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Effects of technology on schoolchildren
Influence that technology has on children
Influence that technology has on children
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Matt Richtel’s article, “Growing Up Digital, Wired For Distraction,” validates that the point is technology is becoming a huge distraction with students and is seriously affecting them and their school. In the first section of the article Ritchel makes it clear that the point is that students attention spans are becoming smaller and smaller because their overuse of technology is distracting them. The author says in the first section of the article, “Growing Up With Gadgets,” that, “half of students from 8 to 18 are using the Internet, watching TV or using some other form of media either “most” (31 percent) or “some” (25 percent) of the time that they are doing homework.” This survey taken from the Kaiser Family Foundation shows that technology is distracting many students …show more content…
In the second section of the article, “The Lure of Distraction,” the author exclaims that, “(Researchers) found that playing video games led to markedly lower sleep quality than watching TV, and also led to a “significant decline” in the boys’ ability to remember vocabulary words.” This quotation shows that video games and computer games are causing more damage to adolescents than watching an exciting movie like, “Harry Potter.” Matt Ritchel, the author, makes the point of the third section out to be that technology can cause student immense amounts of joy with school but can also put a damper them because they are getting distracted. The author exclaims in the third section of the article, “Clicking Towards a Future that, “...(Vishal hopes schools) will be so impressed by his portfolio that they will overlook his school performance.” The main character in the article, Vishal Singh, hopes schools will be impressed with his technology portfolio and ignore all the other bad grades he has because he getting distracted by
Students are becoming more distracted in class because of technology resulting them to do poorly in education. In the story, “New Class(room) War: Teacher Versus Technology” by Samuel Freedman is about a teacher name Ali Nazemi that created a policy regarding no technology because the students are not paying attention anymore in class. Freedman’s states that, “Their perpetual war of attrition with defiantly inattentive students has escalated from the quaint pursuits of pigtail-pulling, spitball-lobbing and notebook-doodling to a high-tech arsenal of laptops, cellphones, Blackberries and the like”
While admitting the power of technology, he also points out the adverse effects of excessive use of technology in the education system. He states, “Computers make our worst educational nightmare come true” (279). According to him, improper or overuse of computers hinders learning ability. He reports that over the past few years, computers have been assumed to be a necessity in America’s classrooms and introduced to children from elementary levels. However, technology can be addictive, and students may overuse it, leading to a drop in educational standards.
Just spending some time in the modern-day classroom; I have observed several students on their phones. During my high school years we did not have to worry about cell phones or laptops being a constant problem. In Annie Murphy Paul’s “You’ll Never Learn!” she explains the studies of multitasking while students do their homework with the modern-day distraction of the digital age; resulting in a lower quality of learning. I agree with Paul that the digital age is becoming a problem in education, even though educators are leaning towards teaching on a digital spectrum. In this essay, I will explain how a digital age versus a non-digital age is effecting everyone involved in a higher education.
“Most reported effects of videogames – particularly in the popular press – appear to centre upon the alleged negative consequences… Research has consistently shown that playing computer games (irrespective of genre) produces reductions in reaction times, improved hand-eye co-ordination and raises players’ self-esteem,” (Griffiths p. 47), states Mark Griffiths in his article, “The educational benefits of videogames”. When people think of video games, they often tend to think about the negative side effects that video games can have on a person. Will Wright in his article, “Dream Machines” also defends video games by providing positive effects that video games have on those who play them. Wright presents
In the article,“Multitasking is actually kind of a problem for kids and adults” by Hayley Tsukayama the author went into detail about how parents and their children view their personal media habits. One of the ways that the parents and children viewed their media habits as was feeling the need to respond to texts and notifications immediately. “More than 1,200 parents and teens surveyed, 48 percent of parents and 72 percent of teens said they felt the need to respond to texts and notifications immediately, almost guaranteeing distractions throughout the day” (Tsukayama). This article can be connected to “The Epidemic of Media Multitasking While Learning” both of the articles discussed the different factors of media multitasking among individuals. The article from The Washington Post website gave great insight on multitasking and rather it is bad for students when it comes to learning. I believe that the issue being discussed is very relevant because if students are easily distracted by technology while in their learning environment it results in them not learning
It is often believed that children are better off spending more time reading books and less time zoning out in front of their video games. People claim that video games sanction and promote aggression and violent responses to conflict; and that most games are an immense waste of time. Steven Johnson, the author of “Why Games Are Good for You,” appreciates the virtues of reading books, but argues that playing video games may not be a complete waste of time. His purpose for writing this essay is to explain the impact of cybertechnology on human perception and communication, in which he defends the value of computer games. In his essay, Johnson fluctuates between the pros and cons of reading versus gaming to appeal to skeptics who believe video
“Buzz”, “click”, or “ rinng” are some of the sounds you might hear every time your phone vibrates or you get a notification or call.The article, Driven to distraction: Our wired generation, written by Larry Rosen is about how technology distracts us more than what it help us. Through this article you would see how Rosen tell us about his research that he conducted with students of all ages to see how technology distracted them while studying and how this affect them academically. He also give us an example of how students could learn to not get distracted by technology. Overall, technology is increasing as well as distractions are and this can be control using the tech breaks and people wouldn’t missed so much about their lives. As I mention above Larry believes that technology is a distractions,that it affect students academically, and he also tell as about a solution to this problem.
The Pew Research Center focuses on technology-related things and conducted a survey for 2,462 teachers. Ninety percent of those teachers believed that technology was causing their students to become more easily distracted with shorter attention spans. An article on Huffington Post mentioned a study that showed that students could not focus on their homework for more than two minutes before having to look at some kind of electronical device like their phone or television. The Kaiser Family Foundation found that about half of students from the ages of eight to eighteen do their homework while using some kind of electronical device. Technology has affected our focus so much that we can't even focus on the little things for too long. Studies have even shown that people who use the internet at work change tabs or check their email about thirty-seven times an hour! All this multitasking can cause us to become more distracted. Sometimes, we can even become distracted towards the people around us.
Richtel gives examples on how the distractions affect students in the long run. “Researchers looked at how the use of these media affected the boys’ brainwave patterns while sleeping and their ability to remember their homework in the subsequent days. They found that playing video games led to markedly lower sleep quality than watching TV, and also led to a “significant decline” in the boys’ ability to remember vocabulary words.” Richtel is including the dangers and effects on technological distractions to students. He is using this to argue that not all technology is good for
This essay will attempt to prove, that statements made regarding the inappropriateness of video games are untrue. The advantage of playing video games can be proven in their ability to enhance learning, hand-eye coordination, and this in turn can enable children and teenagers to do better in school. Violent video games can help overcome anxiety by providing entertainment without leaving the house, taking everyday stresses out on the characters in the game instead of real life, takes the adolescent’s minds off worries and stress of the outside world, and encourages children to stay out of trouble. Video games c...
Life’s greatest values and cultural skills are not learned sitting behind a screen playing video games. Even those who claim that they are using it to give himself a sense of satisfaction lose the perspective that this absentmindedness is making them fall behind unlike students from a hundred years ago who survived their learning experiences without pressing buttons to look up answer keys. Electronic resources take away what is given to one naturally because one doesn’t trust himself which later makes him scroll past that which is important
Did you know playing video games helps children with their education? A good video game will teach problem solving, math, history, or anything else a parent wants their children to learn. Children that play video games are more educational than those that do not play video games. In this paper you will experience the positive and negative impact video games have on children and teens.
The least of importance are the studies from Hope M. Cummings from the University of Michigan, and Elizabeth A. Vandewater from the University of Texas, that show video games can make people spend less time doing homework (2007). During the school year 2002-2003 they collected a survey from nearly 1,500 U.S. kids and teens from ages 10 to 19 (Cummings & Vandewater 2007). About 80 percent of the percentage were boys and more than 36 percent of the group reported playing video games (Cummings & Vandewater 2007). Adolescent gamers spent 30 percent less time reading and 34 percent less time doing homework compared to non-gamers (Cummings & Vandewater 2007).
Almost every child between the ages of eight and twelve are getting cell phones. The average home in America has as many televisions as they do people. Only 20% of American homes do not have a computer. Technology is quickly becoming a new way of life. The amount of time people are on their devices is growing rapidly. According to The Huffington Post, people are on their devices for on average about eleven hours and fifty-two minutes a day. That is almost half a day and a lot longer than most people sleep or work. People have not realized yet how they or their families are being affected by this constant use of technology. As a result of technology increasing, children are experiencing health problems, school issues, and social problems.
In the article, How Technology is Changing the Way Children Think and Focus, author Jim Taylor , emphasizes“…students who were allowed Internet access during class didn’t recall the lecture nor did they perform as well on a test of the material as those who weren’t “wired” during class” (par. 10). Children have become so brainwashed that they drown everything out around them and put what little attention they have, on their devices, leaving the individuals completely oblivious to their surrounding environment. From a teacher’s standpoint, it is already hard enough trying to maintain the focus of 32 wondering minds, some with ADD and learning disabilities, the last thing he or she needs is a handful of students not paying attention because they are playing on their devices. Children unable to focus on certain activities not only damagingly affects themselves, but also their fellow