Wait a second!
More handpicked essays just for you.
More handpicked essays just for you.
Word for addiction to video games
Game addiction full articles introduction to summary implications
Word for addiction to video games
Don’t take our word for it - see why 10 million students trust us with their essay needs.
Recommended: Word for addiction to video games
As with any addiction, video games act as a comfort zone for those who are addicted. Video game addiction is much sneakier than many other types of addiction, it hides often going completely unnoticed until it has caught its prey. Unlike gambling or drugs, video games won’t leave a physical paper trail such as an empty wallet or needles behind. This type of addiction takes hold on one’s mental and emotional state. The lack of a paper trail is what makes it most difficult for loved ones to realize that there may be a real problem. And even furthermore, family may unknowingly exacerbate the problem, increasing the strength of the addiction. Video games are something that I 've played for most of my life. I 've fought with my parents over them …show more content…
However, even as video game addiction is not currently universally accepted as a disease, it acts similar to a combination of gambling addiction and drug addiction. Video games will reward their gamers frequently, similar to that of gambling in which lots of small rewards will keep players hooked. Matilda Hellman, a professor at the University of Helsinki, tells us in a study on whether or not video games are actually addictive themselves, that the rewards of video games come in many forms to include: in game currency, character progression, special unlockable content, and even respect from other players (Hellman 105). In addition to this, gamers will develop a “tolerance” for these rewards, as with drugs, therefore requiring more and more of these rewards to feel satisfied (Hellman 105). Video game addiction is in fact, so similar on the brain from a biological perspective to other addictions, that it can be effectively treated with a drug commonly used to quit smoking, called Bupropion. A study by Doug Han, a professor at Chung Ang University, tested this drug on people addicted to an online PC game called Starcraft, and found that along with a reported decrease in craving and play time, an MRI of the brain shown almost identical results as compared to patients with substance dependence or gambling addiction (Han 306). This further enforces the information behind video game addiction being classified as its own
...While there are violent games out there, children could, with the help of their parents, play cleaner games such as The Legend of Zelda or any game in the Mario series, and in the end, be benefited from it. Whether their stress is relieved, their brains stronger, or their connections with their families made unbreakable, video games can truly be a good thing for kids.
Massoud, Justin. “Video Game Addiction – Five Extreme Cases.” Asylum For All Mankind. Aol Inc. 3 November 2009. Web. 5 May 2014.
Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Clinically, the manifestations occur along biological, psychological, sociological and spiritual dimensions (2)." While there is currently no category for video game addiction in the Diagnostic and Statistical Manual of Mental Disorders (3), which is the manual utilized to diagnose psychological disorders, video game addicts are often described by clinicians in the field as displaying many symptoms characteristic of other addictions. These behaviors include failure to stop playing games, difficulties in work or school, telling lies to loved ones, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle (4). Withdrawal symptoms can even include behaviors as severe as shaking (5).
Making beautiful digital graphics, wonderful story-lines, and human graphic characters that can talk to an individual through certain scenarios. Although video games are a great revolution for the future, they have had a negative influence upon people of all ages with high problems leading to transition behaviors like addiction, violence, and signs of aggression. First of all, “addiction does not happen by accident and can be based on the interplay between chemical and biochemical processes along with psychological, while the emotional environmental factors that include objects and activities addicts use and how they regard gaming.” (Mcquade et al. 23)
Finally, video games addiction should be taken seriously because it affects gamers’ lives. Each individual should take prevention measures for this community problem and help people who are struggling with this addiction in order to avoid the harmful consequences. In time when computers are taking great part of our time we should try to keep in touch with the reality regardless of the appeal of the virtual life.
Tommy scuffles through the front door, drops his book bag on the floor and plops down on the couch with a scowl across his face. As his PlayStation fires to life, he replays scenes from the day in his head of being shoved into the lockers by Billy, unable to form the words to impress Sussie, and sitting alone at lunch listening to the popular kids laugh and joke, ignoring him as if he did not exist. No one understands him. No one cares about him, because he is not strong, charming, or popular. All that is soon avoided as Tommy dives into a world where he controls everything and everyone either fears or loves him. If he fails, all he must do is reset. Here he can be anything he wants, and he can do and have it all.
As a result, multiple case studies have been developed to understand what video games do to the brain and what it does to individuals. However, that has not changed the fact that video game addiction is not currently listed as a disorder of the mind or body (Wood, 2007, p.169). According to Richard Wood (2007), this concept is supported by the media, parental concerns, and some profile cases of people who obviously play too much video games. Richard Wood (2007) analyzed multiple case studies to find that the criteria used to measure video games and addiction in some of them was pathological gambling screens. For instance, there are huge differences between gambling and video game playing (Wood, 2007, p. 170). Gambling involves wagering a certain amount of money to win more of it. However, when the subject continues to lose, that person bets even more and it begins to lead into debt and stress (Wood, 2007, p.170). On the other hand, video games do not involve money and is different from gambling. Hypothetically, if there were money involved in the game, than it would automatically be deemed gambling. Wood also has a difficult time interpreting how excitement of video games can be increased, like gambling. Another issue arises when using the Addiction-Engagement Questionnaire that concludes an overestimation of prevalence (Wood, 2007, p. 170).
I have been playing video games for as long as I remember. I started by playing the original Super Mario Bros. on the Nintendo Entertainment System with my older brother and sister. I’ve stayed up way past my bedtime in elementary school playing Pokemon on my Gameboy. I continue to play video games even today, from the Wii to the Xbox and even on my computer. Being this avid and long-time gamer, I became curious about the effects that video games have on people like me. And so, I did some research
Game addicts cannot go on about that day without playing a game. They will spend at an average of twenty-four hours a week on gaming alone. Many game addicts forget about the everyday basic necessity such as eating, bathing and sleeping and continue on their games. Seungseob lee, a gamer addict who did not take care of himself, “played Starcraft for more than fifty consecutive hours at an internet cafe before suffering a fatal heart attack” (DAnastasio). The game addiction’s danger to health is tremendous mostly among adults and teenagers that are not under adult supervision. A solution to the game addiction problem would be simply prevent the person from accessing the game, but that also causes major problems. Brett, a gamer addict, thought of suicide when he wasn’t allowed to play his video game. He states, “At the time [I] felt anything had to be better than not being allowed to play Counter Strike” (DAnastasio). Brett ended up getting depression and started failing his classes. Brett cut himself away from the world and won’t even come out of the room. Excessive gaming can also “. . . induce pseudo hallucinatory-like experiences” (Clark). It happens when the gamer gets off the game after a long hours of playing. The gamer feels as if he or she is still in the game. One game addict claims to see and hear the zombies out the window of his home. These hallucinations can cause serious psychological and
As the time passes, technology is expanding and developing many creative ideas. Unlike in the past, nowadays we have computers, TVs, internet, and many inventions that have bad and good effects on us. Children used to interact with society by hanging out and playing sports with each other, but now we can see a big percentage of children who play video games for many hours daily. Addiction controls the lives of people, there is addiction to drugs, cigarettes, alcohol or gambling, and there are some forms of addiction associated with modern life, such as the Internet and video games. Most people think that video games are harmful and a waste of time.
Video games are not considered as a serious addiction amongst teenagers and adults, often being compared to severe cases of addiction, such as drug abuse or alcohol abuse that may result in the appearance of a decrease in the severity of the addiction. However, video game addiction is a serious matter and has unhealthy consequences for an individual 's life and their health; spending too much time playing video games can take a great toll on one 's physical and mental well-being. Continuing unhealthy patterns of video game activity for prolonged periods of time can result in mental health issues, physical health problems, and a decline in a social life.
Video games are often portrayed in a negative manner because they are seen as having an "addictive" quality. Addiction has been defined as "A primary, chronic disease, characterized by impaired control over the use of a psychoactive substance and/or behavior. Despite the wonderful benefits games offer as diversions, spending too much time, to the neglect of normal life duties, and social development with direct contact with others can and often does happen. Clinically, the manifestations occur along biological, sociological, spiritual and especially psychological. Some psychological effects that affect the behaviors are failure to play outdoor games, difficulties in work or school, telling lies to everyone, decreased attention to personal hygiene, decreased attention to family and friends, and disturbances in the sleep cycle. Many video game addicts have strug...
Tamsyn, Burgmann. "GAMING ADDICTION A GROWING CONCERN." Record, The (Kitchener/Cambridge/Waterloo, ON) n.d.: Canadian Reference Centre. Web. 14 Apr. 2014.
In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and adults alike albeit with caution.
Several years ago, technology and child’s play were not such as extremely developed as today. Thousands of teenagers have video game as their primary form of entertainment at home. The disagreement about violent video games is because they focus on several subjects such as violence scenes, pornographic content, racism and other resources. For many years, researchers have been debating if video games can cause dependence or not. However, an expert, Jack Flanagan believes video games have a really negative effect on a person’s life and even for children. Jack states that video game addiction exists, and can have the same effects as drugs and alcohol (Netzley 36-37). This shows that video game addiction can be like other addictions