Is Education Enough for the Real World?
Is a college education enough to prepare and teach you about life? A college education is important to prepare you for a career in a specialized field, but it cannot prepare you for the real world. Through my experience as a 23 year-old woman, I can say that I have learned more outside of school to prepare me for my future life. I have had to learn more through outside resources, family, friends, and love-interest relationships to be able to survive as a strong-minded female in today's society. As I read articles on education I was able to find two authors that shared my views about education in today's society: Adrienne Rich and Jon Spayde. In the article "What Does a Woman Need to Know?" by Adrienne Rich, Rich delivers a commencement address to female college graduates about the condition of women's education. As a writer and teacher, Rich states that "there is no women's college today which is providing young women with the education they need for survival as whole persons in a world which denies women wholenesss" (qtd. in Lunsford and Ruszkiewicz 66). According to interviewer and editor Jon Spayde in the article "Learning in the Key of Life," Spayde's essay reflects that education should take place throughout a lifetime and not just through formal schooling. Both Rich and Spayde believe that education should be taken to a farther extent than just what we learn in school.
Through history and culture every human being, especially women, can learn a lot about themselves and become strong-minded individuals. Adrienne Rich argues that women have been viewed as existing in the service of men, and it is only through knowledge that we can learn to overcome such a view. Rich believes tha...
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...w much I have learned on my own and I am thankful for the resources and the people around me that have helped me become a self-defining human being. My own experiences have taught me to survive in the real world more than my college education. If we are just educated through college, we will not be prepared for problems that the real world confronts us with until we learn from our own experiences. Once we become street-educated we can come to survive real life experiences and learn how to deal with them. The best education can come from what we learn in our own experiences to help teach us valuable lessons about life. Through culture and humanities we can learn about others and ourselves, in order to be able to adapt to our own environment. To become successful in life, we must teach ourselves what we really want to know and obtain the answers we want in our lives.
Although society claims that we are in the age where there is gender equality, it is clear that women are still not of equal standing than men. In our society, women are of lower status than men. Such as in the workplace, a male employee’s project proposal is favored over a female employee’s proposal because a male superior believes that women cannot construct ideas as well as male employees. This is a result of how our culture has influence our view that women are less superior than men. Our male dominant culture taught us that women are not as capable as men are and that between the two genders, the man is the superior.
College can’t teach us everything’s. For example college can’t give us the job experience, only give us the education of the knowledge, and I believe their all lot thing need to be learn in the society. Many people who get a college degree but can’t find a job, which mean they waste there youth and their parent’s money to support their child go to college, and even can’t find a job after a college
As a young girl in school, I always believed that I would one day would be successful and had the hope that a college education would assist me in being successful. I exceled in school even with circumstances such as hurricane Katrina and September 11 and had a thirst for knowledge. At the same time, the teachers that influenced me in life convinced me to attend college for the betterment of knowledge and a potential for a job or a career. However, those same teachers were teaching me textbook methods and no real on hand training that is essential in an education especially a college education. In "Vocation or Exploration? Pondering the Purpose of College”, Alina Tugend ponders the idea of college being either Vocation—job training— or Exploration learning. She starts off by referring to her oldest son is about to graduate high school, but quickly goes straight to the point of her essay with “What exactly is a university education for?” She provides answers such as college is a way to automatically receive a job if one majors in science, technology or a major that can be applied to a changing world that we live
The meningeal worm is also known as the brain worm, or the deer worm. It frequently infects llamas and alpacas, but can infect other species as well like moose, elk, goats, and sheep. The meningeal worm is an internal parasite that is a part of the protostrongylidae family with the definitive host being the common white tailed deer. Even though they are the host, adult meningeal worms rarely cause clinical signs of disease in the deer. The white tail deer’s tolerance to infection from these worms is actually beneficial to the parasite because the white tail deer are the only species that will allow the worm to complete their life cycle. So alpacas and llamas are unsuitable hosts and that is why the meningeal worm is such a threat to them. It can cause varying degrees of damage to their central nervous system. “The cerebrospinal fluid tap is especially useful for diagnosing meningeal worm and ruling out other diseases.” (Whitehead, Bedenice 2009.) Ruling out other diseases helps to narrow down what could be ...
The allegation that videogames cause violent behavior in children has been present as long as videogames themselves. Some researchers said that the Sandy Hook shooter, Adam Lanza, was one intense gamer. “Seung-Hui Cho, the Virginia Tech Shooter was seen by his roomates as odd because he never joined them in video games.”(Beresin) This debate will continue to go on in this country as long as there are horrific crimes that occur. There is much written in the research regarding this issue, and many differing views. The research that is presented in the next few paragraphs supports the theory that it is not the graphic video games that produce aggressive behavior, but other factors in a child’s life that create violent actions.
Recently the concerns of women around their equality in society has become a hotly debated topic in the public spot light. Much of the debate concerns women and the ingrained sexism that permeates most cultures. Many women's activists feel that this ingrained sexism has widened the gap between men and women in a political, social, and economic sense. And for the most part they do have strong evidence to support these claims. Women have suffered through millennia of male dominated societies where treatment of women has been, and in some cases still is, inhuman. Women are treated like subhuman creatures that have only exist to be used for procreate and to be subjugated by men for household use. It has only been very recently that women have become recognized as equals in the eyes of men. Equals in the sense that they have the same political and social rights as males. While the situation has improved, women still have to deal with a male oriented world. Often women in the workplace are thought of as inferior and as a liability. This can be due to concerns about maternity leave, or women with poor leadership skills. But also in part it is due because of the patriarchy that controls all aspects and dynamics of the culture, family, politics, and economy. Even developed countries like The United Kingdom, United States, Germany, and France, could be classified as a patriarchies. These countries may not agree with this notion because of expansive, but not complete changes, that have gradually equalized women in society. However, there are developed countries that openly express a patriarchy and have enacted little societal changes to bring equality to women. Japan is one such country, and t...
Hamlet, a young prince preparing to become King of Denmark, cannot understand or cope with the catastrophes in his life. After his father dies, Hamlet is filled with confusion. However, when his father's ghost appears, the ghost explains that his brother, Hamlet's Uncle Claudius, murdered him. In awe of the supposed truth, Hamlet decides he must seek revenge and kill his uncle. This becomes his goal and sole purpose in life. However, it is more awkward for Hamlet because his uncle has now become his stepfather. He is in shock by his mother's hurried remarriage and is very confused and hurt by these circumstances. Along with these familial dysfunctions, Hamlet's love life is diminishing. It is an "emotional overload" for Hamlet (Fallon 40). The encounter with the ghost also understandably causes Hamlet great distress. From then on, his behavior is extremely out of context (Fallon 39). In Hamlet's first scene of the play, he does not like his mother's remarriage and even mentions his loss of interest in l...
Lung cancer is considered to be the leading cause of cancer death worldwide. There are approximately about 180,000 cases that are diagnosed in America, considering that 90% dies thru lung cancer alone. Despite of its number, it is the most preventable of all the cancers. Like every cancer it spreads out fast if not taken seriously, this due the abnormal growth of cells. The abnormal cell growth often leads to the formation of tumor. This cancer is very common and very deadly. The following common symptoms of lung cancer may include excessive coughing, chest pain, shortness in breath, hoarse voice, swelling on the face and neck, unexplained loss of appetite and tiredness. It may be hard to determine, if a person has a lung cancer. The person needs to be aware of his body and see a doctor as soon as possible. The used of x-ray is commonly used for most patients, providing a visual if any tumor exist. Otherwise, the used of CT and MRI scan is used as well, providing better visual on certain patients.
... mourning of his father), an encounter with a ghost who claims to be his father and asks him to exact revenge on his own uncle, and an innate sense of overly analytical and indecisive qualities which likely stem from the upbringing of the character in his youth. These perils which plague the character, along with the long drawn-out soliloquies the character delivers, all create for a character which is by definition, depressed.
Life is not a singular momentous journey; it is a multitude of experiences and events that shape not only one’s life, but one’s character. In Vida, Patricia Engel manages to construct a multilayered novel that produces a synergistic effect—the whole is much greater than the sum of its parts. By constructing Vida in non-chronological order, Engel manages to convey a realistic account of finding one’s self by reminiscing upon distinct life-changing moments and the subsequent realization of the individual self. Although the chapters seemingly have nothing in common, in the sum of their parts they form a complete portrayal of Sabina. In fact, as Engel asserts, it is not the momentous occasions in life that are the most profound to one’s personal development—the most consequential moments are “uneventful, the way most life-changing moments are. You don’t see them happening” (44). Ultimately, by employing a non-chronological narrative—along with other literary elements—Engel skillfully conveys the personal history of Sabina, while fragmenting time and place. Thus, each chapter is a representation of the person who Sabina was at that time—her feelings, her language, her tone—and that is constantly changing as a girl is growing into a women, and attempting to figure out who she is as an individual.
In recent years, many technological advancements have led to a new form of entertainment for society. One of the soaring forms of this entertainment is video games. While the sale of games continue to rise at a drastic rate, game designers and the media focus the public's attention on violent video games, since it seems to currently be to the more attractive type of game, not only among the public, but the gaming industries as well. As these games become increasingly popular, there has been an abundance of researchers and health officials that say that such games result in increased violence among juveniles. Many believe that violent video games cause behavioral problems and therefore increase crime rate and violence among youth; however, research has shown that some of these studies are inaccurate because they do not effectively measure aggression and that these games can contribute in a positive way.
Women – beautiful, strong matriarchal forces that drive and define a portion of the society in which we live – are poised and confident individuals who embody the essence of determination, ambition, beauty, and character. Incomprehensible and extraordinary, women are persons who possess an immense amount of depth, culture, and sophistication. Society’s incapability of understanding the frame of mind and diversity that exists within the female population has created a need to condemn the method in which women think and feel, therefore causing the rise of “male-over-female” domination – sexism. Sexism is society’s most common form of discrimination; the need to have gender based separation reveals our culture’s reluctance to embrace new ideas, people, and concepts. This is common in various aspects of human life – jobs, households, sports, and the most widespread – the media. In the media, sexism is revealed through the various submissive, sometimes foolish, and powerless roles played by female models; because of these roles women have become overlooked, ignored, disregarded – easy to look at, but so hard to see.
Violent video games can lead to aggressive and violent behavior in children and adolescents. “Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive state” (Anderson and Bushman 355). As more children are becoming exposed violence in video games in the recent years, violence in schools and other locations where children are prominent has increased. “A national crime victimization survey compiled and maintained by the United States Department of Justice, shows that overall crime rates in United States society have fallen. Simultaneously, school- based studies reveal that many violent behaviors have increased among children and adolescents” (“Causes of School Violence” 1). Exposure to violence in video games can lead to aggressive behavior, desensitization, and an increase in crimes committed by children and teens in our society.
Ever wonder why children and teens seem to be more aggressive and violent? Violence has gone up because of violent video games. The games children play these days are rated higher than what their age group are suppose to play. “In this study, children who played video games often with older siblings were twice as likely as other children to play mature-rated games (Considered suitable for ages 17 and older)” (Violent). Children are acting violent due to the games they play.
Women have always been essential to society. Fifty to seventy years ago, a woman was no more than a house wife, caregiver, and at their husbands beck and call. Women had no personal opinion, no voice, and no freedom. They were suppressed by the sociable beliefs of man. A woman’s respectable place was always behind the masculine frame of a man. In the past a woman’s inferiority was not voluntary but instilled by elder women, and/or force. Many, would like to know why? Why was a woman such a threat to a man? Was it just about man’s ability to control, and overpower a woman, or was there a serious threat? Well, everyone has there own opinion about the cause of the past oppression of woman, it is currently still a popular argument today.