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Lolita vladimir nabokov analysis
Nabokov lolita analysis
The postmodern devices used in lolita
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In all his novels, Nabokov uses the power of language, deceptiveness, and aesthetics to lure in and charm readers. With his critical thinking of science, he is able to create a theoretical framework. One thing that is quite evident throughout novel Lolita is his affinity for mind games. This novel can be compared to Johan Huizinga’s Homo Luden. An important component in Huzinga’s games is the “tension.” Nabokov uses this component in his writing to keep readers engaged and to challenge them to work their way through the game. Nabokov with his carefully orchestrated games, pays very close attention to how his book is read. He has participated in multiple interviews to talk about how the book should be read and how certain things should be interpreted. He gives much information on his writing styles and how the readers should engage with his texts. This is very much like a game before it is commenced; Nabokov is telling readers the rules and guidelines on how to play it. This can be proved to be a game using the definition of a game as said in Homo Luden. Huizinga states that a is game is a set of …show more content…
One of the most interesting games he incorporates into the text is chess. It is very clear that there is a link between the importance of games in Nabokov’s life and the novels he writes, since chess is one of the games he played most. In the many layers of deception that Nabokov sets up, chess plays a huge role. “Nabokov did not only play chess, but constructed chess problems, or difficult scenarios with only one solution, and as puzzles that one solitarily labors over and attempts to solve many times, they more closely represent the experience of playing a literary game than normal, competitive chess games would.” He uses all the components and strategies of chess and melds it into his writing. He claims that if literature can be turned into a game, the reverse is also
In Richard Connell’s “The Most Dangerous Game”, he uses several literary devices to keep the reader interested. During Rainsfords journey to and through the island of General Zaroff he partakes in an adventurous journey filled with mystery, suspense, and dilemma. These devices are used to keep the reader interested throughout the story.
The story The Most Dangerous Game says, “his pipe;striking a rope, was knocked from his mouth. He lunged for it...he realized he reached too far.” When he dropped his pipe he tried to grab for it but reached to far and ended up falling into the sea. The next conflict Rainsford faced was either to play the game with Zaroff or go with Ivan. While reading this story Zaroff says “you'll find this game worth playing.” Rainsford didn’t think he would have to play the game but Zaroff said he either has to play or go with Ivan and be killed. The last conflict Rainsford faced was hiding from Zaroff. The story said, “the job was finished and he threw himself down behind a log 100 feet away.” Rainsford has to be smart when he is hiding, so he built a trap for Zaroff to be stuck under. Finally, during the story Rainsford overcame many
When this story is viewed through Sigmund Freud’s “psychoanalytic lens” the novel reveals itself as much more than just another gory war novel. According to Sigmund Freud psychology there are three parts of the mind that control a person’s actions which are the id, ego, and superego. Psychoanalysis states that there are three parts of the human mind, both conscious and subconscious, that control a person’s actions. The Id, ego, and
The novel Ender’s Game is written by Orson Schott Card. It is about a young boy who is sent to battle school. He meets friends and makes adversaries. In battle school, out in space, Ender, the young boy is a genius and is taught many tactics to destroy their prime enemy the buggers. He excels in school and battles his way into command school before the required age. There he is told he is battling buggers in simulations or is he? Throughout the novel, Ender is manipulated, bullied, and isolated, which creates many themes and messages. In this novel Ender’s Game the main theme is life is a game. Three characters that best prove this are Ender, Peter, and Bonzo.
Also it is comparing the war to a game, which is a euphemism as well as a metaphor. It is a euphemism because war is a very serious, dangerous matter; whereas a game is something that people enjoy and never get seriously injured in. By using this euphemism, Jessie Pope - the poet – lessens the severity of war, and makes her readers’ think of it as enjoyable, and something that they want to do.
The author stresses certain events or moments in the story to deepen the illusion of peace and tranquility taking the reader further away from the real truth. Knowles uses Finny’s superior leadership skills to invent a summer game called Blitzball and conduct the winter carnival. Both of which were tools describing ideal moments used to distract the reader from reality that there is a battle being fought. Another idyllic event Knowles uses to his advantage was when Gene found his rhythm, ”Buoyed up, I forgot my usual feeling of routine self-pity when working out, I lost myself, oppresses mind along with aching body; all entanglements were shed, I broke into the clear.” (112) Utilizing this the author was able to divert the reader’s attention to the 1944 Olympic games and fool the audience into a false sense about the war.
The setting of “The Most Dangerous Game” is an indubitable feature that lets the reader get an idea of where this is all taking place and gives the feeling as to what the story should feel like.
-The naval officer says, “fun and games” good naturedly, just like how the boys described it in the beginning of the book. However by the end, the idea of “fun and games” quickly turns to murder and evil, which I think shows the massive contrast between the beginning and the end of the novel.
Ever since you were a child you have unknowingly used game theory. When your parents gave you the option to choose a candy bar, your brain started thinking of all the possibilities that depended on which candy you chose. You would think which one would taste better, make your feel better, and maybe be healthier for you. In the end, you would narrow your choices down to one piece of candy and eat it happily. Game theory is the use of theory to think through all of the positive and negative possibilities that could happen in a problem and try to maximize the positive. Game theory is not just one theory, throughout the years is has spread into six main games. These games are: zero sum games, non-zero sum games, simultaneous move games, sequential move games, one-shot games, and repeated games. Each of these games will be covered more in depth in this essay, with the exception of zero-sum games. Dalton will be writing about the zero-sum game in his essay.
Through this sympathetic faculty, a writer is able to give flesh, authenticity and a genuine perspective to the imagined. It is only in this manner that the goal of creating living beings may be realized. Anything short of this becomes an exercise in image and in Kundera’s words, produces an immoral novel (3). The antithesis of liv... ...
Effectively using these elements in a piece of literature enhances the reader’s curiosity. One prime example of such usage of these elements is seen in Kate Chopin's writing. Her use of foreshadowing and use of emotional conflicts put into few words in the short piece "The Storm" adds an element that is alluring, holding the reader's interest. In this short piece of literature, a father and son, Bobinot and Bibi, are forced to remain in a store where they were shopping before the storm, waiting for the storm to pass over them. In the meantime, the wife and mother, Calixta, whom is still at home, receives an unexpected visit from a former lover named Alicee. The two have an affair and the story starts to come together. The story shows us how we tend to want what we beli...
Literary critic and the novel’s annotator Alfred Appel Jr. claims “what is extraordinary about Lolita is the way in which Nabokov enlists us, against our will, on Humbert’s side… Humbert has figuratively made the reader his accomplice in both statutory rape and murder” (Durantaye, Style Is Matter: the Moral Art of Vladimir Nabokov 8). Nabokov employs various literary devices such as direct second reader address, metaphor, and allusions through Humbert Humbert as a means to conjure up feelings of empathy. The reader comes to find that . It is clear that Humbert Humbert uses second person address as a way to control how the reader perceives him. Through the use of this narrative mode, he aims to convince the reader that his sexual violence is artistically justifiable and that the art he creates is a remedy for mortality. I will argue is that art is not a remedy for mortality because in Humbert Humbert’s creation of Lolita, t...
The story “The Most Dangerous Game”, by Richard Connell, is about how Rainsford competes for survival against General Zaroff. As in the poem, The Road Not Taken, by Robert Frost, Rainsford experienced the need to choose between two options. In the story, Rainsford was required to make a life or death decision.
It is evident throughout Wislawa Szymborska’s poetry that she is an extremely knowledgeable and worldly woman. Her writing is strongly influenced by her worldly perspective and the value she places upon it. Her experienced view of the world and the knowledge that her experience brought her resulted in a recurring motif of intellect throughout her works. The motif is glaringly prevalent in the poems “An Opinion on the Question of Pornography”, “Discovery”, “Soliloquy for Cassandra”, and “Conversation with a Stone”. Wislawa Szymborska’s views on the importance of worldly experience led to her portrayal of intellect and knowledge as potentially dangerous and extremely powerful agents.
Zubarev, Vera. A System Approach to Literature: Mythopoetics of Chekhov¡¦s Four Major Plays. Westport: Greenwood Press, 1997.