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Social media effects on teens
Connection between the media and society
Connection between the media and society
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A media panic or often referred to as a moral panic, is a term that describes how the media is formulating issues amongst our society. Over time, our culture has shifted and caused for many conclusions regarding media panics and the relationship between youth and the media culture. Based upon previous knowledge and course readings, I have drawn a very disturbing conclusion; this being that no matter what age, children are willing or non willingly now under surveillance to determine what kind of role media is playing in their lives. With what I have gathered from the readings and class lectures, most authors strongly believe that different forms of media directly influence children's thinking or perception. What authors and researchers continue to imply is that there is a direct correlation to what youth today see on different forms of media and their behaviours. However, it is important to remember that children are humans as well and do have a mind of their owns. Our society cannot assume that these media panics ultimately take away their ability to think on their own and develop into mature individuals. The first media panic I will discuses is how video games have developed a relationship with violence amongst our children. The second media panic is the sexual objectification of young women online.
First, it is important we define what is meant by media panics. Danish media scholar Kirsten Drotner (1999) defines it as “emotionally charged reactions on the appearance of new media” (p. 593). She continues to explain media panics as a power struggle between adults and how they push to control the media choices of youths. These media panics develop because people fear their children will only learn through technology and not thr...
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... girls being seen as sex objects and put on display online. However, it is important to approach these panics with a degree of skepticism because we must not forget that the young generation do have a mind of their own. If adults feels the pressure to monitor and restrict children from learning using new media, it could effect the way they learn and prove to be problematic.
Works Cited
Drotner, K. (1999). Dangerous media? Panic discourses and dilemmas of modernity.
Paedagogica Historica, 35(3), 593-619.
Fredrickson, Barbara L., and Tomi-Ann Roberts. (1997). "Objectification Theory: Toward Understanding Women's Lived Experiences and Mental Health Risks." Psychology of Women Quarterly. 21: 173- 206. Print.
Kline, S. (1999). Moral panics and video games. In Research in Childhood, Sociology, Culture and History Conference, University of Southern Denmark, Odense.
I will support my main contentions by entering a conversation with two authors. Sherry Turkle, a professor of Social Studies of Science and Technology at MIT, using her article, “Can You Hear Me Now?” published in Forbes Magazine in 2007; Naomi Rocker- Gladen, a professor and author who specializes in education and media literacy, using her article, “Me Against Media: From the Trenches of a Media Lit Class,” published in AdBusters Magazine in 2007.
Dickerson, Rachel. “America Objectified: An Analysis of the Self-Objectification of Women in America and Some Detrimental Effects of Media Images.” Stanislaus State University. Web. 12 Nov. 2013.
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Strasburger, V., & Donnerstein, E. (1999). Children, Adolescents, and the Media: Issues and Solutions. Pediatrics, 103(1), 129-139.
The first video game arrived on the scene in the 1950’s. It began as a rather simplistic form of entertainment including games like “Tennis for Two” and “Ping Pong”. Fast forward 50 years later and current games advanced extremely beyond the basic oscilloscope. Developed animations have lifelike characteristics; some even mimic the movement of the player’s body. Video games have evolved and with evolution come many concerns about its sometimes violent and immoral contents. This presentation serves to educate whether video games have a negative effect on the behavior of youth. We will highlight both negative and positive aspects of the practice and use statistics to help you make an inform decisions when selecting games for loved ones.
Video games are almost always present in any house that is home to an adolescent child. While video games are popular among people of all ages, adolescent children are usually the most involved. An article was developed by three members of the Psychopathology department at a university in the Netherlands. While addressing the use of video games the statement was made that “Today, in the United States, 91% of children between the ages of 2 and 17 play video games”(Granic, Lobel, Engels). Children may spend countless hours sitting in from of a television screen, participating in the electronic activities. While there are many different genres of video games, perhaps among the most popular are those that contain a high level of violence and hostility. Along with the violent content and commentary, these videogames create a hostile mindset. Video games have the ability to cause negative effects in the way young people think and act socially.
A journalist and feminist activist, Laurie Penny, argues that violence of misogynist extremism is dangerous not only to people in real life, but also to the internet, and other forms of media. She believes that several aspects of “our” media is posing a delicate issue. Here, the critical media literacy is utilized as Penny learns that to adults, the media is one thing, while for children it appears to be another. “I didn’t experience violent misogyny … my early years were free of direct experience of … hatred…, except as an abstract concept, the fear that gets taught to all girl-children as soon as they can stand unaided: don’t walk down that street, … that has been expanded to include: don’t go on the internet…. Are there, … who will hurt you.” Depending on various articles such as “Let’s call the Isla Vista killings what they are” along with other written inside The Guardian, or novels like “Unspeakable things,” Penny actually cares about “our” society, especially children. When stating, “in the name of protecting children from a rotten tide or raunchy videos, a terrifying precedent is being set for state control of the digital commons,” she is discreetly concerned about the media and internet media. The use of critical media
This world has become immersed in online media from socializing on networking sites to seeking information on search engines. People of all ages have become reliant on online media, but the most engaged users are the younger, more easily impacted generations. Although there are many positive uses for online media, there are many negative uses as well. Unfortunately, it is all too easy for these negative effects to impede upon the perceptions of adolescents. Some countries have been trying to reduce this effect by expelling the inappropriate content of online media ("Influence on Children Media...”). However, in the United States, children are thrown in the waves, expected to stay afloat in this massive sea, but many are being dragged under the surface by the nefarious temptations media creates. Content that is not appropriate for the young, growing minds of children are easily accessible; a myriad of devices may be used to access this material, all at the click of a button. Without adult content filters on online media, adolescents of various ages are exposed to dangerous conceptions. A world of pornography, violence, and public humiliation lay in the user’s fingertips.
..., DF (2010). Generation M2: Media in the lives of 8-18 year olds. Merlo Park CA: Henry J Kaiser Foundation
The influence of mass media has changed the behavior of sections of society. Brown (2002) assert that the increase use of media has increasingly led youths to adopt overtly sexual behaviour. He writes;
Nowadays, children and adolescents spent a considerable part of their time on the internet. Media has turned out to be a very useful tool in many fields such as education, arts, science, sports, and culture. Over the recent decades, there has been a surge in the use of media by the younger generations and concern has been raised about the effect of media on children because of research reports of long term negative effects. Media use is a double edged weapon with both advantages and disadvantages. Since Internet is the easiest way now for children to use so as to watch and observe anything they want such as movies, games, news and pictures, also this useful tool is used by children for harming themselves
Media literacy gives us the ability to understand the information and process the underlying meanings within. According to the video “Media Literacy in the 21st Century Classroom” (2009), media literacy is defined as the ability to access, analyze, evaluate, and create media in all its forms. The video “Media Literacy in the 21st Century Classroom” (2009) refers to media literacy as a skill that allows people to be critical thinkers, which makes it more difficult for others to influence a person’s thoughts and ideas. With the massive amounts of media available, we need to be able to decipher the meanings beneath the messages. Media literacy is more important than ever in today’s society because of the advancements in technology and the increase of all forms of media. In today’s society, we should make an effort to change our ways and use a culturalist approach to media literacy. “A culturalist approach to media literacy education views mass media as an integral part of the cultural lives of youth, not an outside force to be resisted or overcome” (Mittell 391). With the amount of media we are all exposed to, we need to give our younger generation the appropriate education on how to analyze and evaluate the media that they will be bombarded with. With the evolution of technology and media, it is absolutely crucial that we include media literacy in the education process for the sake of the younger
Imagine someone born in the early 1900’s entering a modern-day classroom. They would likely be confused as to what televisions, computers, cell phones, and other electronic devices are. It is also likely that they would be overwhelmed by the instant access to information that the internet provides. Digital media has become a large part of people’s everyday lives especially with the rise of digital media in classrooms. Digital media is growing so rapidly that people who are not adapting to this shift in culture are falling behind and becoming victims of the “digital divide”, this is leaving people misinformed. Digital media has a large effect on the way that people communicate, this is especially evident in the way that students interact with
Media technologies are becoming an important aspect of today’s society. Each and every day, people interact with media of many different forms. Media is commonly defined as being a channel of communication. Radio, newspapers, and television are all examples of media. It is impossible to assume that media is made up of completely unbiased information and that the media companies do not impose their own control upon the information being supplied to media users. Since many people use media very frequently, it is obvious to assume that it has affects on people. According to the text book Media Now, "media effects are changes in knowledge, attitude, or behavior that result from exposure to the mass media," (386). This leaves us with many unanswered questions about media and its influences. This paper will look at how the effects of media are determined and explore the main affects on today’s society - violence, prejudice, and sexual behavior.
“The media's the most powerful entity on earth. They have the power to make the innocent guilty and to make the guilty innocent, and that's power. Because they control the minds of the masses” (Thinkexist, 2010). The mass media, including news, movies, magazines, music, or other entertainment source has become a part of daily life for many people. As the quote mentions mass media and its power are capable of influencing people’s mind and behavior. Contents in the media introduced to young people make it difficult for them to distinguish between what is real and what is not, as a result stimulating confusion and blind imitation. The mass media plays an important role in the increase of violence, sexual activity, and risky behaviors among teenagers.