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Positive effects of using computers
Relevance of computer to classroom educational aspect
Relevance of computer to classroom educational aspect
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In this new age of technology and information, it is adapt or die in relation to owning a personal home computer. Growing up with a personal computer is nearly required of children in this modern generation to succeed; and its need will only widen in the future to come. The possible risks related to children, using personal computers, are preventable and far overshadowed by the potential for education and general benefits of owning a personal computer now and in the future. This is why the use of personal computers in the classroom and in the home is dramatically increasing as society develops into this age of technological advancement. As time goes on; children who do not own a personal computer will only be put further and further behind children who have the privilege of owning one. This is why it is urgent that parents who are considering whether or not to provide their children a personal computer are encouraged to do so despite the few possible risks. It is also imperative that schools keep up with the times by updating their in class technology, along with the courses they provide and the means to which they provide them. The world is changing and parents and teachers alike have an obligation to make sure that children are ready when the time comes for their generation to make an impact in this world. Personal computers are not just toys; they are the largest resource of information known to man provided at the users’ fingertips! Even computer based gaming has a tremendous potential for practical and highly effective educational purposes. In its 2013 season, ID Tech Camps planned to add three new courses based around the Minecraft platform along with numerous other games; providing another tool for learning and preparation... ... middle of paper ... ...perspective from around the globe is a gift that is priceless enough on its own. Works Cited Beale, Andrew V., and Kimberly R. Hall. "Cyberbullying: What School Administrators (and Parents) can do." The Clearing House 81.1 (2007): 8-12. ProQuest. Web. 12 Dec. 2013. Blake, JoAnn, and Goodman, Jennifer. “Computer-Based Learning: Games as an Instructional Strategy.” ABNF Journal 10.2 (1999): 43-6. Proquest. Web. 26 Nov. 2013. Leung, Nga-man Angel, and McBride-Chang, Catherine. "Game on? Online Friendship, Cyberbullying, and Psychosocial Adjustment in Hong Kong Chinese Children." Journal of Social and Clinical Psychology 32.2 (2013): 159-85. ProQuest. Web. 3 Dec. 2013. Subrahmanyam, Kaveri, et al. "The Impact of Home Computer use on Children's Activities and Development." The Future of Children 10.2 (2000): 123-44. ProQuest. Web. 12 Dec. 2013.
While admitting the power of technology, he also points out the adverse effects of excessive use of technology in the education system. He states, “Computers make our worst educational nightmare come true” (279). According to him, improper or overuse of computers hinders learning ability. He reports that over the past few years, computers have been assumed to be a necessity in America’s classrooms and introduced to children from elementary levels. However, technology can be addictive, and students may overuse it, leading to a drop in educational standards.
David Gelernter author of the essay, “Unplugged: The Myth of Computers in the Classroom,” used some rhetorical appeals but not many in his essay, whilst trying to logically persuade his audience that computers could be utilized in the classroom, but under certain stipulations. Gelernter has great credibility for speaking on education and technology, as he is a professor of computer science at Yale University, so he more than anyone should know the outcomes of using a computer as a tool while teaching. However, when it comes to technology a lot of older generations usually are pretty biased when discussing technologies advancements, Gelernter still had some very good points! Using computers while teaching our young children can be useful but with strict moderations; when, where, and why, because if not heavily monitored, computers could be extremely detrimental to the learning experience and processes for many students.
Cyberbullying has become more of a problem over the past years. With technology being in such high demand and there being endless options. Students can use and abuse technology in a negative light. Since technology isn’t going anywhere cyberbullying will only worsen. The First Amendment rights along with the school’s handbook, student handbook and states policies and procedure are meant to protect students from such harm. A students’ rights and privacy must be protected with such things implemented and actions are taken cyberbullying can become
Video games based on learning are quickly becoming known as “the new frontier of learning.” Many children who have learning disabilities have an easier time learning basic skills from playing games rather than looking through a textbook. When learning is disguised as a fun pastime, children are more likely to welcome it. Video games can be utilized in school to influence children into becoming more comfortable with their own knowledge. In some cases, children feel incompetent to their peers because they are not as gifted in math or writing. By using video games, students are not expected to compete with their classmates, so they will become confident and outgoing which, in turn, will show their true talents. A group of researchers at the University of New York conducted an experiment with a group of students that were assigned to play video games competitively or on their own. Through performing this test, they concluded that those who chose to play competitively, or on their own both had an increased final score because they were able to play at their own leisure ("Educational Video Games Can Boost Motivation to Learn.", 2013). Observing how video games can help both gifted children, as well as the individuals who are struggling, is evidence that video games can be as useful as they are
When I was growing up there were very few computer games that could be used as learning tools. As a child I did have computer class, however this class was used to practice typing or for playing recreational games such as Frogger. When thinking about what to write this paper on I thought of one game that has been on the up rise with children as well as adults. This game is called The SIMS.
Trolley, Barbara, Linda Shields, and Constance Hanel. Demystifying and Deescalating Cyber Bullying in the Schools: A Resource Guide for Counselors, Educators, and Parents. Print.
McQuade, III, Samuel, James Colt, and Nancy Meyer. Cyber Bullying: Protecting Kids and Adults from Online Bullies. First Edition. Road West, Westport: Praeger Publishers, 2009. 47-49. Print.
The ideal of interactive, highly-engaging training and education is ancient. A Chinese proverb says: "Tell me, and I'll forget. Show me, and I may remember. Involve me, and I'll understand." However, the gap continues to grow between antiquated, passive training methods and a workforce that lives an ever more interactive, multimedia, user-controlled lifestyle. With game-based learning tools to bridge that gap comes the promise of vastly more productive and engaged students and workers—ones who embrace learning.
...ttention and focus to reduce the negative impacts on development of children. Research suggests that technology use and especially computers enhances development of children when properly used. On the other hand, the uncontrolled use of technology in childhood education may produce negative effects and impair development in children. Uses of technology in childhood education range from enhancing social interactions, language development to initial computer use skills. It is important to note that, technology use in children education is a matter of how it can be harnessed for the purposes of learning in children. Research by health professionals argues that technology use in children education can produce detrimental health effects especially obesity. Thus, children exposure to technological gadgets like computers and tablets among others should be greatly checked.
The use of computer based games as learning tools in the classroom has steadily increased over the past several years and is a trend that David Martz, sales VP of education software company Muzzy Lane, believes will continue in the future. Among the games developed by Muzzy Lane is Making History, in which the player leads a European nation in the years preceding World War II (Electronic Education Report 2). Playing a game such as this one allows the learner to immerse himself or herself in the period they are learning about rather than...
Negative Effects of Technology on Children? Personal. Psu. 21 March 2010. Web.
Our world is changing gradually bringing these changes into people’s daily life styles; consequently, a person’s potential to embrace these challenges and revolutionize with them has become an important factor to analyze people’s way to prepare themselves for the future. According to Gilbert Valdez, educational technology, especially computers and computer-related peripherals, have grown tremendously and have permeated all areas of our lives. It is incomprehensible that anyone today would argue that banks, hospitals, or any industry should use less technology. Most young people cannot understand arguments that schools should limit technology use. For them, use of the Internet, for example, plays a major role in their relationships with their friends, their families, and their schools. Teens and their parents generally think that use of the Internet enhances the social life and academic work of teenagers. Nonetheless, not all people has the possibility of changing towards a technological society due to the lack of personal progress through technology, and the misunderstanding of this tool is leading future professionals to become technologically dependant; in other words to rely only on technology without considering the possible consequences that it might have on future professionals development and their educational background. The overuse of educational technology has been growing over the recent years due to the emergent technological developments around the world; however, it can be solved by searching for a new balance between the uses of technology within education.
Subrahmanyam, K. (2000). The Impact of Home Computer Use on Children’s Activities and Development: The Future of Children and Computer Technology, 10(2), 123-143. Retrieved from http://www.cs.cmu.edu/afs/cs/Web/People/kraut/RKraut.site.files/articles/subrahmanyam00-Compute%26kids.pdf
...r understanding of appropriate behavior, parents can create contracts for proper internet and cell phone use and schools already has a safety program. To enhance online security, parents can install filtering and blocking software. Teachers could create a formal contact regarding cyber bullying and contact the school’s attorney to find out what actions can be taken if cyber bullying issues arise. They can also encourage peer mentoring. Always document incidents. Keeping evidence of the incident is crucial, so recording dates, times and descriptions of the harassment would be most helpful. In addition, e-mails, text or posts in question should be saved or printed. If cyber bullying ever happen in school, it should be reported because it is often accompanied be traditional face-to-face bullying which may lead to an overall disruptive atmosphere at the victims school.
As time goes by, advances in technology will provide more and more avenues for learning by way of the computer. The Internet has opened the doors of the world and unleashed limitless possibilities in research and education. It may be only a matter of time when the classroom is brought online to all children and attending a school classroom outside the home is a thing of the past. Looking back over the last 20 years, I never would have imagined that computers would come this far and impact our lives so much. Just imagine where they will be 20 years from now.