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Media influence on the public
Media influence on the public
Media influence on the public
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“Fans are the ones who wear the colours of their favourite team, the ones who record their soap operas on VCR’S to watch after the day of work is over, the ones who tell you every detail about a movie stars life and work, the ones who sit in line for hours for front row tickets to rock concerts.” (Lisa. A. Lewis 1992: 1).
This description of fans exhibits the intriguing nature and great interest so called fans has for their idols. It is argued that fans are the most creative and active group out of all of the media audiences. This could be because of the lengths fans go to in order to find out about the latest news concerning their idols or to get the latest merchandise provided by their idols. The examples of the activities fans engage in such as waiting in line for hours to receive front row tickets to their favourite artist’s concert is argued to make fans the most identifiable and visible media audience.
In this essay I plan to discuss if fans are the most active and creative group within media audiences and if true, how are they the most active and creative media audience.
To fully gain an understanding of fans as a media audience it is important to define the word ‘fandom’ to gain a better understanding of fans as a media audience. In a way we are all fans of something in the sense that we all as individuals respect, admire and desire. However it is important to distinguish between a ‘fan’ and an individual who just simply respects or admires a certain individual. Three scholars have different definitions of fandom and the first scholar is Joli Jensen who:
“Surveys the social scientist’s view of fandom as pathological and deviant. She draws a parallel between the fan’s obsession with popular media figures...
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...hin media audiences. Although I have also come across research which would dispute my agreement with fans being the most active and creative group I feel that the research that supports this is stronger evidence and therefore supports this conclusion.
Bibliography
Alasuutari, P. (1999) rethinking the Media Audience, London: Sage
Alexander, A. and Harris, C. (1998) Theorizing Fandom: Fans, Subcultures and Identity, London: Hampton
Barker, M. and Brooks, K. (1993) ‘knowing Audiences: Judge Dredd: It’s Friends, Fans and Foes.
Jenkins, H. (2006) Fans, Bloggers, and Gamers: media consumption in a digital age, London and New York: Routledge
Lewis, A. L. (1991) The Adoring Audience, London: HarperCollins
Web referencing
Wikipedia. (2010 18th March). Trekkie. Available: http://en.wikipedia.org/wiki/Trekkie. Last accessed 10th March 2010 at
the wild antics of the die hard fans. In my essay I will try and attempt to describe as
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The importance of fans is vital because in addition to skill talent and hardwork, fans greatly affect how a team performs in their games. They affect the way a player plays because fans have a way of getting into their players heads and the opponent's head, even the referees are affected by the fans and we rarely notice the importance. In 2001 a Sports Ethics article “ The Ideal Fan” by Myles Dichter he explains the importance of fans and connection between fans
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Traudt, Paul J. Media, Audiences, Effects: An Introduction to the study of media content and audience analysis. Pearson Education Inc.: 2005.
Since the coinage of the term in an MIT Technology Review (2003) article, Henry Jenkins’ theory of transmedia has been significantly contested and edited by multiple media theorists and scholars. In short, transmedia storytelling is the technique of telling a narrative across multiple platforms. The goal of a transmedia project is to heighten the degree in which audiences participate and interact with the events, characters, and storyworld of a franchise. A transmedia project can include, but is not limited to, the use of movies, books, games, social-media, and graphic novels. These elements work together to make the story more enjoyable and contribute to richer fan-engagement. Jenkins’ best summarizes a definition himself in his 2006 book Convergence Culture: Where Old and New Media Collide; “A transmedia story unfolds across multiple media platforms with each new text making a distinctive and valuable contribution to the whole” (pp. 95-96).
Back in 2003 Henry Jenkins caused a massive stir in the media world when he introduced the idea of transmedia storytelling, Jenkins describes it as a process where elements of fiction are dispersed across multiple media platforms in order to serve the purpose of creating a coordinated entertainment experience. Jenkins goes on to say that preferably, each medium will contribute different aspects which will assist in the telling of a story and unveil new aspects. However a good transmedia text does not simply supply information, instead it allows the fans, or fandom, to interact with the world within the text (Jenkins, 2007). This essay will arue that transmedia storytelling impacts on how the audience interacts with the story, in order to
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Fan Culture is something that has been around for a while, but it the last twenty years, since the introduction of the Internet, it is also something that has changed dramatically. A fan is an enthusiast of something and now the Internet is a good home for fans to gather and build together a community of fans, a ‘Fandom’. The turn Fandom means a community of a group of people who all enjoy them same thing and the Internet has created a place for online communities. Fan Culture has irreversibly changed the media industry because of the ability share information and fan made created content. The creation of these online based communities have meant that people from all over the world can talk about the latest TV shows, movies, books, comics and other forms of content and create groups dedicated to them. The Internet has also become a platform for the creation of a collective community, where individuals who all have shared interests can go. “Fans uses of technologies bring a sense of playfulness to the work of active reading” (2010; 12). Digital Fandoms are user-led forum of content creation, the fans create a number of things; fan fiction, fan blogs, fan made videos, fan art work, wiki leaks. The fans create a whole new life, another side of the TV show, film or book, that is complicity run and used by the fans. These fan made creation do not have to stick to what is canon in the show and can do what they wish with the character and the storylines. However is this an okay thing to do, Henry Jenkins refers to the fans who create these things are ‘Textual Poachers’. Those fans are now active interpreters instead of passive consumers. In this view the fans are poaching the created content of the writer. The fans have power to create t...
In today’s day and age we live in a society obsessed with celebrity culture. This however, is not a new addiction; our society’s fascination with celebrity culture has been around for decades. Through the years, we’ve seen fandom come in various forms, shapes and sizes. From the groupies of the 60s, to the more recent digital-followers, one thing common among all fans is the pedestal on which they’ve put their favorite celebrity. Some people would argue that fans are not only the most important part of a celebrity’s life, but fans are quintessential in their success. Fans admire them, follow their every move: physical or electronic, and purchase anything and everything that might bring them in looking/feeling more like their desired celebrity. Many experts even believe that fan and fan-clubs often resemble religions. One can easily note the similarities between fans and a religious cult; from worshipping to organizing conventions and event recruiting new followers. To some it might even sound like a disorder, and Dr. Lynn McCutcheon after her intense research, was the first one to coin the term: (CWS) Celebrity Worship Syndrome. According to Psychology Today, CWS can be described as a mental-disorder where an individual becomes completely obsessed with the details of the personal life of a celebrity (Griffiths). A celebrity, as defined by Mark Griffiths, can be any person who is present in the ‘public eye’, including Politicians, authors, and journalists, but according to Dr. McCutcheon research they are more likely to be someone from the world of television, film and/or pop music. Continuing on Justin Bieber’s ad campaign, this paper examines the peculiar relationship between consumers and God-like celebrity figures. It showcase...
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