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Negative effects of kids growing up with technology
Negative effects of kids growing up with technology
Negative effects of kids growing up with technology
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In today's society there is no escape from technology. We are completely submerged in our iPhone, ipads, computers, and gaming systems. These gadgets give us the opportunity to be connected to each other and the rest of the world at all times. But, this is not a glorious step in history. Technology blinds us from the real world. As John Tudor said, “Technology makes it possible for people to gain control over everything, except technology.” We may run our lives with the help of our iPhones and computers, but do these forms of technology in turn control us? At first glance these new advances are greater steps to making our lives easier. But, when examined closely a large portion of technology is the cause of many problems in our society. Years ago, simple toys filled the shelves in department stores. Things like leggos, dress-up dolls, and bicycles were the hot items flying off the shelves. Now, kids are begging for new games for their PlayStations and Wii systems. Of course, parents easily give in to these requests and overload their children with multiple games. So, instead of the future leaders of our country being creative and active, their eyes are glued to televisions playing violent and mature games. Sure, there are a select group of games focused on education and enrichment, but the games focused on bad behavior and violence equal and almost out number the educational ones(Crystal). Children may gain a thing or two from a video game, but they are losing something much more important, communication skills. In the documentary, Digital Nation, a young South Korean student is shown who is addicted to his gaming systems. His mother explains that because of his addiction, he has lost the ability to communicate with her.... ... middle of paper ... ... Work Cited Bosworth, Martin H. "Too Much Technology, Too Fast?" ConsumerAffairs.com: Knowledge Is Power! Consumer News, Reviews, Complaints, Resources, Safety Recalls. 23 Dec. 2005. Web. 22 Feb. 2011. . “Car Accident Cell Phone Statistics & Driver Text Message Facts." Edgar Snyder & Associates® - Pennsylvania Injury Attorneys. Web. 22 Feb. 2011. . Crystal, Dawn. "The Negative Effects of Video Games on Children's Behavior, Page 2 of 2." Associated Content from Yahoo! - Associatedcontent.com. Yahoo, 24 Feb. 2009. Web. 22 Feb. 2011. . Digital Nation. Dir. Rachael Pretsin. PBS.
Now a day every video game has something violent going on. Such as in 2010 the top 20 games out in the market were violent related. When a kid sees in a video game that he can beat someone else up and get away with it they think they can do that in real life. This will increase bullying and kids are being taught not to bully. Every kid plays video games even if it’s a racing game or a shooting game. In 2008, 97% of kids from the age of 12-17 played video games. Most M rated games have sexual violence and when a kid sees that in a game and then beats the girl up. The crime rate for rape will increase as it has. A study in 2009 found that it only takes a child four minutes of playing a game to make him have aggressive and violent thoughts going through his head. The critics of violent video game has that bully has increase 32% because of violent video games. Also in the study when a child sees blood when beating up or killing someone in a game he will have more aggressive thoughts than normal.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
The topic of technology and our society has become a very controversial subject today. Many people believe that technology is an essential component of our modern world, helping us to improve communication from farther distances as well as giving us easy access to important information. On the other hand, there is the opinion that too much technology is affecting social interactions and our basic development. “Technology…is a queer thing, it brings you great gifts with one hand, and stabs you in the back with the other.” (Carrie Snow.) The CBC Documentary “Are We Digital Dummies” displayed the pros and cons when it comes to modern technology that we use in the western world everyday.
There are many controversies about video-games that vary from the idea that they lead to violence due to the graphic nature of some video-games, they are addictive, or they promote laziness and corpulence rather than going outside to be active. Contrary to belief there are many family friendly, educational, and fun games available if a person takes the time to look past all of the hype in the media about games such as Grand Theft Auto and Call of Duty. “Nearly 60 percent of the almost 1,700 ratings we assigned last year were E for Everyone, which means there’s a huge selection of games available that are appropriate for all ages,” says the ESRB’s Patricia Vance. If parents would take the time to pay attention to what games their kids are playing, then there would not be such a large controversy over this topic. It is a parents job to know their kids maturity level and be able to tell if their child is capable of handling certain games without taking the games to the literal level. If a parent disagrees with the content of a video-game, then they have the right to tell their kids that they are not allowed to play it. Despite the skepticism that is passed around about the “violence and mature content” in many video-games, there are many benefits that come from them. They have been proven by many studies to stimulate education, increase brain function, and improve motor skills. They have been shown to provide relief to mental pain and depression by creating a distraction from the issues weighing on a persons mind. Not only can they provide mental pain relief, some instances have shown that they can provide relief to people with a chronic illness or constant physical pain. Video-games have been shown to encourage social skills and int...
By far the largest concern of technology today is video games. There have been so many experiments and studies to try and figure out if video games have a negative or positive effect on our children. A growing body of research is linking violent video game play to aggressive cognitive, attitudes and behaviors (D.A. Gentile, 2004). Video games can obviously be dangerous for our children causing aggression, bad performances in school and obesity. Although we cant blame all of these problems on the use of video game...
Since the Early 70’s video games have been giving a bad name. Parents state that video games rot the minds of children and are influencing them do be violent. These accusations are far from the truth. In my research I found that there are many positive effects of gaming. Some of these effects are increased skills, creativity, general knowledge, and also help those in need. Parents can also take proper precautions and look into a game before buying it to see if it meets the criteria discussed in this paper.
As the time passes, technology is expanding and developing many creative ideas. Unlike in the past, nowadays we have computers, TVs, internet, and many inventions that have bad and good effects on us. Children used to interact with society by hanging out and playing sports with each other, but now we can see a big percentage of children who play video games for many hours daily. Addiction controls the lives of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as the Internet and video games. Most people think that video games are harmful and a waste of time.
middle of paper ... ... Educate your child about violence and video games Set time limits on gaming Encourage your child to do other things besides playing video games. REFERENCES Lieberman, Joe (1997) "Video Game Report Card, 1997" http://www.senate.gov/member/ct/lieberman/releases/r112597a.html. Cesarone, Bernard "Video Games and Children" http://www.kidsource.com/kidsource/content2/video.games.html Zarozinski, Michael "Video Game Violence 2001" http://www.louderthanabomb.com/vg_voilence.htm "Fact Sheets: Effects of Video Game Play on Children" http://www.mediafamily.org/research/fact/effect.shtml Children Now "Children and the Media 2001" http://www.childrennow.org/media/video-games/2001/#violence The "Violence in Video Games" http://www.gamezero.com/team-0/articles/features/violence_92/ The "Video Game Violence" http://www.mediascope.org/pubs/ibriefs/vgv.htm Walsh, David A. Video Game Violence: What Does the Research Say? 1998.
While generations of today have witnessed countless technological advances, there are also downfalls to these progressions. Technology interferes with education, attention spans, relationships, social interactions, self esteem, and even creativity. In order for technology to have more pros than cons, it is pertinent to keep a clear perspective. Monitoring how much you or your children spend time using electronics is the key to making sure that technology is not harmful.
The standard 21 year old adults have exchanged 250 thousand emails, spent 5 thousand hours video gaming and 10 thousand hours using their mobile devices (Lei, 2009). When people hear the word technology, they think of microwaves, televisions, cars, NASA, different types and transportation and more. For all that, technology has occurred long ahead these discoveries. Technology is an arguable matter amongst people. .In the old days, people lived an extremely simple life without technology. They used candles to light their houses and lanterns at the dark to travel, they used fire to cook and used newspapers and mail to share news. On the other hand, technology has seized an important place in our society. People are living in a stage of progressive technology. They are using all natural reserves applicable for making their lives better and easier. The society cannot picture life without electricity since it allows them to live through their everyday life. This paper argues that technology positively impacts people’s lives.
Technology has more negative effects on today’s society than positive. Due to technology in the past few decades Canine Shock Collars have been increasingly popular. Students in school pay more attention to texting than they do their classes. Violent addictive video games have made their way into American homes. Parents encourage their children to not text as much, but them to face the problem of constant communication. The Internet gives the students easier ways to cheat in school, and reinforces laziness. Internet Porn gives every bored male a chance to look at the seediest film in the comfort of his own home. Technology has taken the innocence and mystery away from the American family.
Technology is one of life’s most impressive and incredible phenomena’s. The main reason being the shockingly high degree to which our society uses technology in our everyday lives. It occupies every single realm, affecting people both positively and negatively. There are so many different forms of technology but the two most often used are cell phones, and the internet/computers in general. Today’s younger generation was raised alongside technological development. Kids now a days learn how to operate computers and cell phones at a very early age, whether it be through their own technological possessions, a friend’s, or their parents. They grow up knowing how easily accessible technology is, and the endless amount of ways in which it can be used. This paper will be largely focused on the effects of technology on the younger generation because your childhood is when these effects have the largest impact. I am very aware of the subject because I am the younger generation. Aside from major effects on study and communication skills, there also exist the media’s effects on teen’s self-esteem and mental health. Maybe more importantly, there is our world’s growing problem of over priced and unnecessary consumerism. Over time, our society has created a very unhealthy form of reliance and dependency on technology as a whole. People essentially live through their devices. Cell phones are always with people making it nearly impossible to not be able to reach someone at anytime, day or night. In 2011, there were 2.4 trillion text messages sent, and 28,641 cell phone towers were added across the US. 1 We use our phones and Internet for directions, communication, information, self-diagnosis, games, movies, music, schoolwork, work, photos, shoppi...
It can be argued the use of technology affects our mind and makes people lazy. In society today many people do not endeavor to educate themselves and use their own knowledge as they resort to technology. We are therefore using technology more than our brain to learn new things, decreasing our understanding of learning new information. For example, today people at work are using technology to hold meetings online with other companies, resulting in a decrease of face-to-face interaction with people that can help individuals gain a greater understanding. People who used to live before us did not have the technology that we have, but they lived and discovered new things. They used their mind to comprehend things
Is technology controlling us or are we choosing to be controlled by it? This is the question we should ask ourselves when we feel controlled or connected to our technology. It is in our hands to control overuse or misuse of technology. Technology is everywhere we go: stores, schools, households and banks and that must mean it’s good for something. The purpose of technology in general, is to help us have more productive and with less hassles.