...
Runge, Paul. “Video Games Represent the Most Powerful (and Potentially Dangerous) Era in Storytelling”. Huff Post Tech. 10/21/2013 31 January 2014
3. “Video Games” by Chris Jozefowics. Published by Gareth Stevens Publishing 2010. Pleasantville, NY 10570-70000 USA. Produced by Editorials Directions Inc.
Video games are no longer the uprising form of media that ill informed parents and scientists used to fear; video games are now an established form of entertainment that is just as universally accepted as film or literature. The difference between videogames and mediums like film and literature is that they do not have the higher value that books have in exercising the mind and communicating information, nor do they have the value that films have to intellectually challenge an audience and to make people think. This is the general argument that can be heard voiced by leading intellectuals in various field as well as parents who are rising young children; both claim that videogames
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that can teach and train people. Video game developers and educators should continue to collaborate in order to create more positive, educational, and appealing games.