Different Types of Topologies

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A Mesh topology is a style of connecting computers in a network in a fashion where every link has a redundant path. A mesh topology is also known as a self healing network in that if a segment of the network fails for what ever reason then the data can still be transmitted across another linked path. This would include possibly hoping across a few extra network segments to reach the destination but it would be able to do it. This redundancy of course comes with a price for the extra pathing that would be incurred to ensure that every node will be able to see every other node.

A bus topology was one of the first topologies used in that it consists of a single bus (aka: backbone). Typically this is a coaxial cable where nodes can connect via a ‘T' connector which allows the bus to continue to the end of the cable. Due to the nature of this design when the data reaches the end of the cable if it's not properly terminated (which kills the signal) then we can receive what's called bounce back. This ricocheting of the data could severely hinder the communication pathing of the bus. As I recall there is a general rule of thumb for a bus topology which is the rule of 5-4-3-2-1. This means that you can have 5 data segments of which there can be 4 connectors (continuing connections) which link the 5 data segments. 3 of the segments must be populated. There must be 2 terminators on the bus (1 at each end of the cable) and 1 network connection out.

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