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Video games violence essay outline
Violence in video games scope of the study pdf
Essays regarding video game violence
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As violence becomes more and more common place in today society people are searching for something to blame. Experts tend to use violent video games a scapegoat. They believe that kids that play video games where violence is glorified are more likely to be violent in real life. Author Gerard Jones disagree with this ideas and make a good argument against it in his article "Violent media is Good for Kids." I believe this article is best because it has the most important point and uses his life experience to tell it. In his thesis said that comics book which some think are immature and gloried violence actually teach pacifism and tolerance. He goes on to say that we must learn to how to handle are rage and not try to avoid it. It is an …show more content…
important human trait that can be use for good. Then in this article he goes on to give example from his own life to show how comic book and media has made a positive effect on his life.
The first example he gives was when he was little in school at first he had trouble fitting in and had trouble fitting in. In comic book he found a fantasy world where he started to control his rage. This help him find a group of like minded friend where he could feel like he belong. Another example he used comes later in his life when he now has his own kids. One day he hears that unlike his kids friend he is scare of climbing trees. Trying to help him overcome his fears he share the story of Tarzan with him. This story teaches kids about overcoming their fears and being brave, and this fantasy story help his son over come his own fear. I think this is a great argument because it is easy to relate to because he pulls on experience from his own life. Dealing with problem that every human has to go thought. When it comes to refuting the opposition he does a great job of that too. He said that greed, power-hunger and rage are emotions that every human has to have. So it is better that kids at a young age start to learn to deal with these feeling. He goes on to cite some an experts who support his belief. He also refutes the opposition by telling more stories from his own. He talks about a kid who was always telling violent stories and
would have a goring fantasy. He took this create spirit and help her turn into writing stories and study journalism in college. I believe this is a great essay because it uses stories from his personal life and experts opinion to get his view on media influence on society. Violence is problem that we face as a society, but it is not a new problem it is something that has been there since their was two people on this planet. Does violent media make our youth more likely to commit violence. While some people believe this I do not and think it is just a scapegoat, and believe like the previous article state that media helps us deal with emotion that every one feels. For every one at one time will feel rage or anger and learning how to control these emotions is important part of growing up. It is more dangerous to hide these feeling and pretend that they do not against. For then when they do pop up in life we will not be able to control our action and that can lead to violence. It is important that kids nowadays see violence for what it is, for it will always be around and one day we will have to be a victim of it. The glorification of violence is also not something that is new some of oldest told stories have excess violence in them. Even back that it I believe people have been able to tell the difference between fantasy and real world. So what could be the cause in the increase in violence. I going to state two things that I believe are cause of our new violent world. The first is the breakdown of the family in American. Kids are growing up nowadays with less guidelines and no one to teach them right from wrong. They are force to make adult decisions at younger and younger ages and this is leading to a general downward fall of society. The second is the national news media and the glorification of the criminal. Today a person that commit an unspeakable crime face will be posted on every TV and his name will be remember. Every one wants their fifth teen minutes of fame, and sadly for some they see violence as the only way that they will be remember. That is why I beleive that a violent media can be translated in to violence in the real world.
In this speech he expresses the significance of creating comics for children and how comic books have evolved into a much more sophisticated nonrelation to children industry. This is where producers and illustrators can express themselves through art and other near adult expressions. The gory and dark themes of today comics appeal themselves to a more adult audience However, in this process the audience for children has resulted in a loss. He wants the comic industry to bring it back to the children. His solution is this: to give children stories to hold on to. To let the imagination of children, soar to new heights with stories
In Chapter 14, “What’s Motivating this Writer?” One key point is that the author can be writing based on an argument that he or she is responding to. They usually build arguments over issues that may be overlooked by their readers. Rather than having one argument, they have multiple and include the actual standpoint of the argument and also have their own response to it. Also, the reader should try to visualize what the author is arguing about so they can understand what they are retorting to or know what the argument is about.
Jones had no need to research information when he had all the knowledge on the topic, by this time, from his own life. Jones starts by recalling events as a child, where his parents did not wish for him to be exposed to the violence in the 1960s and secluded him from pop culture (Jones para. 1). The adage of the adage. He gives readers background information, that eventually builds up into how he knows so much about the topic. As a child, he yearned for anything to get him out of all his disbelief and sorrow when he was trapped in a small school, which seemed unusual for him (Jones para. 1).
In “Violent Media is Good for Kids” Gerard Jones introduces us to his fearful and lonesome childhood. He lived in a world where he was taught to be the violence fearing, and passive boy his parents wanted him to be. But, when one of his mother’s students gave him a Marvel comic book, his fearfulness was transformed into inspiration. He found a way to escape these discouraging feelings through the “stifled rage and desire for power” (Jones 285) that he had newly found. The popular comic book hero “The Hulk” freed him from his passive and lonely persona. Throughout the article he cites his testimonies and the testimonies of others as examples; and shows how they used violence as a positive realm for “overcoming powerlessness.” (Jones 287) Ultimately, Jones is trying to convey the message that violent media can provide kids with psychological tools for coping with the problems that they face as they grow. Although there are slight hints of biased evidence, “Violent Media is Good for Kids” should be considered for the top prize for persuasive essays.
His argument is to help society protect children and stop parents from narrow minded thinking, which is the tendency that they have “natural
It has been happened frequently in today’s society that parents and teachers try to keep children away from violent media. Children are taught that violent is not right and dangerous. In the article, “Violent Media Is Good for Kids”, Gerard Jones asserts that allowing children to violent media instead of banned it can bring great benefit to children during their growing stage. By watching violent media, children learn to overcome fear, control the rage and prove the real self from the superheroes in the story. Jones believes that violent entertainment can assistance children to fulfill emotional and development need. In my opinion, Jones develops a persuasive argument because of his strong emotions, considerable evidences and reasonable assumptions.
He shows that fear clouds the mind, thus making it absolutely imperative to maintain reason and logic throughout life. Fear will always end in a fate worse than death for those who survive it.
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
Media plays a vital role in the behavior of people. Many boys, teens, and adults play video games for hours everyday. This has an evident effect on the way they act. In The Mask You Live In, Dr. Philip Zimbardo explains, “The ones that are most addictive are the most violent where your job is to destroy the enemy. To dominate.” From the start of boyhood, boys are taught that it is acceptable to be violent. They think that aggression and domination are a normal way of life. No wonder why men can be so violent. This is normal to them. The media is extremely influential on the demeanor of people, especially young kids. Even more, Ashly Burch describes in the documentary that the typical character in a game is extremely violent. This influences the players in that they want to be like the character. This character is their role model and therefore influences boys to use force. For this reason, young boys should be taught be understanding and show kindness in place of violence and
Since the 1970 video games have become more popular than ever before. Generating 11.7 billions of dollars of sells every year or more, the video game industry is considered one of the largest industries in this century. However, video games have been a topic of controversy. With the sales of violent video games going up and the increased violence in schools and teenagers, video games are always to blame. Many people speculate that video games are the cause on why many teenagers have developed aggressive and violent behavior, are desensitize to violence, and the increase violence in schools and public places. In contradiction, video games have little or no fault in teenagers’ violent behavior and shouldn’t always be blamed.
... growth where a child is forced to start looking for solutions for everything that is wrong instead of simply being a child. This analysis prove that children have their own way of seeing things and interpreting them. Their defense mechanisms allow them to live through hard and difficult times by creating jokes and games out of the real situation. This enables then to escape the difficulties of the real world.
Some people believe that violent video games can cause behavioral problems. This is not true; it is only their opinion. They may say people that play violent video games start having behavioral problems, and what was that cause? It is only people and it has no effect on them, only their own action and their weak mental health issues. The violent video games for computers and consoles’ sale rate went up but violent crime offense went down. Video games are for players to have fun without causing any harm while they are playing. Why do they believe that behavior problems were caused by violent video games? They do not seem to realize that television and movies also have violent scenes. Some examples of popular violent movies include First Blood, Expendables, Dark Knight, Spiderman, and Superman. All action movies have shooting, explosions, and fighting. Horror movies are filled with violence as well, such as Halloween, Scream, and Saw. Horror shows and movie are showing stabbings and serious harm. Even Television shows, like the Three Stooges, Cops, wrestling and America's Funniest Videos! Children's cartoons have violence as well; Disney animated films, Looney Tunes, Tom and Jerry, Teenage Mutant Ninja Turtles, and Watership Down.
The question is, “Do violent video games influence children to act aggressively?” and “Can repetitive killing train a person to be violent himself?” Although the violence in these video games is fictional, research has proven the violence to lead to more aggressive behavior in children. Violent acts depicted in these games allow young children to believe that killing and fighting is acceptable and fun.
“90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children” ("Do Violent Video Games Contribute to Youth Violence?”). Pediatrics and parents are aware that kids that play violent video games see a change in their behavior. Many cases they see the kids with anger problems and causing them to do violent acts. Violent video games have been around for many years where some older titles, such as ‘Mortal Kombat’ and 'Grand Theft Auto’ both are some of the most controversial ones. The video game industry has been growing and with the large amounts of violent video games being produced. “Total US sales of video game hardware and software increased 204% from 1994 to
And even when this anger and violence is suppressed, it could be bottled up and end in a more violent eruption, which could be extremely dangerous. Overall violent video games are extremely dangerous, and should be more regulated, and played moderately, not binge. Violent video games should be more regulated, although they can help children release stress, the government should regulate them more, because they pose a threat to today’s society. If these video games were regulated more effectively, the world would be a safer place, not only in our current lives, but in the future, because the youth is the future. Other than the psychological issues that violent video games pose, they also directly affect children’s physical lives.