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The ghost in william shakespeare's hamlet
Hamlet the melancholic
Hamlet's play for claudius
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Hamlet's Numerous Problems Hamlet's problem is not exact; it cannot be pinpointed. In fact, Hamlet has numerous problems that contribute to his dilemma. The first of these problems is the appearance of King Hamlet's ghost to his son, Hamlet. Hamlet's morality adds a great deal to his delay in murdering the current king, Claudius. One of Hamlet's biggest drawbacks is that he tends to think things out too much. Hamlet does not act on instinct; however, he makes certain that every action is premeditated. Hamlet suffers a great deal from melancholy; this in turn causes him to constantly second guess himself. The Ghost is the main cause of Hamlet's melancholy. Also, Hamlet's melancholy helps to clear up certain aspects of the play. These are just a few of the problems that Hamlet encounters throughout his ordeal. The last of Hamlet's problems stem from his relationships with the people close to him. Hamlet suffers from an Oedipus complex. Hamlet's relationship with Ophelia also causes him grief. All of the problems that Hamlet encounters make him question nobility. These ideas all add to the lack of haste in Hamlet's murder of Claudius. The appearance of the ghost to Hamlet causes him much confusion. As Dodsworth states, "Hamlet regards the Ghost as eminently 'questionable' (43), that is, 'which invites question' as Jenkins has it, but more pertinently 'uncertain, doubtful'"(Dodsworth 58). Hamlet does not know whether or not to listen to the ghost. If it is indeed the ghost of Hamlet senior Hamlet is obligated to follow his orders, "It is as he is flesh of his flesh that Hamlet is bound (by 'nature') to act on his father's behalf" (Dodsworth 59). In conclusion, the appearance of the eminently is the beginning of Hamlet's problems. Morality is the next big challenge that Hamlet faces. Hamlet needs to morally justify the murder of the king to himself before he can go through with it, "Hamlet was restrained by conscience or a moral scruple; he could not satisfy himself that it was right to avenge his father"(Bradley 80). This idea connects directly with the idea that Hamlet thinks too much. Although Hamlet does not act on instinct; he does understand what it is telling him to do, "Even when he doubts, or thinks he doubts, the honesty of the Ghost, he expresses no doubt as to what his duty will be if the Ghost turns out to be honest" (Bradley 80).
In William Shakespeare 's Hamlet, there are many characters that allow themselves to be manipulated and be consumed by their own emotions. The way that this type of irrational behavior occurs is when Claudius killed Hamlet Sr, this causes a chain reaction of unfortunate events. Gertrude and Claudius plan to immediately marry after the death of the king. On going with the repercussions of the event; Hamlet is later visited by the dead spirit of his father. This happening caused Hamlet to realize that he needed to avenge his dead father by killing Claudius and rightfully taking the throne back after the ghost of his father told him to do so. Along with all the supernatural things that occur Hamlet is faced with technicalities in the Kingdom of Denmark. His love for Ophelia is rebuffed do to Polonius and Laertes insisting to her that Hamlet only wants to be with her for her only for lust. Claudius hires people to spy on Hamlet and report his every move to him. Hamlet attempts to
Many People have put their attention directly on the influence violent video games have on the bad behavior of children. People believe videogames intensify aggression in children, while others say it can be a safe getaway for a child to express his aggression. Many opinions on this issue are stated still today, and they remain divided amongst the people who claim videogames to be a cause of aggression and those who claim otherwise. A child’s behavior can not be determined by violent video games, but instead is caused by a variety of environmental and domestic factors. It is easy to blame video games on violence, instead of looking at factors such as economic status, familial issues, and exposure to other entities such as television and media. This paper will bring forward the opinions of those who believe in no relationship between violent video games and bad behavior with one counter argument expressing the opinion of those who believe there is a relationship.
Hamlet's tragic flaw was that he either considered things too much, or he acted on impulse but out of passion and not reason, which leads to his downfall. Hamlet was an over thinker and a complex philosopher who wanted revenge on his father’s death. Things don’t go as planned as Hamlet’s two opposite flaws change things. One of Hamlet’s flaws, procrastination, is shown in the prayer scene when he has the opportunity to kill Claudius and get revenge on his father’s death, and he doesn’t take it. His second flaw completely opposite from the first, was acting on impulse out of passion making him kill the wrong man, Polonius. Hamlet’s acting out of passion and anger not only killed the wrong man but it was also Ophelia’s father, causing her to commit suicide. Hamlet was a hero trying to do the right thing, but his tragic flaws turn everything around when everyone including himself dies .
The ESRB rating system was created in 1994 in response to violent video games like Doom, Mortal Kombat, and Night Trap. The ESRB rating system is meant to protect those under the ages of each rating, eC (Early Childhood) through A (Adult, 18+). While it is not illegal to sell Adult or even Mature games to minors, most retailers like Gamestop and Target refuse to sell them to those under 18. Also, console manufacturers will usually not allow a game to be produced if it is unrated, or if it refuses to be rated. The ESRB rating system is a system that rates games based on how ‘adult theme...
Craig Anderson worked with kids third through eighth grade in singapore to study the effects of video games on children cognitive development(69), specifically focused on violence and hostility, without taking into account many of the other factors. Anderson and his team gave the students a questionnaire, that asks about their video game habits and measures their hostility and aggression, 3 times over the course of 2 years to measure the effects playing video games has on children. Part of the studies findings directly contradict the title of Park’s article showing that rather than video games making us more violent over time, the children including the ones playing more video games were less aggressive as they got older(Park,2014). Children naturally outgrow their tendencies to lash out and find better coping skills(43). In describing Anderson’s research Park uses the ambiguous phrase “long-term gamers” in a study involving only children in grades three through eight. It is hard to imagine that any of these kids could have been gaming long enough to be considered “long term gamers”. Perhaps while she may want the reader to think prolonged exposure to games will lead to violence, she actually means that kids that play for obsessive hours are more likely to have results on Andersons test to indicate that they may have more aggressive behavior. While Anderson’s research does hint that there is a possibility that games affect children negatively it is not concrete
At this day in age we bask in the luxury of having easy access to advanced technology at our disposal. From the World Wide Web, to cell phones, music, movies and video games the human race has thought of any and everything to keep us entertained. Over the years studies have shown reasonable concerns regarding the long-term effects of video games. These games can desensitize gamers to real life violence, which is usually seen in the younger crowd. The studies especially hit on the games containing player-on-player violence. Though these games are extremely entertaining and can get kids to settle down for a while, if not properly supervised, they can produce adverse effects. Other studies have shown that video games can be used as way to yield positive outcomes such as, good problem solving skills, cooperation in a group and the ability to flow. Although there has been psychological research on children learning through the actions of others some believe that children are automatically able to distinguish between what is just a game and what is reality. The longer they are allowed on their game system the more they become convinced that their games are real. Some researchers believe violent video games can channel the aggression of the child but the parents are to blame for what happens to the child after playing an excessive amount over a period of time. Children can become preoccupied with these violent video games which have been proven to be the cause of poor social skills, uncontrollable aggression and a false reality.
In the book “Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy,” the authors relay the general information concerning the history of violence in video games as well as the beginning of the issue of violence in video games (Anderson, Gentile, and Buckley 2007). They state that it was “during the 1990s that violent games truly
Video games have been known as a healthy outlet of aggression or for just overall stress relief. Video games are like books and movies; they provide a sort of ‘escape’ from reality, and escape for the world of troubles. Video games have been known to be of a huge help to those that have been in traumatic and stressful situations (Meixsell).
The aspect of Hamlet that I find interesting is the appearance of the ghost that Hamlet suspects may be the ghost of his father. Hamlet does not know if the ghost is actually of his father or if it is a demon taking on his father's appearance. How will he know what decision to make if he does not know what the ghost actually is? Also, now I'm wondering if Hamlet makes the wrong decision, will his decision lead to his death? This is the second play of Shakespeare's that I have read that has the appearance of ghosts. Macbeth also had apparitions appear in it. Shakespeare seems to have a method of placing ghosts into his writings, and in Macbeth these ghosts led to the downfall of Macbeth. -Keisha McWhorter
Everett, Liam, Violence in video games (2014). [Online] Available at: http:// www.surveymonkey.com/s/G76T8RF [Accessed 20 May 2014].
Having seen the king, now he has a perfect opportunity. He draws his sword ... and does nothing,” (Cutrofello). Hamlet greatest mistake was not killing Claudius when he was praying, he had the perfect opportunity to kill his enemy that ruined his life and stole his destiny. Hamlet made a mistake and let Claudius live, this would cost him his life at the end. If only Hamlet would have killed Claudius, this make no sense to any logical person. Hamlet should have listened to the ghost, the ghost told him all the information he needed to know. However, Hamlet wasted a lot of time being sad and depressed over his father’s death. Hamlet being depressed was a waste of time for him, he had a lot of events that he needed to face. Hamlet’s destiny was to face Claudius, the whole story was structured around this. He should have been training for combat if he was smart, Hamlet could been an obese man. Hamlet was not athletic because he sarcastically compared himself to Hercules. However, he could use a blade decently because he was able to fence with the poisoned blade at the end. Hamlet must have received some training in fencing which would be a common hobby of a prince. Hamlet other than his fencing training was unprepared for his battle with Claudius, Hamlet should have spent more time training and learning Claudius’s weakness. Hamlet’s decisions were controlled by his emotions. Hamlet was a slave to his mind, he even talked about
Hamlet is a scholar, speaker, actor, and prince. For some reason, Hamlet is not able to avenge his father's death without considerable delay. There is one major flaw in Hamlet's character which causes him to postpone the murder of Claudius. I believe that this flaw is Hamlet's idealism. While his idealism is a good trait, in this case, Hamlet's environment and his...
“Some children may become more aggressive as a result of watching and playing violent video games” (Violent). From the video games the children wants to try new things they learn from it. The children will think it's cool to act like the things they see in the video games. Kids will also be irritated cause of the video games they play and they will act aggressively to others. Children will also try to play aggressively with their friends. They will call their friends names for not being able to take t...
William Shakespere 's tragedy of Hamlet is a story of revenge and distress involving Hamlet Jr, the prince of Denmark. The plot of the play focuses on Hamlet 's quest to avenge his father 's death. Hamlet learns that his father did not die accidentally, as the public believed, and that his Uncle Claudius is the one who murdered his father. Claudius then hastily married Hamlet 's mother and became king. Hamlet is an archetypical example of a tragic hero. He starts out as a noble and virtuous character and then confronts challenges that expose his tragic flaws which lead to his downfall. Hamlet 's tragic flaws are making rash decisions as well as being overly contemplative.
Does violence in video games encourage wild behavior on impressionable children? A lot parents believe that their children are being influenced by video games to act a certain disrespectful way towards others or commit crimes. Yet, studies show that the arrests of juvenile teenagers have declined 71.9% while sales for popular, and violent, video games have increased 49.3% ("Crime in the United States, 2008," FBI website, Sep. 2009). Plus, a link between violent video games and rude behavior has not properly been connected. Video games do not pressurize teenagers, girls or boys, into violent personalities or to reenact the main characters performances. Video gamers aren’t encouraged by actions in the games they play because they have a sense of reality, the games they play can actually be an outlet for the rage they might hold in, and there are reasons for why games have ratings.