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Video game violence effects on youth
Video game violence effects on youth
The correlation between media violence and aggression is
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“The life you knew before is gone. Today, we fight to bring it back,” says Captain Price, a fictional soldier in the popular violent video game Call of Duty: Modern Warfare 3. This game was the most popular selling video game of 2011 in terms of units sold and earned seventh place on the same list only one year later (The Entertainment Software Association, 2012 Essential Facts 9; The Entertainment Software Association, 2013 Essential Facts 9). As an avid player of the Call of Duty series and several other video game titles involving intense and violent action, I can understand and appreciate the appeal of violent media. It is important to note that violent media is not necessarily limited to video games; although there is no commonly agreed …show more content…
Goldstein argues, “little boys are attracted to violence in the mass media because they learn very early that it is their domain and that it is a way to distinguish themselves from little girls” (100). Another reason for this attraction may be that most violent characters in the media are male and children “pay more attention to same-gender characters and remember more of their activities” (Goldstein 101). Whatever causes the attraction, there is a clear link between males and their preference for media violence. W. Potter offers the suggestion that “people with higher levels of aggression usually seek out higher levels of exposure to aggression” (40). Because men have this naturally higher level of aggression, they will seek more violent media than women will. One research study published in 2008 concluded, “male viewers reported a greater preference for high-arousal films compared to female viewers, and female viewers reported a greater preference for low-arousal films compared to male viewers. This finding was not surprising, given that male viewers are attracted to arousing media […]” (Banerjee, et al. 92). These high-arousal films are they type of films that stimulate the sympathetic nervous system and are quite often violent films with intense action scenes. From my own experience, I can say that I prefer these types of high-arousal, violent films to quieter films that may have less action; for …show more content…
Surely there is a correlation between viewing media violence and aggressive behavior, especially in males; but is there a causal connection? Those who produce the media violence that we consume would clearly like to make the argument that violent media does not cause increased aggressive behavior. However, this is not necessarily the case. Although one study highlighted by Jonathan Freedman “produced no evidence of any causal connection between any type of exposure [to media violence] and any kind of violent behaviour,” the study “offers no support for the causal hypothesis, but also no evidence against it” (164). The causal hypothesis is still being researched and may indeed have some truth to
The topic of over-generalizing characteristics of a man or woman has become a controversial debate. While both sides have valid points, Monika Bartyzel, a freelance writer who created Girls in Film, a weekly feature on “femme-centric film news and concerns” at theweek.com, argues in her gender stereotype article “Girls on Film: The Real Problem with the Disney Princess Brand” Disney has gone against their own perception of a princess, leaving young girls to believe they are only worth value if they are pink, sparkling and dependent on a man.
Eron, L.D., Huesmann, L.R., Lefkowitz, M.M. & Walder, L.O. (1972). Does television violence cause aggression? American Psychologist, 27, 253-263.
Many psychologists have studied the effect of the media on an individual’s behavior and beliefs about the world. There have been over 1000 studies which confirm the link that violence portrayed through the media can influence the level of aggression in the behavioral patterns of children and adults (American Academy of Pediatrics, 2001). The observed effects include, increased aggressiveness and anti-social behavior towards others, an increased fear of becoming a victim or target of aggressive behavior, becoming less sensitive to violence and victims of violent acts, and concurrently desiring to watch more violence on television and in real-life (A.A.P. 2001). According to John Murray of Kansas State University, there are three main avenues of effects: direct effects, desensitization, and the Mean World Syndrome (Murray, 1995, p. 10). The direct effects of observing violence on television include an increase in an individual’s level of aggressive behavior, and a tendency to develop favorable attitudes and values about using violence to solve conflicts and to get one’s way. As a result of exposure to violence in the media, the audience may become desensitized to violence, pain, and suffering both on television and in the world. The individual may also come to tolerate higher levels of aggression in society, in personal behavior, or in interpersonal interactions. The third effect is known as the Mean World Syndrome, which theorizes that as a result of the amount of violence seen on television and also the context and social perspective portrayed through the media, certain individuals develop a belief that the world is a bad and dangerous place, and begin to fear violence and victimization in real life (A.A.P. 2001).
"For most of history, anonymous was a woman", quotes Virginia Woolf. (1) Throughout history, women’s lives were restricted to domesticity and family, and they were left oppressed and without political voice. Over the decades the roles of women have dramatically changed from chattels belonging to their husbands to gaining independence. Women became famous activists, thinkers, writers, and artists, like Frida Kahlo who was an important figure for women’s independence. The price women paid in their fight for equality was to die or be imprisoned along with men, and they were largely forgotten in written history. However, the roles they took on were wide-ranging which included working in factories, tending the troops, taking care of children and working at home. Frida Kahlo was a talented artist whose pride and self-determination has inspired feminists and many others. She was an important figure in the women’s movement not because she fought for women’s rights in an organized way, but because of the way she lived her life. “I suffered two grave accidents in my life. One in which a street car knocked me down, the other accident is Diego” (2), says Frida Kahlo. She was in a turbulent relationship with her husband Diego Rivera, but she claimed her independence from him. The experiences in her life shared with her nature and strength made her famous and well-known worldwide as a woman of independence, courage and nonconformity. Women like Frida Kahlo have fought for their independence and contrasting the modern-day women to the women in 1900s, we can see that their roles have changed and in return they received their independence. After centuries of conforming to female stereotypes, women are gradually taking control of their own image of...
What is stereotype? The Merriam-Webster dictionary defines stereotype as “believing unfairly that all people or things with a particular characteristic are the same.” Stereotypes are everywhere. Stereotypes cover racial groups, gender, political groups and even demographic. Stereotypes affect our everyday lives. Sometimes people are judged based on what they wear, how they look, how they act or people they hang out with. Gender and racial stereotypes are very controversial in today’s society and many fall victims. Nevertheless, racial and gender stereotypes have serious consequences in everyday life. It makes individuals have little to no motivation and it also puts a label about how a person should act or live. When one is stereotype they
Girls are supposed to play with dolls, wear pink, and grow up to become princesses. Boys are suppose to play with cars, wear blue, and become firefighters and policemen. These are just some of the common gender stereotypes that children grow up to hear. Interactions with toys are one of the entryway to different aspects of cognitive development and socialism in early childhood. As children move through development they begin to develop different gender roles and gender stereotypes that are influenced by their peers and caregivers. (Chick, Heilman-Houser, & Hunter, 2002; Freeman, 2007; Leaper, 2000)
In a research analysis of Media and Violence, studies show that “Although the typical effect size for exposure to violent media is relatively small ... this ‘small effect’ translates into significant consequences for society as a whole” (“Media and Violence: An Analysis of Current Research”, 2015). This states violent behaviors can come from the smallest variables, or clips from videos, which is why it is important for parents to control what their kids see, read, and watch, and limit the amount of violence exposure.
Changes in society have brought issues regarding gender stereotype. Gender roles are shifting in the US. Influences of women’s movement (Firestone, Firestone, & Catlett, 2006) and gender equality movement (e.g., Obergefell v. Hodges (2015)) have contributed to expanding social roles for both genders. Nevertheless, gender stereotypes, thus gender stereotype roles continue to exist in the society (Skelly & Johnson, 2011; Wood & Eagly, 2010). With changes in gender roles, pervasiveness of gender stereotype results in a sense of guilt, resentment, and anger when people are not living up to traditional social expectations (Firestone, Firestone, & Catlett, 2006). Furthermore, people can hold gender stereotype in pre-reflective level that they may
There is no doubt that the media can spin a story into a shocking and scary account produced solely with the intent to sell. This information, force-fed to the public, can cause fear and hatred to develop within our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content in many video games. The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media-based mediums and have become increasingly popular since the 1980’s.
In an article written by Kevin D. Browne and Catherine Hamilton-Giachritsis out of Lancet, dated 2/19/2005, Volume 365 in issue 9460, on page 702 a collection of research shows short-term effects increasing the likelihood of aggressive or fearful behavior in younger children, especially in boys. It also shows research stating that there is a very weak correlation directly between media violence and acted out aggression. This article basically states that violent media being watched by children does impression and arouse some, but does not associate strongly with violent acts. This would help explain the fact that millions of kids watch violent television shows and remain nonviolent.
This argument assumes that, under normal conditions, worry about violence reduces its use. Media may, however, inspire aggressive behaviour by desensitising children to the effects of violence. The more televised violence a child watches, the more acceptable aggressive behaviour becomes for that child. Frequent viewing of television violence may cause children to be less anxious about violence.
Fisher, Deborah A. "Television Violence Contributes to Aggressive Behavior in Young People." 2007. Opposing Viewpoints. .
Furthermore, television violence causes aggressive behavior in children. Many people believe that children who watch violent television programs exhibit more aggressive behavior than that exhibited by children who do not (Kinnear 23). According to the results of many studies and reports, violence on television can lead to aggressive behavior in children (Langone 50). Also, when television was introduced into a community of children for the first time, researchers observed a rise in the level of physical and verbal aggression among these children (Langone 51). The more television violence viewed by a child, the more aggressive the child is (“Children” 1).
With the explosion of technology today, access to the media is at your fingertips, anytime, anywhere, and almost 24/7. Video games, movies, cartoons, daily news, websites, music videos, and even in commercials, violence is everywhere, and it becomes harder and harder to avoid. Violence in the media has been increasing and reaching dangerous proportions. According to Report of the Media Violence Commission, the effects are remarkably consistent regardless of type of medium, age, gender, or where the person lives in the world (336). Many studies and researches reveal the empirical evidence that links violence in movies and television shows to aggressive behavior in children, teenagers, and adults. Increasing aggressive behavior, desensitization to violence, and fear are three types of negative effects contributed to by violence in movies and television shows. The article, “The Influence of Media Violence on Youth” emphasizes that violent television shows, films, and music reveal unequivocal evidence that media violence increases the likelihood aggressive and violent behavior in both immediately, and in the long term (Anderson, Craig A., 81). Violence now has gone into the mainstream. The Hunger Games, one of the top grossing films in 2013 replete with blood, gore and violence. The Walking Dead was once voted highest-rated entertainment program on TV with horrific violent scenes, killing from stabbing into the heads, bloody corpses, and disturbing, haunting images shown in most of the scenes. CBS’ Criminal Minds is television show with series of scary scenarios showing the violent murders of psychopath people. Worst of all, Silence of the Lambs deals with a psychopath who ...
The impacts of media violence start at an opportune time in youth. On-screen violence depictions can show to young viewers how to act forcefully, can counter-socialization practices intended to check forceful motivations, can develop mentalities that are tolerating of violence, and can show that violence is frequently a legitimate and viable method for overcoming issues (Coyne). In addition, different investigations of any sort of media like TV, film, computer games, lyrics and so forth where violence can appear, report that there is a critical impact on both sexual orientations. Analysts watch that there is a change in the emotional world of a person. This individual may express the change verbally and physiologically. Thus, a man who is uncovered for quite a while to video-game viciousness is prone to have an aggressive personality and to act aggressively in a social circumstance. Computer games as a component of the media contribute to aggressive behavior. In this manner, media viciousness causes aggression. Moreover, the accomplishment might be influenced indirectly by exposure to violent content in light of the fact that forceful conduct inclinations meddle with adapting, particularly in school (Comstock, George, and