Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Negative impact of the internet on youth
Use and abuses of Technology
Negative effects technology has on students
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Negative impact of the internet on youth
In this modern age using of technological gadgets is very norm and usual, almost everyone nowadays owns a pair of gadget in their hands. Overusing of the technological gadget can not only be risky to the health, but also to psychological aspect of the child. Overusing causes addiction to the gadget which can be the cause of many children and teenagers procrastinating many things. Especially ignoring their studies and pleasing them with the entertainment that the gadget hold within itself. The internet holds a broad range of information that a person can search and explore without consuming a lot of time. The internet also holds plethora of negative effects as it causes a person to think differently and to behave differently.
The internet can also promote violence and sexual content among different groups of children and teenagers, which causes them to misbehave badly and aggressively with others. Nowadays teenagers use their gadgets for at least 4-5 hours a day, which is a thing to consider when we are looking forward to the well-being of the child. Playing different video games can help increase the
…show more content…
Poor sleeping habits can also be seen in the respondents due using of the internet late night and sleeping late. Sleeping late can cause laziness and can contribute to lose of the interest in studies. A lot of respondents thinks that the internet is a good source of learning and getting information for the students. A lot of respondents also believe that the internet contributes in the aggressive behavior of certain individuals but only when the content that is being viewed is bad or wrong. The internet is also being used for entertainment purposes than educational purposes most of the time by the majority of the respondents. Almost every respondent owned and used an social media account for social interaction and communication with
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
Using everything more than its recommended doses have side effects, and the same is for the use of our technology. The use of technology and its accelerated innovation in our societies is affecting our life form different angles. From making disincentive our kids about valance, school shooting, lake of sexual boundaries, depression, lake of educational stander and so much more are all caused by the overuse of technology. After making my research questions, and reading the articles about the overuse and said effect of technology for my annotated bibliography, I will be able to present my research paper about the harms’ of technology and internet. My thesis will focus on the negative sid...
One article points out that video games have a big impact on children’s lives and that many of the games played are violent. Researchers have found that “nearly all children spend time playing video games” and studies have found that “8th graders spent an average of 17 hours per week playing video games” (Tamborini 336). Moreover, 68% of the most popular video games contain violence (Tamborini 336). So it is clear that many children have access to violent video games and they have a big impact on their lives simply because of the amount of time spent playing them.
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Video games have both good and effects, but bad effects were greater. Limiting the time of playing video games and choosing the right type are the solutions of the elimination of bad effects on children. Thus, moderation between playing video games and playing sports or doing extracellular activities will benefit the child. Another important point would be avoiding violent video games because they influence children’s behavior in an aggressive way.
This research is important because there are many individuals who do not know the effects their social networking, or lack thereof, has on their grades, sleeping patterns, health, and lifestyles in general. Although this research will focus on grade point averages of students, it will also determine if social networking has effects on other aspects of the college life such as sleeping patterns, health, and awareness. Purpose of Study Individuals should understand that the use or nonuse of social media has negative and positive effects on their lives, whether they recognize them or not. Students who excessively use social networking applications can be negatively affected because they are spending too much time on these applications rather than paying attention in class, completing homework, studying, sleeping, or focusing on their own health and condition. However, these same students who are excessive users are often times the students who are more aware of global issues and updates in pop culture through the use of social media.
With the development of technology, violent video games invaded every house, and now it played by every teenage in every family, whether on mobile phones, computers or gaming devices. Some people do not believe that those violent video games effect on the children, while others believe that the government should prevent the selling of these games. However, violent video games made a negative influence on everyone, on children brain like thinking skills, which made their behavior aggressive, on their physiological energy and feeling leading to segregation and violence between siblings in the same family, also on the parenting role of the parents, who are do not know anymore what they should do with their children.
Video games are electronic sports which involves user interface and user interactivity. They generate a visual response which helps to provide excitement and entertainment. Video games are played on computers, televisions, or any kind of device with a display screen. People play video games for fun and also because some games are more productive and useful. With growth in technology video games have become very popular in children. Those games can be informative and a brain-builder for children but at the same time it may be so violent that they not only become the reason for the children to be destructive but also vigorously increase anti-social behavior.
Numerous people praise the Internet and its ability to educate young people. More and more schools are switching to online learning to help children academically. Studies have shown that educational games can help children’s visual intelligence skills (Subrahmanyam, Kaveri, et al. 128). Similarly, some research has found that computer use helps kids in their alphabet recognition, language, early mathematical knowledge and learning (Bremer 412). Contrastly, homework may contribute to academic and intellectual benefits, but the gains are relatively small compared to the negative effects of the Internet on mental health (Shields, Margie, and Behrman 10). Other research has shown that computers alone are not a sufficient replacement of actual teachers and classrooms. Several studies show the Internet to be a hindrance when it comes to academic achievement and cognitive development. Even computer learning software has been know to smite creativity (Bremer
A lot of research has gone into understanding the real impacts of technology in people’s lives. The impact of Internet on our life becomes more and more significant and undeniable. Life without Internet is definitely very troublesome and inconvenient. However some do think that this technology is more of a nuisance than useful. Even more complaints have come forward about the Internet disrupting humanity. Over the last two decades people have seen time and again complaints from parents that their children play video games 24/7 or relationships that have been ruined because of a partners inability to use technology in moderation (i.e. Technological addictions). Technological addictions are categorized under behavioral addictions and involve human-technology interaction. They can be passive (e.g. television) or active (e.g. computer games) Internet Addiction does have the core components of any addiction and will be expounded on in this
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
The internet is full of many things that could make us smarter. However, the internet is full of websites, games, even photos that could very likely have a negative effect on children and their behaviors. Also their education, speech could become affected and they could start doing badly in school or start cursing at a young age. Another thing is that their attitude towards life changes, instead of seeing it as their own giant happy playground they can view it as a very bitter and cold place and start looking, feeling, and talking negatively.
Albert Einstein quoted, “It has become appallingly obvious that our technology has exceeded our humanity.” The use of technology today is affecting our future generations by introducing them fast into using technology. Children today are focusing more on Ipads, Ipods, smart phones, or other electronic devices, rather than focusing on their knowledge. In addition, toddlers are mastering using electronic devices before they can even speak. (Alison Lee, 2013) According to research conducted by Alison Lee, it has been shown that when her child was 17 months old, he could activate the television by the use of the remote control. Although, today’s technology has also abducted the minds of adults, and It makes them addicted to it. For example, due to careless driving and many causes of death accidents, this happens from people who use their electronic device while driving their vehicle. In fact, technology is being upgraded annually, and causing more people to get addicted to it. Today’s society is very addicted to technology, that studies indicated that 2013 is the year where some human beings have an internet disorder. In addition, people who have internet disorder suffer from this condition. However, people who are overly attached to the use of technology makes them more prone to anxiety, physiological disorders like cyber bullying, and clutched to that electronic device would dominate home life.
The playing of online games impacts teenage gamers socially, educationally, ethically and psychologically on teenagers. This issue involves numerous stake holders. They are mainly teenagers, parents, friends, policeman, and the game company.