Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Short paragraph effects of video games on children
Video games and youth violence
Short paragraph effects of video games on children
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Short paragraph effects of video games on children
English 12
Mrs. Ortmann
Joshua Dalsky
13 March 2015
Nurture Vs. Nature
The true impact of the way people have seen and learned is sometimes genetics or environmental (where we live). The impact of both is huge but the way of thinking is always changing. In Nurture Vs. Nature, nurture is our environment. Our ever changing environment is seen in violent video games where players think that people won’t actually die and will get back up, a possible solutions, and movies which could create copycat killers.
How does the minds of people who might have mental illness that play violent video games such as Doom, all of the Grand theft Auto games, all of the Halo games, and all of the Call of Duty affect the turnout of events or the loses of reality.
…show more content…
Now some of this may come as no surprise with gender and age. As suspected the gender that is mostly affected is males. Unexpectedly violent video games affect a surprisingly long range of males. According to (valleymornignstar) “The affected group is mostly males ten through thirty-one.” This may be the case because men do not know how to control their anger as well as they should or they never learn how to control their anger. Now the effect of children not understanding when to stop if playing at such a young age could end in disaster according to (CNN) “Child playing violent video games finds the caregivers pistol and plays with the gun and ends up shooting her in the back of the head.” Was this a coincidence or not? Well the child in this case was playing Grand Theft Auto 4 before this incident. The most asked question when talking about video games is according to (CNN) “weather violent video games are to be blamed for people killing or not.” There is no simple answer to this question but one thing to think about is how mental illness plays a role in violence caused by video games. Some gamers use violent video games to release urges to hurt and or possibly take a life. When does the line get crossed according to (thegaurdian) “violent video games to prevent killing of other people.” This may seem extreme but for some people but it is a great way to relieve some stress that may be build up. On the other hand most people has no urge to try this in real life according to (thegaurdian) “normal gamers have agreed they would not test their skills in real life.” This is where knowing the difference between games and real life come in handy. A mentally unstable gamer would not know the difference and try may end up killing a person because of it according to (thegaurdian) “Experts worry that video games are getting too violent.” Let us look at who is to blame for the
In today’s society, highly addicting video games involving strong violence and language, explicit sexuality and crime often lead to inappropriate behaviors. Role playing games or RPGs allow us to step into a virtual world, cutting ourselves off from worldly distractions. Nowadays, the age range for people who play these extremely graphic games are anywhere from six to eighteen and are surprisingly hazardous to young children’s health. A study gave a group of players playing a violent video game the chance to blast a painful sound into their opponent's ear in order to get the upper advantage. They also gave another group playing non violent games, the same opportunity. The study showed that overall the gamers playing violent video games were more prone to inflict more pain on their enemies, unlike the other group who inflicted considerably less pain. Kelly McGonigal, Ph.D who did this study agrees, “violent video games desensitize players to violence, and makes them more violent in real life" (McGonigal). Young adults are exposed to these terrifying images, harming their mental health. In recent events, a young eight year old boy shot his grandmother after playing Grand Theft Auto. This game is the epitome of why young people should not be playing these games. It is comprised of murder, drug and alcohol abuse, criminal behavior, violence and general disrespect for women, and foul language. In summary, young people should not be playing these games in order to save their mental health. Furthermore, television contributes to desensitizing society with it’s ...
In the well-received novel “Pudd’nhead Wilson,” Mark Twain skillfully addresses the ancient argument about the origin of one’s character and whether it’s derived from his nature or his surroundings. We can best see this battle between nature versus nurture by inspecting the plot lines that follow the characters Thomas a Becket Driscoll, Valet de Chambre, and Roxana the slave. Thomas was born into a wealthy white family while Roxy birthed Chambers into a life of slavery. It seemed as though each would have gone their separate ways into opposite walks of life, but Roxy secretly swapped the children, which destined each to their counterintuitive fates. Through their words and actions, Tom, Chambers, and Roxy have proven the idea that one’s behaviors and desires are a result of his upbringings and the environment he lives in rather than by his innate nature.
The nature vs. nurture controversy is an age old question in the scientific and psychological world with both camps having evidence to support their theories. The controversy lies in which is more influential in the development of human beings. While there is no definitive answer for this, it is interesting to look at each of them separately.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Young Johnny Jensen was playing Murder Cars, a violent game he got for his thirteenth birthday. He was on level 33, and he was about to murder the most cars he ever had by this level. He used his bonus points for deadlier weapons, explosives, and boobie traps. Motor oil is spewing from his victims, it is splattering everywhere. There are tire tracks all over the screen from the carnage. Just as his level is cleared, his mom calls him down for dinner. He calmly replies, “Coming!”, and turns off the game. Not all children handle theses experiences so maturely. Some kids can fail to use maturity and let the games turn into real life. It can be proven that violent video games using research, tracking occurrences, and nothing more prominent contributing factors.
...s may never agree on a conclusive degree to which both nature and nurture play roles in human development, but over the years, more improved studies have shown that both are crucial aspects. With all the knowledge we are gaining from these studies, it would be quite limiting to believe that a criminal and his actions are the sole result of heredity. Even in people who do not commit crimes, genes themselves are affected by the prenatal environment. Undoubtedly, the fetus experiences changes in environment, forcing possible changes in heredity and reactionary response. We are likely to never find the answer to how much or how little either, nature or nurture, impacts our lives, but at least we can agree that they both do, in fact, have major roles. Our development is not the culmination of heredity alone, but of a tangled web of experiences and genetics entwined.
The player’s mind is mesmerized by all the action a video game provides. Video game players understand they are playing a game but their ability to set a difference between fantasy and reality prevents them from imitating video game violence in real life. The level of control granted to video game players, especially the direction of pace and actions of their character, allows the player to control their emotional state during play. Instead, players that are liable to be violent seek out violent entertainment such as video games. I think the group that is mostly affected is children. Children tend to mimic what they see. Especially them playing violent video games, they see someone getting killed in the video game and believe that it is a natural thing. Children also pick up the aggression and profanity from violent video games. They have trouble adjusting their environment as in their “own world.” Violent video games also change a child’s academic performance by becoming addicted to their video games. Their addiction leads to arguing with teachers, pick up fights with other classmates, score low grades on test and also skip their homework. Violent video games also affect children’s health, leading them to obesity, syndromes, and disorders. Violent video games do have their negative
Letting older children play these video games only corrupts their brains and make them dysfunctional. There was a study from Wang and his colleagues at the Radiocal Society of North America that proved how video games permanently altered young adult’s brains. wang did this study by recruiting 22 young, healthy, males aged 18 to 29. The 22 males had played low to no video games before the testing. the males were placed into 2 groups. one was a control group while the other played video games constantly all day. This went on for 2 weeks and then took a FMRI. The men who played violent video games showed less activation in the left inferior frontal lobe of the brain and also in the anterior cingulated cortex during the the test. this area of the brain is for vidal parts that controls your emotions and agressive behavior. If the affect of these violent video games can change young adult’s minds, then they can definatley alter the brains of teens. After the second week, when there no video game play, the changes in the brain activation were low. this could mean that the changes in the brain can become permanent if there is ...
Aimee Morlatt Period 6 March 24, 2014 There has been an ongoing debate for many years about the correlation between real-life violence and violent video games. Studies have shown that there is at least some relationship between the two. Some people claim that violent video games do not cause violence. A recent study concluded that violent video games may be calming. Dr. Ferguson, a child phycologist, also uses the excuse that all children have played video games at least once in their life. Dr. Ferguson and his colleague Dr. Olson, two researchers of this topic, found that there was no increased criminality between high risk teens and playing violent video games. Regardless of doctors' claims, violent video games are known to cause violence because of the amount of screen-time, linked violent fantasies, and the incorporated teaching skills. As children age, video game screen time also increases. A study done in 2000 Dr. Woodard and Natalia Gridina reported that "between ages 2 and 5, children play for twenty eight minutes per day"(Woodard and Gridina, 2000, Media Violence and Children). A more recent study, done in 2002 by noted Phycologists, Dr. Gentile and Dr. Walsh, found that "between ages 2 and 7, children play 43 minutes per day"(Gentile and Walsh, 2002, Media Violence and Children). Whereas, Dr. Buchman and nurse Funk reported that by the time youths reach fourth grade, girls play about four and a half hours per week and boys play about seven hours per week. All of this play time decreases sensitivity to violence. This effect is also referred to as the "bystander effect" because people who are desensitized to violence are usually less sympathetic towards it. Another effect is the 'victim effect'. This effect may also be dan...
“As video games have become more violent and more sophisticated and the sales of video games has skyrocketed in the last few decades, youth violence has plummeted,” Ferguson says, citing evidence compiled by various federal agencies (Adams 3). Violence in video games is not a new issue. It has been debated and argued since the release of the first violent video game. As time has progressed, so has the evolution of violence and strong language within video games. Ratings have become more relaxed, and the lines between T (Teen) and M (Mature) rated games has gotten closer together. Violent games are becoming the normal and accepted of all games, and are being demanded by the gaming industry more heavily. Parents have always shied away from these games for their children, regardless of age. However, kids are getting these games whether they are the correct age (17+) or not. Young kids, less than ten years of age are playing horribly violent games and parents are fearing the repercussions. But video games are not to be blamed for child violence. Violence in video games does not cause children to become violent people later on in life.
Exposing someone to violent video games will train the person for doing violent actions that are shown in violent games. Grossman is a writer of two books on video game violence and thinks that video game is a major cause for violent teen behavior. On 1997 in a Paducah, Kentucky high school shoot out a 14 year boy shot eight people and five where headshots. This was believed to be a effect of the teen playing first person shooter games. The FBI say that trained law enforcement officers only land one out of five shots and this boy had no past experience shooting except for in the game. “Exposing children and adolescents (or "youth") to violent visual media increases the likelihood that they will engage in physical aggression against another person,” said expert Craig A. Anderson. Exposure to violent video games can cause a child to learn the...
The topic of nature vs nurture is a very big issue in the world of psychology. Many people believe that nature affects a person more than nurture does, while others believe it's the other way around. It is quite obvious to me that these processes go hand and hand with each other but nurture is the dominant of the two. Nurture is what makes us ultimately who we are not the nature. All the components that go along with nurture such as, childhood experiences, how one was raised, and social relationships, give me reason to believe this.
The study of nature development refers to the inherited characteristics and tendencies, these are genetic, and these which are inherited help influence the development through childhood. Some inherited characteristics appear in virtually everyone, For instance, almost all children have the capacity to learn to walk, understand language, imitate others, use simple tools, and draw inferences about how other people view the world. The coding of genes in each cell determine the different traits which we have, more dominantly on the physical attributes like eye colour, hair colour, ear size, height, and other traits. However, it is still not known whether the more abstract attributes
Research is the key to finding the proper information in explaining why some teenagers turn to violence to deal with their problems. Hundreds of studies have been done on violent video games and their effects of teenagers playing them. The results are very conflicting. The majority of the research that has been done on this subject is on single player games and takes place in a controlled environment. The environment that teenagers live in today is far from controlled. And over half of the video games played today are played by two or more players in a social forum. The largest link to violent video game players that has been found to date is increased aggression. And increased aggression is not violence. The definition of aggression in many of these studies is also vague. But whatever the definition is, it is not a definition of violent acts. To show that a person will punish someone more heavily after playing a violent video game does not prove a violent act will come from this person. To show that a violent video game will cause an increase in heart rate and decrease in empathy is als...
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to