No one is perfect, there are faults that are true about gamers ,but then again who is? Isn't that what it means to be human? Every group has an ugly side and there are stereotypes that all gamers can agree on. Gamers love to put each other into categories and judge each other accordingly, especially when a gamers from different platforms confront each other. When a conversation between fans comparing Xbox to PlayStation will get just as ugly as those comparing Marvel Studios and DC Comics. Most gamers don't like to admit that they are fanboys and fangirls of a certain gaming companies like Xbox and Playstation and usually remain loyal to the end. Every now and then, during conversations between my party members during a match, I’ll hear sexist …show more content…
Stereotypes are claims that people use to describe a particular group in an exaggerated way with only little truth to it. Misconceptions are similar to stereotypes because they are both claims about how people perceive a group that stands out from the rest. They are different because while stereotypes have some truth to peoples claims, misconceptions have no truth to back up those claims. Gamers have been stamped with the false impression that all gamers are immature, oily, snobby, and socially awkward trolls who live in the darkest corners of their mothers basements. True gamers aren't havoc wreaking trolls the world thinks views them, gamers are just regular people who have a deep passion for gaming. As a gamer myself, the majority of the main stereotypes provided are completely false and rarely relate to any real gamer. Gamers do have a ugly side to them that a lot of people say about them such as having a fanboy and fangirl status to a specific gaming industry and gamers do like to offend female gamers with sexist comments in a joking manner. Dustin Smith backed up the claim that gamers aren't the way they are seen to be and debunked that false rumors of real gamers. Not only do stereotypes and misconceptions about gamers need to stop, but all false statements need to end about all groups to insure that all groups have some some understanding to one another to unite us all as
The author primarily appeals to the audience using logos. He brings statistics and data from research studies throughout the essay. He either provides background information on why the studies are misleading or just presents a fact. For instance, “According to a 2001 U.S. Surgeon General 's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure” (Jenkins, “Reality Bytes: Eight Myths About Video Games Debunked”). He provides data like this through the essay. He is strongly trying to appeal to the audience’s sense of logic and
Stereotypes are relatively fixed, overgeneralized attitudes and behaviors that are considered normal and appropriate for a person in a culture based on race, gender, and religion.They are assumptions that people make about the characteristics of all members of a group, based on an image about what people in
At one point in time, these stereotypes may have been true; however, in today’s modern society, most of these stereotypes are outdated and false, which leads them to turn into misconceptions. Usually, stereotypes are utilized to humiliate and degrade the person or group; they also do not provide any beneficial outcomes. Stereotypes focus on how a particular group acts because of the radical ideas and actions of the few, how a particular group looks, or how that group is physically lacking in some way. These stereotypes often lead to conflicts because the group does not appreciate the way it is perceived. Seldom are the stereotypes placed on a group of people truthful and accurate.
Desire can be a very powerful emotion for humans in this world. For humans there is only one rule, we get what we want because it is in our nature--our desire. In the Writers Presence, Will Right and Marie Winn describe their perspectives on gaming and watching TV. One has a good point of view, while the other argues about its downfall. People want more and more and cannot stop. But what if something we want or already have can be changed from good to bad. What if this desire we have inside turns into a force which controls the way we feel about ourselves in a whole new way. For humans a simple desire can become much more--an addiction or even a weapon.
Weston, J. (2011). Gender Roles and Sexism in Gaming: The Gamers' Perspective. VGChartz. Retrieved May 28, 2014, from http://www.vgchartz.com/article/87014/gender-roles-and-sexism-in-gaming-the-gamers-perspective/
In conclusion, stereotypes are always going to come in different shapes and forms. We may not realize it at first, but we need to know they are there. In order for stereotypes to be broken, people need to stop feeding people what they think it is to be something or someone they have no idea about. Stereotypes come from uneducated biased people and with that cause a lot of false information. We need to change what information we give out because we are hurting other humans with our assumptions.
Have you ever been judged for being around a certain type of group of people? If you have then congratulations, you are part of the many stereotypes created by society, and you probably have classified other people into these stereotypes as well. There are stereotypes and misconceptions, a stereotypes is used to categorize a group of people, a widely believed mental picture of the group, although the truth can be exaggerated. For example, grouping a race, gender, or sexuality together without knowing them and judging them is being stereotypical. Now misconceptions are formed from having stereotypes, they are views that are incorrect based on opinions that were wrong. Although it might sound like prejudice or discrimination, they are formed
Sexism also occurs within the actual gaming population where a large, if not whole part of the female gamer population encounters sexist and indecent remarks at least once from the male gaming population.
Video games have become one of the largest forms of entertainment within the last decade or two. People of all ages play these games to get out of the boring reality of things and experience the thrill of fantasy, combat, or adventure. But what kind of games gives you the experience you want? Some may want to control one person, a great being on a quest to restore his or her torn land, wielding great powers and becoming enveloped in a great story. Others may want to control a million persons, on a great battlefield, seizing land and bringing about destruction to all who come across his army. Or you may want to recreate your favorite sports team, leading them into the history books as the greatest team to ever step foot onto the field or court. Let us take a look at the different types of game genres that encompass the majority of games today and see what one you might wish to partake in.
Without doubt this is the generic stereotype giving pro gamers a disconnection from reality compared to the competitive virtual gaming world. As negative as it sounds deeming a group as antisocial gaming actually now in days requires strong communication. Pro players will oftenly do call outs to help lead the team to victory. The internet has proven time and time after again to be a sociable place where people dwell to meet people with common interest. For pro gamers it just so happened to be where the pros communicate and interact with people via party chat, direct message, or multiplayer services. Outside of the pro world of gaming the professionals also have lives. In Pro Gamers Explain the Insane Training Regimen They Use to Stay on Top, from Business Insider published online by Harrison Jacobs, who is Business Insider’s top editor, writes about Team Liquid a professional video game team. During Jacobs’ writing he states that Diego “Quas” Ruiz, who is part of Team Liquid, actually spends time away from the game he plays professionally. Jacobs claims, “Some players, like Ruiz, take time out to video-chat with family members or relax with girlfriends”. This sheds light on the pros having an outside life than just gaming because somehow professionals still find time for family or when to go out with others. Ruiz is one of the prime examples as a professional gamer beating the antisocial role gamers have been tagged with. He games for a living, but finds the right balance in his life compared to his teammates on Team Liquid who practice fourteen hours straight. Pro gamers will be regarded as antisocial it is how people view them, yet people like Ruiz manage to beat the stereotype. With the chances likely there are more professional gamers who share the same common routine talking to family and hanging out with
Wong is conscious of those stereotypes. He knows it’s unpopular to be a nerd—described by Rachel Hartigan Shea of the Washington Post as, “Clad in too-short, too-tight pants, armed with a pocket protector, glasses firmly taped together and pimples unpopped” (1). Wong responds to these assumptions with proud confidence, “Everyone is different.” According to him, passion for playing video games isn’t a typecast. Gamers are not how the stereotype says they are.
Milktea was not high up on some e-sports meritocracy totem; she was not the top performer in her game, but she still received attention because of her gender. Scarlett is still regarded as one of the most skillful female professionals in e-sports; her skill only brought more of that negative attention down on her as she was thrust into the limelight. In contrast, I could not find any substantial articles or journals detailing men being attacked for their gender. Men are the default in the world of video games; we women must accept that and move on, or challenge it by proving we have the skills. I needed to highlight that I have a minority experience when it comes to gaming; I have never been attacked, at least not since I was a child, for enjoying things that are considered a “manly” pastime. The common experience for women is hostility.
Gamergate, a roar from the Internet. This summer, the supposed movement started, stating that recently there was a certain lack of ethics in the revision, rating, and writing of video games. They said that some journalists were too close to their topics and easily influenced by these relationships. But under that thin layer of people who criticize video game journalism, there lies another beast: sexism.
There is a huge difference in how male gamers and female gamers are seen an treated by the community. Gaming, as seen by society, is something that identifies itself with males, and with good reason, video games were originally marketed to males and has been for deca...
Sexism is a very big topic with video games. People always make it so the girls have little to no clothes on. Almost never do they have the guys in video games like this. The guys will get some sweet looking gear and the girls get this little piece of fabric that barley covers the girl’s assets. Guys almost always get the main role in video games, some have where you can choose if you want to be a girl or guy but normally there are less options for the girls and you have to be close to naked. Now don’t get me wrong, there are a few games where the girl gets the lead, some examples are Metroid and Tomb Raider, but there are always games where the girls need saving and they can’t handle themselves. The men always have to go in and save them,