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Psychological effects of technology on children
Psychological effects of technology on children
Psychological effects of technology on children
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Schools use too much technology. The kids are on electronics all day, which is addicting and bad for your health, just like drugs and alcohol. It can be very beneficial to take a break from electronics.
Since the invention of video games and the internet, people of all ages have been addicted to it. Today, they are at their peak, with over 3.2 billion people on the internet or on games every day. It is used to much, especially in school. Kids at school are on electronics all day, playing games or using it to find answers for their work. It is fine, but they use it to much. It distracts them in class, it changes how they behave, and some use it to cheat on work and bully other students.
Additionally, it can cause health problems. Staring
Technology can disrupt people’s train of thought. To begin with, many people around the world use technology. Electronics can help students and also affect them in many ways, but whether or not shutting down all electronics can help. Schools should participate in “Shut Down Your Screen Week” because of many reasons. First of all, using electronics causes people to get distracted.
Science shows addiction to video games as a harmful element. Kimberli Young (p.12) says, addiction to video game effect on people in different age not only are children, teenagers, and college students .the professional experts say the dreamlands offered by PC and computer games can turn into the stuff of genuine addictions
Teens and adults who grew up playing video gamesThe brains of young people growing up hyperconnected to the Internet might be wired differently from those of their elders. Young adults and children feel as if they need their gadgets 24/7, they act as if they cannot go without. Many reasons contribute to the factor of this change such as boredom, escaping reality, or just for pleasure. Boredom has to be one of the most common reasons that people become addicted to anything.
Technology use in the college classroom is now beginning to become the norm with the benefits it provides. Not so long ago, technology use was prohibited in the classroom and classes were taught the conventional way: with a blackboard, eraser, pencil, and notebook. Nowadays there are clickers, smartphone apps, tablets, laptops, and even more, which have replaced the conventional way of teaching. This technology has been added to classrooms to increase student productivity and make teaching more effective and efficient. However, some people argue that this technology can serve as a distraction to the user and teacher as well. In this paper, with support from my experience and research, I will argue that technology is a useful tool in classrooms when used correctly. For example, according to Christopher Machielse in the article, “New Study Highlights 5 Benefits of Emerging Classroom Technology,” he states, “Internet technologies allow students to access information more quickly, without limiting students to just the resources available in the school’s library” (par.4). This urgent issue needs to be promoted to professors who do not use technology in their classrooms. Professors need to understand the power and benefits technology can have in teaching when added to their classroom. Students, professors, and the board of education at schools need to decide whether they are implementing enough technology in their classrooms, and if not, that they need to. Technology in the classroom vastly improves productivity, significantly lowers costs for students, and prepares students for the future.
There are many different kinds of entertainment offering on the Internet, such as video games. Some of the students get addicted to these entertainments, and they no longer try as hard as they used to try in their study. Lee Kem in his article “Games Addicted Students” states that 65% of girls and 85% of boys are game players, and one of the eight game players get addiction (para.8). Apparently, many students spend a lot of time in playing online games rather than studying. They may initially play games during leisure time, but gradually, their immature mind causes them to play games unintentionally regardless day and night. Kem further establishes his idea that many college students typically prefer playing games rather than spending time on their academics (para.9). Since high school life and college life are entirely different, many students do not adapt to this transition. They feel that college life is cruel, so they want to escape from the real world and enjoy staying in the network world. Consequently, coll...
Technology has a significant part in social and educational life of teens and it makes parents and experts think how teenagers become that addicted to technology today. The change in the social life of children and young generation causes to research upon technology’s usage of young people. A recent survey shows that adolescents aged between 10-18 waste an average of six to seven hours with electronic devices like computers and smart phones which cause to negative outcomes as depression, social isolation, anxiety, insomnia, and obesity(“Technology gadgets stealing kids' sleep, shows survey”). The good feeling brought on by the chemical like adrenaline, dopamine as in the gambling addiction and the joy by social networking sites, smart phones, online video games and also not-feeling alone and freedom in virtual world are the factors of technology dependence. This 24/7 online, connected community is actually a place for escaping from stress and bad emotions. The countless facilities and alternatives of virtual world attract the attention of many teens.
Most kids aren’t addicted to video games but when kids are told to stop playing they act like it’s the end of the world. Kids typically get aggressive when their parents ask or tell them to do thing an example is when their parent tell them to clean their room, do their homework, or come down to eat dinner, and it is because they don’t want to have to stop playing their games. Most parents don’t know what to do with their kids aggression and don’t know why they act the way they do. Some parents don’t allow kids to play those kind of games due to that fact, but kids always find a way to get a hold of them. This is supported by “Children sometimes have access to age-inappropriate media accidentally, e.g., free games with a purchased game console, or intentionally, sometimes against parental rules, e.g. at friends’ houses” (Mitrofan 5). In today’s time you can get almost everything from the internet. Most kids get their games from the internet, or even from a friends who has the game, so parents don 't really have any control over what their kids play
Academics shouldn't have to be hurt by video games. Games are not more important than a child's future. One major reason why kids play so much video games is that they are addicted to playing video games. "A study by the Minneapolis-based National Institute for Media and the Family suggests that video games can be addictive for kids, and that the kids' addiction to video games increases their depression and anxiety levels. Addicted kids also exhibit social phobias.
Experts Han and Renshaw have studies that proves patients with internet addiction have altered social behavior, increased aggression, tend to be lonely, reduced attention, and depressed moods. Their studies also show disruption of daily routines and may become violent when asked to stop playing. Daily time spent playing video games in children takes away from reading and academic study. Bavelier and Green’s idea was for game developers to turn their games for educational and/or clinical applications. This is to develop a fun and attractive games that can also have the educational or rehabilitation impact experts are seeking (Bavelier et al.,
How Do Kids Use Tech? Everyone strives for greatness in some kind of way. All people want to create greatness whether it be with learning, making, or benefiting others. Many use technology to create greatness, some even make technology that achieves greatness or helps others achieve it. Kids use technology for great things, including education, getting better jobs, and creating beneficial things.
There has been a long lasting debate in the resent years on whether or not technology has a positive or negative impact on today’s kids. As the years move on, the negative effects have begun to outnumber the positive. The generations previous spent their childhood making forts, fishing, and using their imaginations, contrary to today’s generations who spend their free time texting, playing video games, and watching videos. Damaging effects such as decreases in school performances, addiction to electronics, and lack of brain development have all been linked to the electronic media stimulation. In order to prevent the future generation from following in the current generations footsteps, one must full comprehend just how much technology impacts
One reason technology should not be used in schools is because it can be very distracting. Alfonzo Porter stated “For many, technology has become a catalyst for distraction and off task behavior with students, tweeting, or prowling through YouTube when they’re supposed to be listening to the teacher or doing classwork promotes a lack of focus” (Porter). Many students can be distracted by a variety of things found online rather than paying attention in class. Distraction not only leads to less focus, but also causes students learning to affected too. Alfonzo also said “Teachers reported that students are distracted constantly.
A lot of research has gone into understanding the real impacts of technology in people’s lives. The impact of Internet on our life becomes more and more significant and undeniable. Life without Internet is definitely very troublesome and inconvenient. However some do think that this technology is more of a nuisance than useful. Even more complaints have come forward about the Internet disrupting humanity. Over the last two decades people have seen time and again complaints from parents that their children play video games 24/7 or relationships that have been ruined because of a partners inability to use technology in moderation (i.e. Technological addictions). Technological addictions are categorized under behavioral addictions and involve human-technology interaction. They can be passive (e.g. television) or active (e.g. computer games) Internet Addiction does have the core components of any addiction and will be expounded on in this
...n, speed, memory, and solving problem. Not all video games are bad. Moderation is important to maintain a healthy life. Addiction could cause problems finically, socially, and physically. There are bigger and more entertaining options to spend spare time. Every addicted person should have freedom. Addiction is a sign of suffering and hopeless search that causes uncontrolled behaviors. Right choices will make a good future. In the end, there is an old Arabic wisdom that comes from an unknown wise person; “كل داء دواء يستطب به إلا الحماقة أعيت من يداويها”. The explanation for the pervious wisdom is “for every problem a solution; expect bad, stupid decisions because it will affect everybody including problem solvers.” In conclusion, video games have a bad reputation and have a major effect on children, however; the federal government should tax non-educational video.
Not only is the thought of viruses scaring off schools from using technology but so is the cost of the whole program. From the initial cost of the computer or tablets to the maintenance that goes into each computer. This can all be very costly and is often a deal breaker when talking about incorporating technology into school systems. In order for the schools to see this as a wise investment they have to have many plans to solve most of the problems that could occur. They are not going to be able to solve all of the problems only with time and more experiments will those problems be fixed.